sigonasr2
|
25dd39b60a
|
Setup Sell Layout for merchant screen.
|
11 months ago |
sigonasr2
|
eae8239501
|
Traveling Merchant Purchase Window and systems implemented.
|
12 months ago |
sigonasr2
|
71fe49162d
|
Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
|
12 months ago |
sigonasr2
|
025a89788e
|
Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
|
12 months ago |
sigonasr2
|
469bea4c5e
|
Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
|
1 year ago |
sigonasr2
|
54677e9263
|
Incorporated stat differences to equip menu display.
|
1 year ago |
sigonasr2
|
808cc32418
|
Implemented color code text in PGE.
|
1 year ago |
sigonasr2
|
e615831ded
|
Equipment window shows equip stat changes on mouseover.
|
1 year ago |
sigonasr2
|
b51d6f571a
|
Refactored window removing components for scrollable components.
|
1 year ago |
sigonasr2
|
2af830d400
|
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
|
1 year ago |
sigonasr2
|
3ff558d44e
|
Added pragma regions to all license comment fields in files and collapsed them.
|
1 year ago |
sigonasr2
|
2bf45dacef
|
It's 2023 btw
|
1 year ago |
sigonasr2
|
dd531d1fd7
|
Apply OLC-3 License to all source files.
|
1 year ago |
sigonasr2
|
1bf30f4392
|
Added ability to select a loadout item from the inventory menu screen.
|
1 year ago |
sigonasr2
|
e189d4b516
|
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
|
1 year ago |
sigonasr2
|
be0225aa97
|
Change scrollable window component's offset to be an attribute instead.
|
1 year ago |
sigonasr2
|
99c24b9c37
|
Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
|
1 year ago |
sigonasr2
|
fe6737117d
|
Inventory Add,Remove,Use Management functions implemented.
|
1 year ago |
sigonasr2
|
999855c6e8
|
Proper theming controls added, attributes are now an inheritable interface for anything.
|
1 year ago |
sigonasr2
|
3f60180b68
|
Build 1418. Slime King fight is fully implemented.
|
1 year ago |
sigonasr2
|
caddaefb02
|
Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
|
1 year ago |
sigonasr2
|
de04905983
|
Phase 4 implemented.
|
1 year ago |
sigonasr2
|
cf782c29bb
|
Tuned jump delays and values for phase 2.
|
1 year ago |
sigonasr2, Sig, Sigo
|
1bb87eab23
|
Extra implementations in phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
adf7820093
|
Projectile shot Phase 2 attack and casting animation implemented.
|
1 year ago |
sigonasr2, Sig, Sigo
|
49b597bfe7
|
Corrected web build linux script and fixed animations on Turret flower. Issue #19
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
942e8e0ef7
|
Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
|
1 year ago |
sigonasr2
|
efdf696d2c
|
Phase 1 Bullet shot pattern for Slime King implemented.
|
1 year ago |
sigonasr2
|
54e72d088e
|
Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues.
Moved all slime kind related stuff out of global monster update loop.
|
1 year ago |
sigonasr2
|
244ac80d2a
|
Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
|
1 year ago |
sigonasr2
|
3ee066bb88
|
Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
|
1 year ago |
Nic0Nic0Nii
|
a1a35fabd0
|
Emscripten build seems to refuse
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
b39bed3958
|
Implement custom attributes for monsters.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |