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sigonasr2
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AdventuresInLestoria
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Commit Graph
12 Commits (2b0c1c070a00e84544c121632b09facb6d86b711)
Author
SHA1
Message
Date
sigonasr2
57c5a2f579
Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415.
4 months ago
sigonasr2
fdc02351bb
Modify Visual Novel engine to include background alpha controls to allow the Visual Novel and game world drawing to both be rendered at the same time. Add the Dialog game state which represents a Visual Novel and game world to both be running at the same time.
4 months ago
sigonasr2
e57f281ac4
Add tests for CDR checking. Move Game State initialize change to Main Menu into the actual initialization function instead of hiding inside the Game State's Initialize function. 78/78 tests passing.
5 months ago
sigonasr2
3e9817060e
Add mosaic transitions from overworld to stages. Fix up Visual Novel placeholder text for player name. Release Build 7690.
9 months ago
sigonasr2
9f1e6b69db
Fix missing strategy draw call for monsters. Add in death state and basic transition effects. Release Build 7662.
9 months ago
sigonasr2
8afd66632a
Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
10 months ago
sigonasr2
0a9136e6c4
Handle mouse buttons for rebinding controls. Release Build 6956.
10 months ago
sigonasr2
0ca94369ac
Fix 'K' key to display "K" instead of "L". Fix keys being improperly deleted/added to new keybinds list. Allow keybinds to now be changed. Fix keybind update request message not updating properly for menu keys.
10 months ago
Nic0Nic0Nii
ef63a07f5c
Added any keybind detection to PGE and began implementing menu helper innterfaces
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
18810875a5
Fix tile animations. Add in game hub state.
10 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
5ba83cad95
Add in Wizard full render images and incorporate image in engine.
1 year ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
a7f13e0077
Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
1 year ago
sigonasr2
90d465fd7b
Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
7fe19c6510
Level completed menu should be in its own state to prevent the game from continuing to run in the background.
1 year ago
sigonasr2
ce3be8b05d
Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
30a5cdc488
Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
1 year ago
sigonasr2
2fe9f17cdc
Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637
1 year ago
sigonasr2
67a5288984
Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
1 year ago
sigonasr2
c065e9f6fb
Fix State_OverworldMap dependency in TMXParser.h
1 year ago
sigonasr2
76136a3f68
Added overworld map connection point reading to TMXParser.
1 year ago
sigonasr2
e189d4b516
Class ability descriptions added. Full render image paths now defined. Moved some class information around.
1 year ago
sigonasr2
0fdfa65ddf
Extracted base health, base attack,and growth rates from being tied to the player directly. Values update on class changes.
1 year ago
sigonasr2
b702fa2fe5
Add main menu window interface outlines. Fixed menu labels not being centered properly.
1 year ago
sigonasr2
773f72a45c
Main Menu and Game Play state switching.
1 year ago