Commit Graph

142 Commits (4c0010e92a18e2f0b3dc6c74ac24adebdc96834f)

Author SHA1 Message Date
Quapsel 4c0010e92a Changes to Stage Plates on Worldmap and Monster Placement for 2_1 & 2_2. 5 months ago
sigonasr2 9b9ba195f1 Chapter 2 Boss shockwave safe spot location indicators added. 5 months ago
sigonasr2 b06199efe0 Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585. 6 months ago
sigonasr2 13b3e74591 Feather bullet attack speed increased. Clarify why a stage overlay mask is not automatically created if attempting to use one prematurely. Adjusted level tiles, moving bonus boss to its proper tile. Release Build 9578. 6 months ago
sigonasr2 27d0e16a94 AreaHighlightTest branch created. Added test code for highlighting arbitrary areas via polygons within a map using optimization map rendering. Release Build 9561. 6 months ago
sigonasr2 6be3e5e83d Fix bug involving lingering tornado attack. Reduce size of boss arena so item drops and the end zone ring spawn within player reachable locations. Made item drop locations respect boss arenas. Added mid phase for 2nd chapter bonus boss. Fix boss indicator appearing when no boss is present. Release Build 9534. 6 months ago
Quapsel 9cf84b94cf Missing Chapter 2 stages added. 6 months ago
sigonasr2 2d2c123c33 Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413. 6 months ago
Quapsel 8f346d724d early version for 2_8 added. 6 months ago
Quapsel 7d6b7cbf4f slightly increased arena size (1 tile in height) for Chapter 2 Bonus Boss Stage. 6 months ago
sigonasr2 440cc89c7b Update No XP/Drop Hawk labels in Tiled Editor. Added spawn controllers, setup multi-tiered spawns. Fixed collision radius bugs. Added Chapter 2 Bonus Boss and Major Hawks Tiled Templates. Fix Stone Elemental Casting circle radius. Release Build 9378. 6 months ago
sigonasr2 a39551c356 Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362. 6 months ago
sigonasr2 5361525b70 Fix new maps having embedded tilesets (unsupported feature). Add in new overworld stage connections to new maps. Slightly randomize stone elemental attack cycles to vary their attack timings. Release Build 9352. 6 months ago
sigonasr2 551cabf463 Implement Stone Elemental Burrowing attack, fixed Stone Elemental pathfinding towards target location, slightly increased visual indicator for stone pillar cast circle. Fixed sorted rendering for objects that appear before elements with collision. Refactored iteration loops for drawing so they don't cause multiple unnecessary draw iterations. Do not draw monsters that are marked for deletion anymore (prevent sudden pop-in when drawing on the last frame of fading out). Release Build 9350. 6 months ago
Quapsel 2f2d286fa4 2_4 added. 7 months ago
Quapsel b996a39905 2_5 early version added 7 months ago
Quapsel f921e3951c Boss Stage - Chapter 2 - Bonus Boss 7 months ago
sigonasr2 bd14a21793 Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252. 7 months ago
Quapsel aa8d6d92ce 2_3 added. 7 months ago
sigonasr2 b8e1006901 Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230. 7 months ago
sigonasr2 e67a1ba684 Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207. 7 months ago
sigonasr2 3fafcd39f3 Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199. 7 months ago
sigonasr2 17581cfaf4 Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180. 7 months ago
sigonasr2 264cf998b9 Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174. 7 months ago
sigonasr2 c4a3a6f915 Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146. 7 months ago
sigonasr2 33d81125df Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 7 months ago
Quapsel a9bb2c62eb changes at 2_1 & tilepresets. 7 months ago
sigonasr2 593180c730 Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091. 7 months ago
sigonasr2 96a8ba56c8 Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037. 7 months ago
sigonasr2 c03f87aefd Goblin Dagger AI basic behaviors implemented. Release Build 9027. 7 months ago
Quapsel 578011d394 2_2 added. 7 months ago
sigonasr2 ed0d5e2507 Boar test behaviors and general AI implemented. Release Build 8958. 7 months ago
sigonasr2 7330697806 First half of Boar AI completed. 8 months ago
Quapsel 2da1e111f5 added wall for start of 1_4. 8 months ago
sigonasr2 483fe6b32d Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947. 8 months ago
sigonasr2 05439de383 Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies. 8 months ago
sigonasr2 171cc49d46 Add back in connections for Chapter 2. 8 months ago
sigonasr2 4557138662 Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster. 8 months ago
sigonasr2 1d1c12004e Updated all maps to utilize monster template system. 8 months ago
sigonasr2 5b35ca5c52 Remove Infinite Map setting from 1-B1 and 2-1 8 months ago
sigonasr2 3215414e11 1-5. Fix a missed tile near waterfall area. 8 months ago
Quapsel f899995c49 added Walls at beginning and end of every Map. 8 months ago
sigonasr2 2b2ce710e0 World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817. 8 months ago
Quapsel 468bf9e4b6 small Tileset change for map start/end 8 months ago
sigonasr2 a81169cd7f Color mode sampling on tiles to determine minimap colors. Release Build 8703. 8 months ago
sigonasr2 5cc7139025 Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630. 8 months ago
sigonasr2 21b6334a2a Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601. 8 months ago
Quapsel 0e9d1b391d Details added to Chapter 2 Presets & v1 of 2_1 finished. 8 months ago
Quapsel 2c29912a3a start of 2_1 & some more basic shapes for the chapter 2 presets. 8 months ago
sigonasr2 047819d548 Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551. 8 months ago