Commit Graph

27 Commits (49951c150241a65cc0df4eee2537e71c9ba6210a)

Author SHA1 Message Date
sigonasr2 eae8239501 Traveling Merchant Purchase Window and systems implemented. 11 months ago
sigonasr2 cb09825455 Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds 12 months ago
sigonasr2 f1aa872717 Add player money functions. Implement Merchant transaction functions. Add Function Priming classes. 12 months ago
sigonasr2 57377823c5 Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions. 12 months ago
sigonasr2 e656dc95b2 Add an update icon call to SetItem for MenuItemItemComponent 12 months ago
sigonasr2 3251053364 Added row item display button components. 12 months ago
sigonasr2 ac0f5c42aa Hover functionality moved out to MenuComponent so any component can utilize them. 12 months ago
sigonasr2 025a89788e Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected. 12 months ago
sigonasr2 38729877b8 Fix up all menu components to integrate with new view port system. 12 months ago
sigonasr2 7a46f79f2b Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components. 12 months ago
sigonasr2 4bab1397dc Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort. 12 months ago
sigonasr2 c11417d8a0 Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size. 12 months ago
sigonasr2 e4c777f60a Fixed item quantities being gone from decal versions of MenuItemItemButton components. 12 months ago
sigonasr2 5abc789bcd Added hover button functionality to MenuItemButton component and to InventorySrollableWindowComponent item buttons created via that component. Implemented inventory screen. 12 months ago
sigonasr2 e4f63a3550 Change implementation of scrollable inventory component displays, make tabs on inventory window functional. 12 months ago
sigonasr2 e744112206 GUI template/macro usage refactor. 12 months ago
sigonasr2 a1caeff702 Compact / non compact versions of item description display strings. Move menu labels around and added equip-specific and item display-specific menu labels. Fix bug with DrawShadowString/DrawShadowStringProp rendering HTML codes. 12 months ago
sigonasr2 4ac42fbd7e Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events. 12 months ago
sigonasr2 ae2d1719c8 Add a BeforeUpdate event for components to handle mouse out events (specifically for equip item slots showing stat differences.) Corrects a bug with stat differences not refreshing on mouse out. 12 months ago
sigonasr2 88a239cd91 Equip Window is now functional. 12 months ago
sigonasr2 e615831ded Equipment window shows equip stat changes on mouseover. 12 months ago
sigonasr2 b51d6f571a Refactored window removing components for scrollable components. 1 year ago
sigonasr2 a659bf7924 Character Info Window layouts setup 1 year ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 bf84196cb0 Remove manually maintained switch statement in favor of defining what labels get modified on mouse-over for item buttons 1 year ago
sigonasr2 f427928ca6 Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout. 1 year ago