sigonasr2
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54e72d088e
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Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues.
Moved all slime kind related stuff out of global monster update loop.
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1 year ago |
sigonasr2
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ac93b32e8a
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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1 year ago |
sigonasr2
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244ac80d2a
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Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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1 year ago |
Quapsel
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916904d76d
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corrected asset filepath
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1 year ago |
Quapsel
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3c554c3004
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Added missing assets
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1 year ago |
sigonasr2
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3ee066bb88
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Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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1 year ago |
Nic0Nic0Nii
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a1a35fabd0
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Emscripten build seems to refuse
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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39c4db9c6f
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Okay, this is more sane. Templates removed and Set does a check to make sure it's the correct type.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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018bc49eb9
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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1 year ago |
Nic0Nic0Nii
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b39bed3958
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Implement custom attributes for monsters.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Quapsel
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265e36eda9
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1_1_v2 progress
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1 year ago |
Nic0Nic0Nii
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a69be08a1a
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Size reduction on slime king per phase. Add in size transition amounts based on time.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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46ead6262b
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Condense lambda.
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1 year ago |
sigonasr2
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b35aacae03
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Release build 1093. Finally took care of multiple tiles on multiple layers foreground rendering.
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1 year ago |
sigonasr2
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fccca64493
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Fix sprites being indexed funky. Consolidated tile group code, broke some of the overlapping tiles functionality.
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1 year ago |
sigonasr2
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d601f0945a
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Scuffed lambda function passing for tile group handling. Need to prep multi-layer rendering for tile groups.
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1 year ago |
sigonasr2
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c75e56d642
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Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
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1 year ago |
sigonasr2
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c9fa25a823
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Slime King Graphics prepared.
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1 year ago |
sigonasr2
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36fb89e556
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Code analysis suggestions implemented.
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1 year ago |
Nic0Nic0Nii
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c8dba733d0
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Added in config parameters for slime king
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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dd78b8f56d
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Linux build requires C++20 standard and GL compile flag
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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1a18463962
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Windows and emscripten mouse handling outside window now works!
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1 year ago |
sigonasr2
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c951d2f0e7
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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1 year ago |
sigonasr2
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6dcc7e736d
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Stupid bullet. Also fixed WIZARD_IDLE animations missing.
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1 year ago |
Quapsel
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1a8baf42e9
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1_1_v2 progress
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1 year ago |
Quapsel
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da35becb19
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1-1 v2 started
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1 year ago |
sigonasr2
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cbfcb2793f
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Player animations now load dynamically from configuration files.
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1 year ago |
sigonasr2
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023c6f9005
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Implement Z axis for monster rendering. Fix up shadow sizing for the player.
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1 year ago |
sigonasr2
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49940fdba1
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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1 year ago |
sigonasr2
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b1885a1c1e
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Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy.
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1 year ago |
sigonasr2
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6cfb40d642
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Add custom monster strategy properties for monster config files.
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1 year ago |
sigonasr2
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b6d914151f
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Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file.
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1 year ago |
sigonasr2
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6a12a45cb2
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Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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1 year ago |
sigonasr2
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13eff22485
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Super big refactor of the animation storage and monster storage system using configuration files.
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1 year ago |
sigonasr2
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1c2106135d
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Player configuration file implemented.
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1 year ago |
sigonasr2
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b2d363cdef
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Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup.
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1 year ago |
Nic0Nic0Nii
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017a72b8cc
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Added retreat configuration variables.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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ac1896b671
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Start implemnting ranger config
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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d38422b9da
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Wizard fire bolt explosion damage multiplier was not very well explained. Corrected explanation and adopted better formula
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Quapsel
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2287b186f1
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Boss Stage 1 v2
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1 year ago |
sigonasr2
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e96514e0d4
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Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
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1 year ago |
sigonasr2
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b4692769a0
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Add configuration parameters for Wizard Meteor ability.
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1 year ago |
sigonasr2
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49b802fc99
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Added in Wizard Lightning Bolt Configuration Parameters
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1 year ago |
sigonasr2
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9d65f5ba93
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Fix Warrior Auto attack damage multiplier config value not being adjustable.
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1 year ago |
sigonasr2
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8e46d7698e
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Fix Warrior Auto attack damage multiplier config value not being adjustable.
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1 year ago |
sigonasr2
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694cb310f2
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Implement Wizard Ability 1 (Firebolt) configuration parameters.
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1 year ago |
Nic0Nic0Nii
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bd407aca83
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Implement a few more properties
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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3617ec3c5b
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Add an updated release build to appease the Quapsel gods.
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1 year ago |
sigonasr2
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10575436e1
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Fix line break when temporarily debugging from earlier.
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1 year ago |
sigonasr2
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cacf169668
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Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
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1 year ago |