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sigonasr2
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AdventuresInLestoria
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Commit Graph
236 Commits (563471f7e8eacc888a1f615fa3a312b6e070815e)
Author
SHA1
Message
Date
sigonasr2
1fd37bbd51
Added controller vibration for world shake events/player hurt events.
11 months ago
sigonasr2
86925ef031
Bear strategy implemented. Release Build 5823.
11 months ago
sigonasr2
3e2bd6feb6
Add bear sprite and bear strategy framework.
11 months ago
sigonasr2
db9c35f813
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
11 months ago
sigonasr2
acaf1bc3bf
Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
11 months ago
sigonasr2
e8d2ec9e9d
Frog behavior implemented.
11 months ago
sigonasr2
62a2119ab2
Initial frog behavior aiming implemented.
11 months ago
sigonasr2
1655fe7b51
Frog animations setup. Frog tongue bullet setup.
11 months ago
sigonasr2
2c54e9a9c7
Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
11 months ago
sigonasr2
20928b6867
Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
11 months ago
sigonasr2
7abb714144
Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly.
11 months ago
sigonasr2
ece13c0b28
Added backdrop property and backdrop loading to maps. Release build 5549.
11 months ago
sigonasr2
3f4c714c42
All basic sound effects implemented.
11 months ago
sigonasr2
8a1d8868c9
All sound effects now accept positions as well for surround sound effects during combat.
11 months ago
sigonasr2
57f482016f
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
11 months ago
sigonasr2
bcc71601b6
Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
11 months ago
sigonasr2
c7ea530484
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
11 months ago
sigonasr2
0643393b9c
Added Sound effect configuration and implementation.
11 months ago
sigonasr2
6539bbdb50
Sound Effects.
11 months ago
sigonasr2
ac8bca2396
Birbs
11 months ago
sigonasr2
725a858fab
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
11 months ago
sigonasr2
a2bcee0591
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
11 months ago
sigonasr2
3e1227a899
Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
11 months ago
sigonasr2
c352bf61df
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
11 months ago
sigonasr2
c4edc3f178
Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
11 months ago
sigonasr2
8afa9889af
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
11 months ago
sigonasr2
91d6beeeab
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
11 months ago
sigonasr2
72c8796dcb
Add BGM channel framework and setup audio event system.
11 months ago
sigonasr2
bbc027609b
Setup configuration framework and test music for audio engine.
11 months ago
sigonasr2
9d3be5395c
Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton.
11 months ago
sigonasr2
1e3a2ecabb
Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
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