sigonasr2, Sig, Sigo
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408c1d3950
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Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2, Sig, Sigo
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fac52ec521
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Teleport animation implemented.
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2 years ago |
sigonasr2, Sig, Sigo
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d658bb9973
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Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range)
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2 years ago |
sigonasr2
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888d2a91a6
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Teleport code added in Wizard. Needs more debugging.
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2 years ago |
sigonasr2
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ba6bc74f1f
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Add energy bolt splash effect and fade out.
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2 years ago |
sigonasr2
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8c34640e52
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Fixed bug with bullet events deleting other unrelated bullets.
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2 years ago |
sigonasr2
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9aef66db47
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Refactored all the game classes into derived classes.
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2 years ago |
sigonasr2
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1a441914ca
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Bullets now have derived types.
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2 years ago |
sigonasr2
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db7744dad3
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Wizard energy bolt attack implemented.
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2 years ago |
sigonasr2
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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2 years ago |
sigonasr2
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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2 years ago |
sigonasr2
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2 years ago |
sigonasr2
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5a8527f51b
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Add line collision checking to geom2d functions.
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2 years ago |
sigonasr2
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60c8317b20
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Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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2 years ago |
sigonasr2
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5ffcf3126a
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Basic foreground layer hiding code implementation.
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2 years ago |
sigonasr2
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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2 years ago |
sigonasr2
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d254e169c4
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Added ellipse contains function to Geometry2D.
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2 years ago |
sigonasr2
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e6268b0edc
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Can now load maps from other directories.
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2 years ago |
sigonasr2
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0294fdb8bc
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Flipped logic for firstgid checking with multiple tile layers.
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2 years ago |
sigonasr2
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2613a9ea33
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Load a level using its tileset instead.
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2 years ago |
sigonasr2
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d6e9ade54e
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Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
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2 years ago |
sigonasr2
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cf87c25f63
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Parse TSX files and link map data to map tilesets in Tiled.
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2 years ago |
sigonasr2
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8d5d509c7c
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Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps.
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2 years ago |
sigonasr2
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b4d6d1cd09
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Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
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2 years ago |
sigonasr2
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635f580ba6
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Proper handling of names with spaces in parsing.
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2 years ago |
sigonasr2
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5967b1823f
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Fix up TMXParser. Make the map levels not as buggy to edit.
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2 years ago |
sigonasr2
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ccfeae19d4
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Sonic Slash implemented for Warrior. Build updated w/new features.
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2 years ago |
sigonasr2
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77bd085908
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2 years ago |
sigonasr2
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2 years ago |
sigonasr2
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e68d310034
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Shrink the version numbers down a little bit more.
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2 years ago |
sigonasr2
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26aeb8d440
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Implemented auto-incrementing project version numbers.
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2 years ago |
sigonasr2
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2 years ago |
sigonasr2
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21368f6f95
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Define and setup internal class attributes.
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2 years ago |
sigonasr2
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e090bc775d
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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2 years ago |
sigonasr2
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75b763e87b
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Implement Iframes for the player when performing a Ground Slam.
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2 years ago |
sigonasr2
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4b98518fcf
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Added Warrior swing sword animation
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2 years ago |
sigonasr2
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9db2565060
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Added health indicator
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2 years ago |
sigonasr2
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a94528fe3e
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Added Spawners
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2 years ago |
sigonasr2
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01d1e44839
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Added Bullet shooting
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2 years ago |
sigonasr2
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a2308914a2
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Refined movement run away code for ranged enemies.
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2 years ago |
sigonasr2
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df1681b051
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Bounce collisions occur between units.
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2 years ago |
sigonasr2
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b5b7097418
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Add in multi-key mapping for same key actions.
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2 years ago |
sigonasr2
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7c542740cc
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Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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2 years ago |
sigonasr2
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3aebde6287
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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2 years ago |
sigonasr2
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7e543a3021
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Implement ground slam animation
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2 years ago |
sigonasr2
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0fa77fa944
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Spin attack refinements.
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2 years ago |
sigonasr2
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c680d52431
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Add Spinning attack animation
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2 years ago |
Nic0Nic0Nii
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306473ff9a
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Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Nic0Nic0Nii
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7caef11d94
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Re-center slimes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Nic0Nic0Nii
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21760fbbbc
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |