sigonasr2
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f9ad9c4390
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Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256.
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9 months ago |
sigonasr2
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bd14a21793
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Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252.
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9 months ago |
sigonasr2
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c3f2620d5d
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Add bomb explosion sound effect. Fix bug with the player getting knocked back whenever a monster's proximity knockback function is called. Release Build 9247.
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9 months ago |
sigonasr2
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b8e1006901
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Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
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9 months ago |
sigonasr2
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a4e24b030d
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Fix bug with monsters not facing the player on spawn and incorrectly adjusting their directions initially with the previous facing direction not matching their starting facing direction. Fixed Issue #54 . Mounted animations can be specified for the encounter spawn labels so that their combined sprites display properly now. Release Build 9220.
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9 months ago |
sigonasr2
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e67a1ba684
|
Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207.
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9 months ago |
sigonasr2
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3fafcd39f3
|
Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.
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9 months ago |
sigonasr2
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2fed323770
|
Setup framework for the goblin boar rider.
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9 months ago |
sigonasr2
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8f02afb7bb
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Prevent monster facing directions from changing so rapidly and only allow directional changes when enough directional change has been reached for less choppy facing animations. Release Build 9176.
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9 months ago |
sigonasr2
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c4a3a6f915
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Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
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9 months ago |
sigonasr2
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33d81125df
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Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
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9 months ago |
sigonasr2
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270d70a387
|
Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
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10 months ago |
sigonasr2
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c03f87aefd
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Goblin Dagger AI basic behaviors implemented. Release Build 9027.
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10 months ago |
sigonasr2
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64dc8bcf10
|
Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
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10 months ago |
sigonasr2
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ed0d5e2507
|
Boar test behaviors and general AI implemented. Release Build 8958.
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10 months ago |
sigonasr2
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c15fc769e1
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Add animation utilities for getting current animation frame index and total animation duration.
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10 months ago |
sigonasr2
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7330697806
|
First half of Boar AI completed.
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10 months ago |
sigonasr2
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4557138662
|
Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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10 months ago |
sigonasr2
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9afff3a8e5
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Add slight knockback effect to Warrior's ground slam. Release Build 7885.
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11 months ago |
sigonasr2
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a803531a4d
|
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
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11 months ago |
sigonasr2
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78bc4585aa
|
Implemented Death menu. Release Build 7668.
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11 months ago |
sigonasr2
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305131d7db
|
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
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11 months ago |
Nic0Nic0Nii
|
8149db260b
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
|
a6e8ec872c
|
Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
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1 year ago |
sigonasr2
|
dcabc05702
|
Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
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1 year ago |
Nic0Nic0Nii
|
973813f0b5
|
Player no longer bounces off of NPCs. Bonus boss no longer continues charging if it makes contact with the player. Fix undefined pointer in TMXParser.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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ebf7fcf395
|
Added NPC structures and new NPCs to the hub map.
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1 year ago |
sigonasr2
|
fed07eddd6
|
Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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1 year ago |
sigonasr2
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5ed991ec88
|
Boss Phase 3 completed.
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1 year ago |
sigonasr2
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7705a64624
|
Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
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1 year ago |
sigonasr2
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4d3b3b4930
|
Phase 1 and 2 implemented.
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1 year ago |
sigonasr2
|
7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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1 year ago |
Nic0Nic0Nii
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fcfdd6aba5
|
Implement helper health percent remaining functions for monsters. Added framework for second boss monster script.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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7cf44b2462
|
Added infinite and nan checks for positions.
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1 year ago |
sigonasr2
|
c1c119e143
|
Update 'Adventures in Lestoria/Monster.h'
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1 year ago |
sigonasr2
|
4aaa954d05
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
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1 year ago |
sigonasr2
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86925ef031
|
Bear strategy implemented. Release Build 5823.
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1 year ago |
sigonasr2
|
b7ef0c8712
|
Added knockup status for players/monsters.
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1 year ago |
sigonasr2
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3e2bd6feb6
|
Add bear sprite and bear strategy framework.
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1 year ago |
sigonasr2
|
db9c35f813
|
Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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1 year ago |
sigonasr2
|
acaf1bc3bf
|
Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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1 year ago |
sigonasr2
|
e8d2ec9e9d
|
Frog behavior implemented.
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1 year ago |
sigonasr2
|
62a2119ab2
|
Initial frog behavior aiming implemented.
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1 year ago |
sigonasr2
|
1655fe7b51
|
Frog animations setup. Frog tongue bullet setup.
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1 year ago |
sigonasr2
|
2c54e9a9c7
|
Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
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1 year ago |
sigonasr2
|
6d11eb5048
|
Update to geom2d 2.0 util
|
1 year ago |
sigonasr2
|
5f1b07d8b5
|
Refactoring A* algorithm to use a set structure instead of an array.
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1 year ago |
sigonasr2
|
c7ea530484
|
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
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1 year ago |
sigonasr2
|
725a858fab
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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1 year ago |
sigonasr2
|
296ea1f2e6
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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1 year ago |