Commit Graph

1255 Commits (480039d64c43d6e7ef61dab9463dae655fe1c8e5)
 

Author SHA1 Message Date
sigonasr2 480039d64c Fix bug with monsters being able to move solid objects. Make second chapter boss ignore terrain collision. Fix bug with bear slam attack causing knockback to the player when it would hit a monster. Release Build 9613. 6 months ago
sigonasr2 bcbe58eebd Revamp Player vs Monster collision code. Add in handling for solid objects causing the player to run against the object instead of bouncing off of it. Make solid monsters (pillars) have transparency like foreground terrain when looking behind them. Add terrain collision boxes for these as well. Release Build 9610. 6 months ago
sigonasr2 b06199efe0 Setup second chapter boss spawn group, template, and map. Fix issues with being able to click stage plates that were hidden behind the menu or off-screen. Fix crash when item drops spawn in a certain position. Release Build 9585. 6 months ago
sigonasr2 13b3e74591 Feather bullet attack speed increased. Clarify why a stage overlay mask is not automatically created if attempting to use one prematurely. Adjusted level tiles, moving bonus boss to its proper tile. Release Build 9578. 6 months ago
sigonasr2 f24cf38f85 Add 0.25s fade time to generic bullets. Add feather bullet type. Add feather spawning to tornado attack for second bonus boss. Addresses Issue #56. Release Build 9576. 6 months ago
sigonasr2 d9b8c2bc77 Remove test code for stage overlay mask implementation. Release Build 9574. 6 months ago
sigonasr2 e4fddc0c6d Merge pull request 'AreaHighlightTest' (#57) from AreaHighlightTest into master 6 months ago
sigonasr2 346f264c9d Add middle() function for polygons in geometry util. Restructure stage mask overlays to be part of the stage mask polygon class. Reproduce sample using new class. Release Build 9572. 6 months ago
sigonasr2 9c17b3b649 Split up implementation of Pixel from the header file so that the entire pixel game engine header isn't required for Pixels. [WIP] Stage Mask polygon and overlay structures setup. 6 months ago
sigonasr2 27d0e16a94 AreaHighlightTest branch created. Added test code for highlighting arbitrary areas via polygons within a map using optimization map rendering. Release Build 9561. 6 months ago
sigonasr2 efcd3f0bf8 Add Chapter 2 boss AI setup. Add Chapter 2 Boss Monster Entry. Add Boss Pillar Monster Entry. Setup Breaking Pillar Monster Strategy. Release Build 9554. 6 months ago
sigonasr2 ba7ccf72b0 Allow clicking to any unlocked locations on the Overworld Map rather than being forced to step through every adjacent stage to reach desired level. Release Build 9551. 6 months ago
sigonasr2 a1e04d38d9 Refactor redundant deactivation variable to now be tied to the fade out time. Make collision checks for bullets with radii of 0 no longer occur. Add mid phase tornado. Release Build 9546. 6 months ago
sigonasr2 6be3e5e83d Fix bug involving lingering tornado attack. Reduce size of boss arena so item drops and the end zone ring spawn within player reachable locations. Made item drop locations respect boss arenas. Added mid phase for 2nd chapter bonus boss. Fix boss indicator appearing when no boss is present. Release Build 9534. 6 months ago
sigonasr2 78d2234ccc Refactor manual typing of HP Ratios with an HP Ratio function for the monster and player classes. Release Build 9524. 6 months ago
sigonasr2 59dcde475a Fix a bug where hp recovery when at full health still applied passive hp recovery effects. Fix bug with volume transitions not respecting the user's set volume controls when adjusting audio events. Add debris spawning for second bonus boss. Release Build 9522. 6 months ago
sigonasr2 e4e1a42fc1 On death, Chapter 2 bonus boss clears the wind and overlay if it was in the middle of that attack. Wind speed gets reset when casting timer ends. Add an extra layer to bullet rendering so there is some consistency with rendering even when bullet Draws are overriden. Fix bug w/opening debug.log file once the AiL class has been initialized. Double the iframe time from getting hit by a tornado to prevent double-hits. Setup wind debris projectiles. Release Build 9515. 6 months ago
sigonasr2 62766ec928 Must have at least 20 messages to be considered a successful run. 6 months ago
sigonasr2 c0e813ca97 Escape the backticks so they aren't interpreted when outputting the runGame.sh file for Linux. 6 months ago
sigonasr2 0b84e69709 Flip argn and args in main function (to properly correspond to the main prototype). 6 months ago
sigonasr2 b46350ac78 Move get_Command_line_args function into WIN32 define macro (to allow building on Linux). 6 months ago
