Commit Graph

280 Commits (38bedb653d110e98a26652559d69a34d80f19ad0)

Author SHA1 Message Date
sigonasr2 318719d46f Implement crafting requirement structures and dummy data for equipment. 12 months ago
sigonasr2 c7e3115b89 Implemented Mana and Atk Spd stats 12 months ago
sigonasr2 3e3e96110c Added Equipment/Equipment Icons. Remove unused Graphics2D PGEX from project. Crit Dmg now displays as the extra amount added (50%) rather than the final multiplier (150%) 12 months ago
sigonasr2 28079609b7 CDR now adjusts the cooldown timing live instead of setting the cooldown on use. CDR formula properly applied. 12 months ago
sigonasr2 6412f34dce Implemented Merchant Selling Screen 12 months ago
sigonasr2 4ac15dd1cc XP and level up systems implemented. 12 months ago
sigonasr2 2a72238e40 Implemented all item stats. 12 months ago
sigonasr2 52d36eab3b Properly reset the player's health and mana between stages. 12 months ago
sigonasr2 668a5ca1b1 Item Attribute systems reworked from being an enum class to being a class. Added support for the Buff Item Script to modify items. Implemented Damage Reduction proposal. 12 months ago
sigonasr2 51cbf81204 Fix applied buffs bug, older calls to create buffs/debuffs resulted in the wrong value getting set, leading to the intensity of buffs being completely wrong. Increased fade range. 12 months ago
sigonasr2 7852aa7209 Foreground and upper foreground tile fade group algorithm now properly splits up tiles based on relative matching tiles so individual objects by themselves fade out instead of entire groups. 12 months ago
sigonasr2 b81058e296 Moved lower zone of stage 1-1 further left so items landing on the cliff edge are considered on the upper level. Fixed ability/item cast cancelling bug so interrupts properly occur. 12 months ago
sigonasr2 852bbbc5a0 Added the ability for items to be activated upon cast instead of on completion of cast. These item effects also get interrupted by any movement. 12 months ago
sigonasr2 9756cc4a78 Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially. 12 months ago
sigonasr2 eae8239501 Traveling Merchant Purchase Window and systems implemented. 12 months ago
sigonasr2 d9e1a1ebaf Added Discord Rich Presence integration. Added discord exclusion preprocessor checks in emscripten build. Changed emscripten callbacks to use the browser window instead of the internal body. 12 months ago
sigonasr2 fcb3ee87fd Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers. 12 months ago
sigonasr2 455dd3a818 Converted all Monster Strategy IDs to using strings instead of magic numbers, removed magic numbering system from configs. 12 months ago
sigonasr2 cb09825455 Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds 1 year ago
sigonasr2 f1aa872717 Add player money functions. Implement Merchant transaction functions. Add Function Priming classes. 1 year ago
sigonasr2 2b3c1ea1b4 Added Merchant config files and parsing of config files to merchant structure. 1 year ago
sigonasr2 f3bfa81198 Created additional item icons for Item Database. Added Traveling Merchant config lists 1 year ago
sigonasr2 46926be340 Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components. 1 year ago
sigonasr2 e6808dfef2 Generate mock-up map textures when commerical assets are not found. 1 year ago
Quapsel 7269326178 1_5 created 1 year ago
sigonasr2 e4f63a3550 Change implementation of scrollable inventory component displays, make tabs on inventory window functional. 1 year ago
sigonasr2 469bea4c5e Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them, 1 year ago
sigonasr2 cd1f272a07 Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game. 1 year ago
sigonasr2 5a6080b98f Implement equip generated item descriptions. 1 year ago
sigonasr2 4ab88b3014 Implement reset code (#FFFFFF) 1 year ago
sigonasr2 6d4f024d3c Parse Item sets from config. Fix constness of item set getter, and change AddSetBonus function to be statically used instead, makes more sense. 1 year ago
sigonasr2 0b912e199a Fix Equipment file comments to be on newlines. Parse item stat values based on provided stat values in config instead of hard-coding. 1 year ago
sigonasr2 ece5454c96 Modify Equipment config and add in Item Sets config to comply with engine design and future 1 year ago
sigonasr2 694a82701e Create new equipment images, read/parse equipment config file 1 year ago
sigonasr2 298b0c4ca7 Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures. 1 year ago
sigonasr2 47d7c02bb6 Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right. 1 year ago
sigonasr2 5ba83cad95 Add in Wizard full render images and incorporate image in engine. 1 year ago
Quapsel 4485907a20 small work at 1_3 & 1_4 1 year ago
sigonasr2 4463fbbae5 Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons. 1 year ago
sigonasr2 25b6dc0299 Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes. 1 year ago
sigonasr2 d9b1908985 Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file. 1 year ago
sigonasr2 5331a3d443 Implement font upscaling hack for similar looking web/PC font rendering. 1 year ago
sigonasr2 f9b00a8931 Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version. 1 year ago
sigonasr2 16e0fe4042 Added character portrait displays and discussion-context coloring. 1 year ago
sigonasr2 b437202e13 Background fading transition added. 1 year ago
sigonasr2 88bafaec3f Text navigation for visual novel added. 1 year ago
sigonasr2 a7f13e0077 Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled. 1 year ago
Quapsel 6e100b88bd 1_3 & 1_4 Layout done + Preset tiles placed. 1 year ago
sigonasr2 90d465fd7b Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets. 1 year ago
sigonasr2 e4fae723c9 Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds. 1 year ago