sigonasr2
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318719d46f
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Implement crafting requirement structures and dummy data for equipment.
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12 months ago |
sigonasr2
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c7e3115b89
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Implemented Mana and Atk Spd stats
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12 months ago |
sigonasr2
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3e3e96110c
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Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%)
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12 months ago |
sigonasr2
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28079609b7
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CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied.
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12 months ago |
sigonasr2
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6412f34dce
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Implemented Merchant Selling Screen
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12 months ago |
sigonasr2
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4ac15dd1cc
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XP and level up systems implemented.
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12 months ago |
sigonasr2
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2a72238e40
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Implemented all item stats.
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12 months ago |
sigonasr2
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52d36eab3b
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Properly reset the player's health and mana between stages.
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12 months ago |
sigonasr2
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668a5ca1b1
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Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal.
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12 months ago |
sigonasr2
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51cbf81204
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Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range.
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12 months ago |
sigonasr2
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7852aa7209
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Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups.
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12 months ago |
sigonasr2
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b81058e296
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Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur.
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12 months ago |
sigonasr2
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852bbbc5a0
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Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement.
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12 months ago |
sigonasr2
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9756cc4a78
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Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
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12 months ago |
sigonasr2
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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12 months ago |
sigonasr2
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d9e1a1ebaf
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Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body.
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12 months ago |
sigonasr2
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fcb3ee87fd
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
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12 months ago |
sigonasr2
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455dd3a818
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Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs.
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12 months ago |
sigonasr2
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cb09825455
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Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
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1 year ago |
sigonasr2
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f1aa872717
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Add player money functions. Implement Merchant transaction functions. Add Function Priming classes.
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1 year ago |
sigonasr2
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2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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1 year ago |
sigonasr2
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f3bfa81198
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Created additional item icons for Item Database. Added Traveling Merchant config lists
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1 year ago |
sigonasr2
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46926be340
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Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components.
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1 year ago |
sigonasr2
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e6808dfef2
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Generate mock-up map textures when commerical assets are not found.
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1 year ago |
Quapsel
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7269326178
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1_5 created
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1 year ago |
sigonasr2
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e4f63a3550
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Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
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1 year ago |
sigonasr2
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469bea4c5e
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Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
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1 year ago |
sigonasr2
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cd1f272a07
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Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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5a6080b98f
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Implement equip generated item descriptions.
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1 year ago |
sigonasr2
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4ab88b3014
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Implement reset code (#FFFFFF)
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1 year ago |
sigonasr2
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6d4f024d3c
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Parse Item sets from config. Fix constness of item set getter, and change AddSetBonus function to be statically used instead, makes more sense.
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1 year ago |
sigonasr2
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0b912e199a
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Fix Equipment file comments to be on newlines. Parse item stat values based on provided stat values in config instead of hard-coding.
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1 year ago |
sigonasr2
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ece5454c96
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Modify Equipment config and add in Item Sets config to comply with engine design and future
flexibility
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1 year ago |
sigonasr2
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694a82701e
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Create new equipment images, read/parse equipment config file
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1 year ago |
sigonasr2
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298b0c4ca7
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Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
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1 year ago |
sigonasr2
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47d7c02bb6
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Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right.
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1 year ago |
sigonasr2
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5ba83cad95
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Add in Wizard full render images and incorporate image in engine.
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1 year ago |
Quapsel
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4485907a20
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small work at 1_3 & 1_4
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1 year ago |
sigonasr2
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4463fbbae5
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Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
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1 year ago |
sigonasr2
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25b6dc0299
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Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes.
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1 year ago |
sigonasr2
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d9b1908985
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Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
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1 year ago |
sigonasr2
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5331a3d443
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Implement font upscaling hack for similar looking web/PC font rendering.
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1 year ago |
sigonasr2
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f9b00a8931
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Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version.
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1 year ago |
sigonasr2
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16e0fe4042
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Added character portrait displays and discussion-context coloring.
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1 year ago |
sigonasr2
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b437202e13
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Background fading transition added.
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1 year ago |
sigonasr2
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88bafaec3f
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Text navigation for visual novel added.
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1 year ago |
sigonasr2
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a7f13e0077
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Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
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1 year ago |
Quapsel
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6e100b88bd
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1_3 & 1_4 Layout done + Preset tiles placed.
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1 year ago |
sigonasr2
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90d465fd7b
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Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets.
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1 year ago |
sigonasr2
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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1 year ago |