|
57490f86e1
|
Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
|
2023-07-06 14:24:43 -05:00 |
|
|
d89aa712c4
|
Bridge flags properly enabled and working. Fix image paths in maps.
|
2023-07-06 14:59:21 -05:00 |
|
|
460253d755
|
Fire Bolt implemented.
|
2023-07-06 04:35:40 -05:00 |
|
|
0482020b19
|
Add energy bolt splash effect and fade out.
|
2023-07-05 05:34:21 -05:00 |
|
|
90626bf628
|
Death animation now tied to monster data.
|
2023-07-05 02:18:58 -05:00 |
|
|
f92e0f7213
|
Consolidated jump and shoot animations for monsters into MonsterData.
|
2023-07-01 20:47:18 -07:00 |
|
|
1d396d3215
|
Bullets now have derived types.
|
2023-06-30 15:44:41 -07:00 |
|
|
9a8859ffe8
|
Adjusted shoot afar AI to account for collision tiles.
|
2023-06-24 01:18:21 -07:00 |
|
|
46a16b8ae2
|
Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
|
2023-06-24 00:00:14 -07:00 |
|
|
cdab15d8d3
|
Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
|
2023-06-23 20:42:55 -07:00 |
|
|
5a8527f51b
|
Add line collision checking to geom2d functions.
|
2023-06-23 01:08:09 -07:00 |
|
|
b2eda563f2
|
Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
|
2023-06-22 17:44:51 -07:00 |
|
|
d6e9ade54e
|
Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
|
2023-06-22 02:46:38 -07:00 |
|
|
6d4c069fe4
|
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
|
2023-06-19 03:25:01 -05:00 |
|
|
9e6573729e
|
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
|
2023-06-17 23:07:26 -05:00 |
|
|
75b763e87b
|
Implement Iframes for the player when performing a Ground Slam.
|
2023-06-17 19:51:56 -05:00 |
|
|
ae50e6631f
|
Test a webhook commit.
|
2023-06-16 09:52:49 -05:00 |
|
|
0718150cd0
|
Test commit.
|
2023-06-16 09:50:22 -05:00 |
|
|
3650b94363
|
Verifying commit pushing works.
|
2023-06-16 09:48:50 -05:00 |
|
|
b6b9089422
|
Included proper variable initialization states for Monsters.
|
2023-06-16 09:47:11 -05:00 |
|
|
a94528fe3e
|
Added Spawners
|
2023-06-16 01:51:26 -05:00 |
|
|
01d1e44839
|
Added Bullet shooting
|
2023-06-16 01:41:38 -05:00 |
|
|
a2308914a2
|
Refined movement run away code for ranged enemies.
|
2023-06-16 01:10:40 -05:00 |
|
|
df1681b051
|
Bounce collisions occur between units.
|
2023-06-15 23:44:34 -05:00 |
|
|
7c542740cc
|
Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
|
2023-06-15 04:53:57 -05:00 |
|
|
3aebde6287
|
Finished implementing Ground Slam effect, cooldown display, and range hit.
|
2023-06-15 00:47:11 -05:00 |
|
|
15c246689f
|
Monsters in front/behind now sorted proper.
|
2023-06-12 00:37:55 -05:00 |
|
|
6584a240b1
|
Large refactoring and implemented hurt on monsters
|
2023-06-11 22:57:43 -05:00 |
|
|
8bb42df861
|
Implemented spawners and monster rendering.
|
2023-06-11 21:54:51 -05:00 |
|
|
0f449a902a
|
Implemented monster update method and monster spawner methods.
|
2023-06-11 21:19:45 -05:00 |
|
|
1e0e40c77b
|
Refactor animation data location.
|
2023-06-11 20:44:51 -05:00 |
|
|
86867cd82c
|
Prep Monster structures
|
2023-06-11 20:26:41 -05:00 |
|