28 Commits

Author SHA1 Message Date
5589740f03 Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval. 2024-01-27 10:34:56 -06:00
15990152c7 Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs. 2024-01-27 06:43:09 -06:00
e036302b58 Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed. 2024-01-26 16:15:49 -06:00
1d5a936c20 Release Build 6393 2024-01-26 09:41:03 -06:00
fed07eddd6 Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 2024-01-26 00:48:32 -06:00
4d3b3b4930 Phase 1 and 2 implemented. 2024-01-24 19:50:53 -06:00
07139f06b7 Release build 6277. Fix second boss script not being loaded properly. 2024-01-23 23:30:58 -06:00
934019e84e Add dynamic color and incrementing/decrementing counters for health/mana. 2024-01-23 23:04:29 -06:00
c021c531f7 Added stage loot to levels configuration, and implemented stage loot upon level completion. 2024-01-22 03:07:49 -06:00
d6a44c149d Wolves changed to Windhounds. 2024-01-22 01:48:22 -06:00
9dc2a0a4c2 Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change). 2024-01-20 12:50:12 -06:00
df10dc43a8 Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu. 2024-01-19 15:09:59 -06:00
cfd3be4f13 Changes to bear sprite. 2024-01-15 17:22:42 -06:00
3e2bd6feb6 Add bear sprite and bear strategy framework. 2024-01-14 17:42:20 -06:00
acaf1bc3bf Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation. 2024-01-14 12:53:40 -06:00
62a2119ab2 Initial frog behavior aiming implemented. 2024-01-13 16:37:46 -06:00
1655fe7b51 Frog animations setup. Frog tongue bullet setup. 2024-01-12 11:51:07 -06:00
8e58607fb9 Slider component implemented. 2024-01-10 16:28:09 -05:00
5f1b07d8b5 Refactoring A* algorithm to use a set structure instead of an array. 2024-01-10 06:26:30 -06:00
ece13c0b28 Added backdrop property and backdrop loading to maps. Release build 5549. 2024-01-10 02:24:12 -06:00
57f482016f Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep. 2024-01-09 04:50:01 -06:00
0643393b9c Added Sound effect configuration and implementation. 2024-01-08 05:26:20 -06:00
725a858fab Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead. 2024-01-08 02:05:09 -06:00
c352bf61df Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 2024-01-06 03:35:32 -06:00
bbc027609b Setup configuration framework and test music for audio engine. 2024-01-05 22:25:25 -06:00
9d3be5395c Fixed vector expansion memory ref bug when loading configuration files. Add in Audio Engine class skeleton. 2024-01-05 21:47:04 -06:00
1e3a2ecabb Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310. 2024-01-04 07:58:45 -06:00
296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 2024-01-04 05:21:56 -06:00