Commit Graph

187 Commits (46462a24e7fbee95e133324b115fc939a47053d6)

Author SHA1 Message Date
sigonasr2 04d6f42526 Handled dynamic adding and removing of inventory items and syncing with menu systems. 1 year ago
sigonasr2 6656e3d036 Keyboard/Controller input left direction bugfix. Using setter/getter for mouse navigation to handl storing of position whenever mouse navigation is called. 1 year ago
sigonasr2 daf94db505 Added functional scrollbar. 1 year ago
sigonasr2 ff3f4ba1c0 Setup framework for scrollbar and buttons in ScrollableWindowComponent. Fixed a bug where disabled buttons would not increment selection check loop. CreateMenu function instead of creating pointer and returning, so windows can add stuff to menus easily. 1 year ago
sigonasr2 b08002e61b full knight image revision 1 year ago
sigonasr2 a2bf705480 Knight full image drafts 1 year ago
Quapsel 6420053d4e Progress on worldmap 1 year ago
sigonasr2 472e8eceda Rendering of decal portions now controllable via point check overrides. 1 year ago
sigonasr2 1c4ec84d75 Implement dummy items and scrollablewindowcomponent setup 1 year ago
sigonasr2 803a0189d8 Inventory Drag and Drop Management implemented. 1 year ago
Quapsel 1281704898 worldmap progress 1 year ago
sigonasr2 ba6505b266 Item category, script, and all other information relating to items now load properly with error-handling and proper property overriding. 1 year ago
sigonasr2 877c44c372 Setup Items, item categories, and item scripts, and all associated configuration files for them. 1 year ago
sigonasr2 d3f26d4bb0 Render all background windows, foreground window is the only one with direct focus. Background windows are darkened. 1 year ago
sigonasr2 d70297578c Added map enum types and setup stage plate object and connectors. 1 year ago
sigonasr2 203290c94a Added static tileset world optimization and generation features. 1 year ago
sigonasr2 ee5f6f9598 Added detection of tile sizes and world sizes so different sizes of maps can be rendered. 1 year ago
sigonasr2 9246852c25 Theme keys are now sorted when loading so they appear in the right order down the line. 1 year ago
sigonasr2 2224065304 Fix relative file location for stage plate image. Infinite toggle turned off for World Map. 1 year ago
Quapsel 4556fc903c Stage Plate Tileset updated 1 year ago
sigonasr2 10cfb009f7 Added scaling/tiling capabilities for themes. Safe maps have unordered version. 1 year ago
sigonasr2 999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 1 year ago
sigonasr2, Sig, Sigo bff7eabef5 Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning. 1 year ago
sigonasr2, Sig, Sigo 17838ffb8b 9-patch interface code added 1 year ago
sigonasr2, Sig, Sigo 3cbb0d1e17 Implement framework for menu system 1 year ago
Quapsel e846c61c53 terrain finished for 1_2 1 year ago
sigonasr2 c4db27a78d Boss name overlays added to map editor and game. 1 year ago
sigonasr2 13c20abc1c Add in ranger ability icons 1 year ago
sigonasr2 66f182ac38 Implemented Wizard HUD ability icons. 1 year ago
sigonasr2 9d08c2547f Added Warrior HUD ability icons 1 year ago
sigonasr2 388cf0ba2d Mana costs and ability short names are now displayed on the HUD. 1 year ago
Quapsel 13dece2844 1_2 Update 1 year ago
sigonasr2 c68bdcc673 Cooldown icon indicators. 1 year ago
sigonasr2 f48a6a89b2 Added DrawPie function, fix up invisible foreground tiles (was not rendering). 1 year ago
sigonasr2 1cabb34b94 Added tile render depth ordering for bullets and effects to prevent ordering weirdness. 1 year ago
sigonasr2 bc23188d60 Hitbox fade hints implemented for colliding terrain. 1 year ago
sigonasr2 3f60180b68 Build 1418. Slime King fight is fully implemented. 1 year ago
sigonasr2 caddaefb02 Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps. 1 year ago
sigonasr2 de04905983 Phase 4 implemented. 1 year ago
sigonasr2 76d45f2563 Phase 3 patterns implemented. 1 year ago
sigonasr2 cf782c29bb Tuned jump delays and values for phase 2. 1 year ago
sigonasr2, Sig, Sigo 1bb87eab23 Extra implementations in phase 2 1 year ago
Quapsel 2f54400e8e more tile presets. 1_2 changed to v2 tileset. 1 year ago
sigonasr2, Sig, Sigo 5ca4546bb7 Implemented multi-stage jump phase 2 1 year ago
Quapsel fa99b43727 crossroad presets added 1 year ago
sigonasr2 adf7820093 Projectile shot Phase 2 attack and casting animation implemented. 1 year ago
sigonasr2 7745010099 Change move towards bump behavior to be a chance to stop an instance of this strategy instead. 1 year ago
Quapsel 921b369fac small progress on tile presets 1 year ago
sigonasr2 43b5503661 Added particle effects for slime king jump and landing. 1 year ago
sigonasr2 465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago