sigonasr2
|
c16dccc623
|
Begin Pirate Captain AI implementation.
|
2 months ago |
sigonasr2
|
0e3a4c0ba7
|
Implemented Pirate Buccaneer AI. Remove unnecessary Run Towards overrides in monsters list. Fix Charged Arrow to use proper last graphic when a custom one is specified. Release Build 11621.
|
2 months ago |
sigonasr2
|
d6c2b6c87f
|
Implement Pirate Marauder AI. Release Build 11609.
|
2 months ago |
sigonasr2
|
9509f317c3
|
Implement Pirate strategy. Refactor Dagger Stab/Slash slightly. After loading a resource pack, if it previously failed to load attempt the load again to stop game crashes with modifications to the game pack. Release Build 11602.
|
2 months ago |
sigonasr2
|
90d9bc86b1
|
Add in templates, strategies, and setup for Chapter 3 monsters. Fix tile collisions on Chapter 3 tiles. Release Build 11595.
|
3 months ago |
sigonasr2
|
8f5973d836
|
Crab and Giant Crab monster entries added.
|
3 months ago |
sigonasr2
|
21c5af80c2
|
Pirate Marauder entry added.
|
3 months ago |
sigonasr2
|
612cda41c3
|
Pirate Marauder/Pirate Captain data added.
|
3 months ago |
sigonasr2
|
07f431a5aa
|
Prep Pirate monster entry.
|
3 months ago |
sigonasr2
|
182e492991
|
Added Training Dummies to camp. Release Build 11085.
|
3 months ago |
sigonasr2
|
f16d10a095
|
Add 0.1s delay on Hidden Dagger's throw for Thief. Allows the player to potentially jump through a target and being able to hit them with it. Fix Stone Elementals facing the incorrect direction while casting stone pillars. Move 2-8 end ring to more sensible area (in front of Chapter 2 boss arena). Reduce Chapter 2 Boss' and Stone Elemental's collision radius to better match the sprite. Add iframe time when hit by a breaking stone pillar's bullet ring to prevent getting obliterated by standing in the center of the bullet ring. Release Build 10261.
|
5 months ago |
sigonasr2
|
001d5e1c79
|
Add ReverseOneShot animation type support to olcUTIL_Animate2D and config files. Stone Tosses into the air for second boss. Release Build 9994.
|
5 months ago |
sigonasr2
|
89db31ceea
|
Add Pct-based pillar respawning attack for Stone Golem. Add "Breaking Stone Pillar" versions that will automatically shake and crumble. Release Build 9951.
|
5 months ago |
sigonasr2
|
717f4551ea
|
Stone pillars now use a separate rectangular collision to determine hiding zones, preventing the player from hiding along the outer edges of the pillar. Release Build 9948.
|
5 months ago |
Quapsel
|
c44780016a
|
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Corrected Loot table for Goblin (Bow) & Goblin (Bombs)
|
5 months ago |
Quapsel
|
48484ca640
|
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Chapter 2 Monsters loot table adjusted.
|
5 months ago |
sigonasr2
|
82faa111bb
|
Finish stone throw phase/animation for 2nd chapter boss. Adjust animation frames slightly. Correct stone positioning of rock before throw. Rock throw no longer continues rerolling every game frame while Bear AI is running. Release Build 9648.
|
6 months ago |
sigonasr2
|
c02d6cdb47
|
Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622.
|
6 months ago |
sigonasr2
|
480039d64c
|
Fix bug with monsters being able to move solid objects. Make second chapter boss ignore terrain collision. Fix bug with bear slam attack causing knockback to the player when it would hit a monster. Release Build 9613.
|
6 months ago |
sigonasr2
|
bcbe58eebd
|
Revamp Player vs Monster collision code. Add in handling for solid objects causing the player to run against the object instead of bouncing off of it. Make solid monsters (pillars) have transparency like foreground terrain when looking behind them. Add terrain collision boxes for these as well. Release Build 9610.
|
6 months ago |
sigonasr2
|
b06199efe0
|
Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585.
|
6 months ago |
sigonasr2
|
efcd3f0bf8
|
Add Chapter 2 boss AI setup. Add Chapter 2 Boss Monster Entry. Add Boss Pillar Monster Entry. Setup Breaking Pillar Monster Strategy. Release Build 9554.
