sigonasr2
cbdd317068
Add label update manual disable flag for when a label update would cause issues on the character equip menu.
11 months ago
sigonasr2
fccf24c0c9
Fixed bug regarding having multiple sellable equips in your inventory and being able to sell multiple extra copies of them. Also fixed inventory not updating upon selling an item.
11 months ago
sigonasr2
5a9396fbcb
Fix hover over label update bug inside character equip menu (thanks to a side effect of updating the item reference).
...
Applied random stats to equip stats. Made sure that rings that are the same in both equip slots do not cause the stats difference display from showing any actual differences. Prevent accidental unequipping of rings already equipped (if you technically were to swap between them)
11 months ago
sigonasr2
4daf4f0135
Corrected GetInventorySlot() to return actual slot when there are multiple unique instances of an item instead of just the first index.
11 months ago
sigonasr2
0e5d871c68
Implemented Mersenne Twister RNG.
11 months ago
sigonasr2
73b72a8838
Randomize stats implemented with a correct integer distribution (equal probability for all numbers).
11 months ago
sigonasr2
c2d9178de3
Added Rings to equipment lists. Add randomized stats functionality.
11 months ago
Quapsel
c1391f153c
hub changes
11 months ago
Quapsel
37dc25edbc
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
11 months ago
Quapsel
7fd25e383d
tilesets added, tileset animation added, early version of hub added
11 months ago
sigonasr2
c528d89b85
Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
11 months ago
sigonasr2
f987e51324
Locked item display changes.
11 months ago
sigonasr2
9fef977a3a
Add in consumable crafting. Allow specifying a quantity for item crafts. Add Flower Petals to Flower Turret drop table.
11 months ago
sigonasr2
c876f8a6ea
Fixed detection of craftable items that aren't enhanceable (failed out of bounds checks). Hide information about craftable items that have yet to be unlocked.
11 months ago
sigonasr2
4e3c9877e7
Implemented split between consumable crafting initialization and equipment enhancement initialization.
11 months ago
Quapsel
b02936fcb5
1_8 added
11 months ago
sigonasr2
64694e1b63
Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
11 months ago
sigonasr2
8f41870b46
Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
11 months ago
sigonasr2
3410b5b92b
Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment.
11 months ago
sigonasr2
bd066ee787
Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
11 months ago
sigonasr2
f2e3405b5b
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
11 months ago
sigonasr2
20f30b0f30
Add and setup Blacksmith Crafting Window
11 months ago
Quapsel
d16508dd65
1_7 added
11 months ago
Quapsel
8e7d4ad269
1_6 added
11 months ago
sigonasr2
38bedb653d
Added item enhancement check functions, added priming requirements, and updated item enhancement function.
11 months ago
sigonasr2
318719d46f
Implement crafting requirement structures and dummy data for equipment.
11 months ago
sigonasr2
c7e3115b89
Implemented Mana and Atk Spd stats
11 months ago
sigonasr2
3e3e96110c
Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
11 months ago
sigonasr2
28079609b7
CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied.
11 months ago
sigonasr2
6412f34dce
Implemented Merchant Selling Screen
11 months ago
sigonasr2
25dd39b60a
Setup Sell Layout for merchant screen.
11 months ago
sigonasr2
4ac15dd1cc
XP and level up systems implemented.
11 months ago
sigonasr2
2a72238e40
Implemented all item stats.
11 months ago
sigonasr2
126753053f
Added caching for shadow text for all PGE default drawing functions and viewport drawing functions.
11 months ago
sigonasr2
52d36eab3b
Properly reset the player's health and mana between stages.
11 months ago
sigonasr2
668a5ca1b1
Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
11 months ago
sigonasr2
51cbf81204
Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
11 months ago
sigonasr2
7852aa7209
Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.
11 months ago
sigonasr2
e89d18d84f
Added TODO file
11 months ago
sigonasr2
b81058e296
Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur.
11 months ago
sigonasr2
852bbbc5a0
Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
11 months ago
sigonasr2
fd96b23110
Added duration-based restoration buffs for the Restore Item Script.
11 months ago
sigonasr2
70423be9d4
Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item.
11 months ago
sigonasr2
d801a41900
Implement hover out actions for item loadout window (the tech now exists!!)
11 months ago
sigonasr2
4c290e81aa
Fixed clashing key names for text with the same information but differing widths. Corrected all GUI mispositioned text or incorrect wrapping on equip screens.
11 months ago
sigonasr2
c795e7f891
Text rendering properly deals with newline characters. Updated components that were not properly rendering.
11 months ago
sigonasr2
5d1e0b5a7a
Completed image caching technique for rendering text using the normal engine draw functions.
11 months ago
sigonasr2
8581633cab
Added sprite versions of updated wrap text functions.
11 months ago
sigonasr2
a26d86d0b0
Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons.
11 months ago
sigonasr2
d29f7d47bd
Implemented string view changes for internal drawing functions and added wrapping support and parameters for draw functions.
12 months ago