sigonasr2 764fdfb06d Fix redistribution scripts and Linux scripts. Linux scripts now detect if Steam is installed and if the game properly initializes with steam. If it does not, it will restart itself to run in nosteam mode. Added the ability to read command line arguments into the game. Release Build 9441. 6 months ago
sigonasr2 71466f2b97 Implement Rendering fixes (Infinite iterator bugs) from demo fixes. Release Build 9509. 6 months ago
sigonasr2 46ee54d7c5 Fix bug with double rendering. Not using iterator marker to determine what else to draw. Fix bug with maximum health not healing to maximum when health is affected by Health %. Refactored wind speed to be a global value within the game's engine. Included speed reduction properties for wind when warrior blocks. Include projectiles/player being affected by wind and casting to be allowed when pushed by wind. Release Build 9507. 6 months ago
sigonasr2 25a2879929 Add player projectile auto attack flag to identify bullets for wind affecting. Release Build 9497. 6 months ago
sigonasr2 36a7ceb26e Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 6 months ago
sigonasr2 6016316503 Add player velocity adjustment function. Add Wind attack functionality for second bonus boss. Add overlay ease-in transparency. Release Build 9494. 6 months ago
Quapsel 9cf84b94cf Missing Chapter 2 stages added. 6 months ago
sigonasr2 831901cc08 Tuned wind streak spawns and settings. Good to go. Release Build 9491. 6 months ago
sigonasr2 e83515e6a0 Setup wind debris random variables. On the Overworld map selection, the currently selected stage now shows the selection cursor when the mouse cursor is not hovering over another stage to better indicate what stage you are looking at. Release Build 9486. 6 months ago
sigonasr2 563471f7e8 Fix accidental removal of knockback reduction for Warriors while blocking. Also add in knockup reduction for Warrior block. Release Build 9484. 6 months ago
sigonasr2 fb6e47fbfa Simplify fade in and fade out bullet code. Remove unnecessary variables. Release Build 9483. 6 months ago
sigonasr2 3c47cb908e Added an overlay control class. Optimize and rearrange rendering order of bullets and effects such that all bullets now appear above monsters. Fix a bug involving some objects that are supposed to appear behind the player end up in front when they are aligned on the same tile row. Preparations for wind attack. Release Build 9482. 6 months ago
sigonasr2 32c0052971 Move fadeouttimer for bullets to be private scope. Account for hits multiple flag for bullets that strike a player and adds them to the hit list. Coincidentally, this need also address Issue #17. Fix a bug with multi-hit bullets not applying additional hit effects to monsters. Tornado Attack Implemented. Release Build 9473. 6 months ago
sigonasr2 7cf8c0b138 Bullet fade in timer effects added. Added Tornado rings for second bonus boss. Release Build 9455. 6 months ago
sigonasr2 b7372ec283 Define tornado bullet type and attack. Release Build 9451. 6 months ago
sigonasr2 e53f7cb4cd Add rotation parameter and hit iframe time to bullets. Iframe timers now compares current iframes to the new duration and keeps only the larger amount. Fix bug allowing monsters with jump attacks to still cause knockback and iframes even when the hit does not land. Fly Across attack implemented for second bonus boss. Release Build 9447. 6 months ago
sigonasr2 bea3d5b6ee Setup Zephy AI phases. Added slight recoil when monsters take damage. Release Build 9434. 6 months ago
sigonasr2 1169630459 Indentation and fix includes for macros in Error.h Release Build 9427. 6 months ago
sigonasr2 e4215d108d Merge with master. 6 months ago
sigonasr2 81776a2c4e Cherry pick health % not being applied bug from commit 94c3125e73 into master branch. Release Build 9424. 6 months ago
sigonasr2 89c920d8e7 Fix bug with Health % item stats/set effects not being applied to the player. Release Build 9424. 6 months ago
sigonasr2 3ed876aa91 Add missing boss indicator to Ursule and fix Ursule's overlay sprite being mirrored to its main sprite. Fix Ursule facing direction not updating correctly before charging. Release Build 9416. 6 months ago
sigonasr2 e4317384af Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 6 months ago
sigonasr2 2d2c123c33 Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413. 6 months ago
Quapsel 8f346d724d early version for 2_8 added. 6 months ago
sigonasr2 9e9f46f461 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 6 months ago
sigonasr2 3e4a1c53ac Make 4-way directional facing directions updating a bit more lenient. Framework for boss arrow indicators when bosses go off-screen. Release Build 9382. 6 months ago
Quapsel 7d6b7cbf4f slightly increased arena size (1 tile in height) for Chapter 2 Bonus Boss Stage. 6 months ago
sigonasr2 4fcc5db4af Fix Major Hawk AI transition not working properly when only one remains. Release Build 9381. 6 months ago