|
6 months ago |
sigonasr2
|
6be3e5e83d
|
Fix bug involving lingering tornado attack. Reduce size of boss arena so item drops and the end zone ring spawn within player reachable locations. Made item drop locations respect boss arenas. Added mid phase for 2nd chapter bonus boss. Fix boss indicator appearing when no boss is present. Release Build 9534.
|
6 months ago |
sigonasr2
|
3ed876aa91
|
Add missing boss indicator to Ursule and fix Ursule's overlay sprite being mirrored to its main sprite. Fix Ursule facing direction not updating correctly before charging. Release Build 9416.
|
6 months ago |
sigonasr2
|
2d2c123c33
|
Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413.
|
6 months ago |
sigonasr2
|
3e4a1c53ac
|
Make 4-way directional facing directions updating a bit more lenient. Framework for boss arrow indicators when bosses go off-screen. Release Build 9382.
|
7 months ago |
sigonasr2
|
4fcc5db4af
|
Fix Major Hawk AI transition not working properly when only one remains. Release Build 9381.
|
7 months ago |
sigonasr2
|
a39551c356
|
Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362.
|
7 months ago |
sigonasr2
|
d6409f4604
|
Setup framework and stats for Major Hawk and Bonus Chapter 2 Boss. Add in override Hawk strategy behaviors for Major Hawk strategy. Release Build 9353.
|
7 months ago |
sigonasr2
|
ad04f89526
|
Change Bullet collision function name to make more sense. Implement collision radius property with a default value when unspecified, and allow setting to custom values individually from the size of the monster. Release Build 9272.
|
7 months ago |
sigonasr2
|
3e68c9ac9e
|
Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
|
7 months ago |
sigonasr2
|
3c23cc774f
|
Adjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270.
|
7 months ago |
sigonasr2
|
8fa1a72fad
|
Setup Stone Elemental AI framework. Fix spritesheet alignment for certain animations. Setup animation data. Added casting animations.
|
7 months ago |
sigonasr2
|
1dc1447fbf
|
Add transparency effect for mismatching Z axis for bullets/monsters or if the player has iframes. Release Build 9266.
|
7 months ago |
sigonasr2
|
f9ad9c4390
|
Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256.
|
7 months ago |
sigonasr2
|
bd14a21793
|
Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252.
|
7 months ago |
sigonasr2
|
b8e1006901
|
Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
|
7 months ago |
sigonasr2
|
a4e24b030d
|
Fix bug with monsters not facing the player on spawn and incorrectly adjusting their directions initially with the previous facing direction not matching their starting facing direction. Fixed Issue #54 . Mounted animations can be specified for the encounter spawn labels so that their combined sprites display properly now. Release Build 9220.
|
7 months ago |
sigonasr2
|
e67a1ba684
|
Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207.
|
7 months ago |
sigonasr2
|
3fafcd39f3
|
Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.
|
7 months ago |
sigonasr2
|
17581cfaf4
|
Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180.
|
7 months ago |
sigonasr2
|
264cf998b9
|
Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174.
|
7 months ago |
sigonasr2
|
aaaf10f6fc
|
Fix Ranger's Rapid Fire and Multi Shot abilities not abiding by the new Arrow constructor. Arrows once again have the correct acceleration and can hit monsters. Fix bug with knockback being applied while the player has iframes. Fix bug with Slime King constantly applying knockback to the player due to no iframes. Release Build 9152.
|
7 months ago |
sigonasr2
|
c4a3a6f915
|
Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
|
7 months ago |
sigonasr2
|
c4ac37af76
|
Fix crash when the game attempts to spawn item drops. Release Build 9125.
|
7 months ago |
sigonasr2
|
33d81125df
|
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
|
7 months ago |
sigonasr2
|
c03f87aefd
|
Goblin Dagger AI basic behaviors implemented. Release Build 9027.
|
8 months ago |
sigonasr2
|
ed0d5e2507
|
Boar test behaviors and general AI implemented. Release Build 8958.
|
8 months ago |
sigonasr2
|
c15fc769e1
|
Add animation utilities for getting current animation frame index and total animation duration.
|
8 months ago |
Quapsel
|
4d01e983f1
|
added exp values for new Monsters.
|
8 months ago |