sigonasr2
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2b3c1ea1b4
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Added Merchant config files and parsing of config files to merchant structure.
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12 months ago |
sigonasr2
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f3bfa81198
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Created additional item icons for Item Database. Added Traveling Merchant config lists
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12 months ago |
sigonasr2
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57377823c5
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Fixed menu label updates for row item displays. Added a row scrollable inventory window component. Made InventoryScrollableWindowComponent more modular with a couple overrideable functions.
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12 months ago |
sigonasr2
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e656dc95b2
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Add an update icon call to SetItem for MenuItemItemComponent
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12 months ago |
sigonasr2
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46926be340
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Fix scrollbar boundary not updating upon switching to new menus. Fix bug with positions from keyboard/button maps not using original positions in scrollable components.
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12 months ago |
sigonasr2
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3251053364
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Added row item display button components.
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12 months ago |
sigonasr2
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ac0f5c42aa
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Hover functionality moved out to MenuComponent so any component can utilize them.
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12 months ago |
sigonasr2
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025a89788e
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Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
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12 months ago |
sigonasr2
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e6808dfef2
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Generate mock-up map textures when commerical assets are not found.
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12 months ago |
Quapsel
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7269326178
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1_5 created
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12 months ago |
sigonasr2
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38729877b8
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Fix up all menu components to integrate with new view port system.
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12 months ago |
sigonasr2
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44fcbc80cd
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Fixed up menu components to not rely on old parent positions.
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12 months ago |
sigonasr2
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7a46f79f2b
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Fix Perspective correction on ViewPort PGEX. Implement windowing system and remove sprite reliance from all menu components.
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12 months ago |
sigonasr2
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4bab1397dc
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Fix ViewPort PGEX. Added Draw String functions from PGE to ViewPort.
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12 months ago |
sigonasr2
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c11417d8a0
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Add transparent overlay feedback when an ability/item ability key is held down. Item icon scale/quantity text scale now scales with the item icon box size.
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12 months ago |
sigonasr2
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e4c777f60a
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Fixed item quantities being gone from decal versions of MenuItemItemButton components.
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12 months ago |
sigonasr2
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5abc789bcd
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Added hover button functionality to MenuItemButton component and to InventorySrollableWindowComponent item buttons created via that component. Implemented inventory screen.
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12 months ago |
sigonasr2
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e4f63a3550
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Change implementation of scrollable inventory component displays, make tabs on inventory window functional.
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12 months ago |
sigonasr2
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469bea4c5e
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Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
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12 months ago |
sigonasr2
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e744112206
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GUI template/macro usage refactor.
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12 months ago |
sigonasr2
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cd1f272a07
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Fix up build to be compliant with GCC compiler. Fixed lowercase character filenames to match actual character names in-game.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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12 months ago |
sigonasr2
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a1caeff702
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Compact / non compact versions of item description display strings. Move menu labels around and added equip-specific and item display-specific menu labels. Fix bug with DrawShadowString/DrawShadowStringProp rendering HTML codes.
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12 months ago |
sigonasr2
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5a6080b98f
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Implement equip generated item descriptions.
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12 months ago |
sigonasr2
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4ac42fbd7e
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Implemented menucomponent depth property. Fixed equipment menu labels interacting with hover events.
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12 months ago |
sigonasr2
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dc6ecf40c2
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Set bonuses implemented in equip stats.
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12 months ago |
sigonasr2
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13104bae66
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Back button in character stats window, moved elements slightly upwards for better positioning.
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12 months ago |
sigonasr2
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ae2d1719c8
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Add a BeforeUpdate event for components to handle mouse out events (specifically for equip item slots showing stat differences.) Corrects a bug with stat differences not refreshing on mouse out.
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12 months ago |
sigonasr2
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4ab88b3014
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Implement reset code (#FFFFFF)
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12 months ago |
sigonasr2
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df1d9771aa
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Implemented hex color font coloring.
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12 months ago |
sigonasr2
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88a239cd91
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Equip Window is now functional.
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12 months ago |
sigonasr2
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54677e9263
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Incorporated stat differences to equip menu display.
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12 months ago |
sigonasr2
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5eec1a21c5
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Refactored stat system such that equip stats can be obtained easily, while base stats are hidden away to prevent accidental usage.
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12 months ago |
sigonasr2
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808cc32418
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Implemented color code text in PGE.
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12 months ago |
sigonasr2
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e615831ded
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Equipment window shows equip stat changes on mouseover.
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1 year ago |
sigonasr2
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30287c91d2
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Use structured bindings for map k,v pairs. Place counters for for range iterator loops locally inside their scopes.
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1 year ago |
sigonasr2
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6d4f024d3c
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Parse Item sets from config. Fix constness of item set getter, and change AddSetBonus function to be statically used instead, makes more sense.
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1 year ago |
sigonasr2
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0b912e199a
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Fix Equipment file comments to be on newlines. Parse item stat values based on provided stat values in config instead of hard-coding.
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1 year ago |
sigonasr2
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ece5454c96
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Modify Equipment config and add in Item Sets config to comply with engine design and future
flexibility
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1 year ago |
sigonasr2
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2cf48c53f9
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Parse enhancement stats of equipment items.
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1 year ago |
sigonasr2
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694a82701e
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Create new equipment images, read/parse equipment config file
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1 year ago |
sigonasr2
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b51d6f571a
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Refactored window removing components for scrollable components.
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1 year ago |
sigonasr2
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a659bf7924
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Character Info Window layouts setup
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1 year ago |
sigonasr2
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298b0c4ca7
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Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures.
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1 year ago |
sigonasr2
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b97c63f7b0
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Implement basic structures for Items, Item Sets, and Equipment.
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1 year ago |
sigonasr2
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47d7c02bb6
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Correct the parsing of comma-separated descriptions for class previews. Move Wizard Render slightly to the right.
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1 year ago |
sigonasr2
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5ba83cad95
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Add in Wizard full render images and incorporate image in engine.
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1 year ago |
Quapsel
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4485907a20
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small work at 1_3 & 1_4
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1 year ago |
sigonasr2
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3d6517e02f
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Pause overworld map state while other menus are opened.
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1 year ago |
sigonasr2
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4463fbbae5
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Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
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1 year ago |
sigonasr2
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25b6dc0299
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Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes.
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1 year ago |