268 Commits

Author SHA1 Message Date
3e68c9ac9e Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271. 2024-05-14 10:12:09 -05:00
3c23cc774f Adjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270. 2024-05-13 22:02:54 -05:00
8fa1a72fad Setup Stone Elemental AI framework. Fix spritesheet alignment for certain animations. Setup animation data. Added casting animations. 2024-05-13 12:05:57 -05:00
1dc1447fbf Add transparency effect for mismatching Z axis for bullets/monsters or if the player has iframes. Release Build 9266. 2024-05-12 18:21:04 -05:00
f9ad9c4390 Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256. 2024-05-10 02:53:35 -05:00
bd14a21793 Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252. 2024-05-10 01:38:19 -05:00
c3f2620d5d Add bomb explosion sound effect. Fix bug with the player getting knocked back whenever a monster's proximity knockback function is called. Release Build 9247. 2024-05-08 17:22:27 -05:00
b8e1006901 Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230. 2024-05-05 23:57:02 -05:00
a4e24b030d Fix bug with monsters not facing the player on spawn and incorrectly adjusting their directions initially with the previous facing direction not matching their starting facing direction. Fixed Issue #54 . Mounted animations can be specified for the encounter spawn labels so that their combined sprites display properly now. Release Build 9220. 2024-05-04 18:19:47 -05:00
e67a1ba684 Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207. 2024-05-04 17:04:50 -05:00
3fafcd39f3 Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199. 2024-05-04 00:37:03 -05:00
2fed323770 Setup framework for the goblin boar rider. 2024-05-03 16:58:56 -05:00
17581cfaf4 Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180. 2024-05-03 09:38:08 -05:00
264cf998b9 Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174. 2024-05-01 18:50:49 -05:00
89bc17c0a2 Added arrow simulation for bow goblins. Added perception levels which increase the accuracy of the shooting monster over time. Refactor bullet update code to be inside the bullet class itself. Release Build 9169. 2024-05-01 18:34:42 -05:00
aaaf10f6fc Fix Ranger's Rapid Fire and Multi Shot abilities not abiding by the new Arrow constructor. Arrows once again have the correct acceleration and can hit monsters. Fix bug with knockback being applied while the player has iframes. Fix bug with Slime King constantly applying knockback to the player due to no iframes. Release Build 9152. 2024-04-29 00:48:51 -05:00
c4a3a6f915 Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146. 2024-04-28 21:31:18 -05:00
c4ac37af76 Fix crash when the game attempts to spawn item drops. Release Build 9125. 2024-04-28 18:58:33 -05:00
33d81125df Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 2024-04-28 18:00:13 -05:00
593180c730 Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091. 2024-04-25 18:16:38 -05:00
96a8ba56c8 Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037. 2024-04-24 00:47:16 -05:00
b694535812 Add slight knockback effect on goblin dagger stabs. Release Build 9035. 2024-04-23 14:26:01 -05:00
270d70a387 Goblin (Dagger) dagger stab attack implemented. Release Build 9033. 2024-04-22 00:35:25 -05:00
c03f87aefd Goblin Dagger AI basic behaviors implemented. Release Build 9027. 2024-04-21 19:22:01 -05:00
5ff64da26a Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019. 2024-04-19 04:05:51 -05:00
ed0d5e2507 Boar test behaviors and general AI implemented. Release Build 8958. 2024-04-17 00:30:20 -05:00
c15fc769e1 Add animation utilities for getting current animation frame index and total animation duration. 2024-04-16 14:14:08 -05:00
a28f0706b3 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-04-15 20:58:53 -05:00
7330697806 First half of Boar AI completed. 2024-04-15 20:58:51 -05:00
Quapsel
4d01e983f1 added exp values for new Monsters. 2024-04-15 11:14:35 +02:00
483fe6b32d Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947. 2024-04-15 00:24:15 -05:00
05439de383 Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies. 2024-04-15 00:14:11 -05:00
d98d127861 Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925. 2024-04-14 15:43:18 -05:00
31ccdee2f5 Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923. 2024-04-14 15:31:18 -05:00
7aa455a890 Add in breadcrumb re-exploration for minimaps. Release Build 8921. 2024-04-14 14:48:37 -05:00
eb9114406e Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901. 2024-04-13 11:27:29 -05:00
77e2a654f4 Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875. 2024-04-13 09:37:18 -05:00
0b25bf1d1b Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851. 2024-04-11 19:42:57 -05:00
a37a7d41ce Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825. 2024-04-11 15:09:50 -05:00
e59ace87f3 Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815. 2024-04-11 01:30:06 -05:00
205a974a7b Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767. 2024-04-09 18:38:01 -05:00
Nic0Nic0Nii
c5f7cc1887 Issue#43 resolved. Steel weapons removed from blacksmith crafting list. 2024-04-01 18:17:24 +00:00
92da000b13 Added vignette effect when taking damage. Release Build 8614. 2024-03-31 20:39:51 -05:00
962ee84da9 Changed Bandages item description to include casting info. 2024-03-31 20:15:17 -05:00
b8790c16b6 Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577. 2024-03-29 19:38:53 -05:00
047819d548 Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551. 2024-03-29 15:47:36 -05:00
e7c7504e6d Include Weapon Upgrade/Equipment related Achievements. Release Build 8548. 2024-03-29 10:47:49 -05:00
5742c03c4f Add class-specific level up achievements. Fix bug with recalculating next levelXP when obtaining multiple levels at once upon stage completion. Release Build 8534. 2024-03-29 06:30:32 -05:00
3840b28468 Implement monster-specific kill achievements. Release Build 8532. 2024-03-29 06:19:10 -05:00
e3f79e6965 Fix equipment upgrade tests, left them in by accident. Added kill amount achievements. Release Build 8530. 2024-03-29 06:00:03 -05:00