sigonasr2
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9dc2a0a4c2
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Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
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11 months ago |
Quapsel
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f363b4b38e
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1_4 Border added
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11 months ago |
Quapsel
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77493be6fa
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added missing Border in 1_2
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11 months ago |
Quapsel
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70323f6013
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Fixed Problems with Tree overlapping on 1_2 & 1_3
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11 months ago |
sigonasr2
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a97bc7b2f0
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Add HUD input display button images.
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11 months ago |
sigonasr2
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df10dc43a8
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Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
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11 months ago |
Nic0Nic0Nii
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df08aa9936
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Add in analog stick control handling. Add interface configuration file.
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11 months ago |
sigonasr2
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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11 months ago |
Quapsel
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f8a9bd1e27
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Map Border 1_2 & 1_3 added.
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11 months ago |
sigonasr2
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a5abe82594
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Move spawn debug report code to after all initialization.
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11 months ago |
sigonasr2
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59c77add6b
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Update 'Adventures in Lestoria/assets/config/configuration.txt'
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11 months ago |
Quapsel
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812791de8a
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„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Changed dropp rate to 30% for most materials (exception: Frog Skin & Bear Blood)
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11 months ago |
sigonasr2
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8512ccf51a
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Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
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11 months ago |
sigonasr2, Sig, Sigo
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1ab521ecc0
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Slight randomization in sound effect pitches for noise variety.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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11 months ago |
Quapsel
|
ad10a08644
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small fixes in 1_2
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11 months ago |
sigonasr2
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4aaa954d05
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Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
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11 months ago |
Quapsel
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afb05b9616
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End of Map Collision + 1_1 Borders added
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11 months ago |
sigonasr2
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cfd3be4f13
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Changes to bear sprite.
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11 months ago |
sigonasr2
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6b2f4f7bf9
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Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
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11 months ago |
sigonasr2
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1fd37bbd51
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Added controller vibration for world shake events/player hurt events.
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11 months ago |
sigonasr2
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86925ef031
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Bear strategy implemented. Release Build 5823.
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11 months ago |
sigonasr2
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3e2bd6feb6
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Add bear sprite and bear strategy framework.
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11 months ago |
sigonasr2
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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11 months ago |
sigonasr2
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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11 months ago |
sigonasr2
|
e8d2ec9e9d
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Frog behavior implemented.
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11 months ago |
sigonasr2
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62a2119ab2
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Initial frog behavior aiming implemented.
|
11 months ago |
Quapsel
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849244d407
|
Monster Spawns 1_6, 1_7 & 1_8
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11 months ago |
Quapsel
|
2dfbd1fec2
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Monster spawns for 1_3, 1_4 & 1_5.
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11 months ago |
sigonasr2
|
1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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11 months ago |
sigonasr2
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2c54e9a9c7
|
Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
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11 months ago |
Quapsel
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d2b799419f
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added tiles for Map Border.
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11 months ago |
sigonasr2
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20928b6867
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Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
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11 months ago |
sigonasr2
|
9278c355b0
|
Frog sprite.
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11 months ago |
Quapsel
|
6088e2bf76
|
Map border
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11 months ago |
sigonasr2
|
7abb714144
|
Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly.
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11 months ago |
sigonasr2
|
c193aa7116
|
Added collision handling for areas where there are no valid tiles.
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11 months ago |
sigonasr2
|
ece13c0b28
|
Added backdrop property and backdrop loading to maps. Release build 5549.
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11 months ago |
sigonasr2
|
3f4c714c42
|
All basic sound effects implemented.
|
11 months ago |
sigonasr2
|
8a1d8868c9
|
All sound effects now accept positions as well for surround sound effects during combat.
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11 months ago |
sigonasr2
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57f482016f
|
Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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11 months ago |
sigonasr2
|
bcc71601b6
|
Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
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11 months ago |
sigonasr2
|
c7ea530484
|
Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
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11 months ago |
sigonasr2
|
0643393b9c
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Added Sound effect configuration and implementation.
|
11 months ago |
sigonasr2
|
6539bbdb50
|
Sound Effects.
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11 months ago |
sigonasr2
|
ac8bca2396
|
Birbs
|
11 months ago |
sigonasr2
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725a858fab
|
Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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11 months ago |
Quapsel
|
cb86417a38
|
small collision changes
|
11 months ago |
Quapsel
|
41d0a8e602
|
spawn zones added for 1_3 - 1_8
|
11 months ago |
sigonasr2
|
a2bcee0591
|
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
|
11 months ago |
sigonasr2
|
3e1227a899
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Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
|
11 months ago |