20 Commits

Author SHA1 Message Date
Nic0Nic0Nii
2bbd5e9ee4 Traveling merchant randomized data is now saved
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-02-01 20:38:53 +00:00
Nic0Nic0Nii
8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-30 14:48:49 +00:00
5c83a41a86 Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory. 2024-01-28 19:39:01 -06:00
5589740f03 Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval. 2024-01-27 10:34:56 -06:00
15990152c7 Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs. 2024-01-27 06:43:09 -06:00
39a710727e Fix file saving/loading for online mode. 2024-01-27 04:51:14 -06:00
7961e3d8aa Loading a file should call LoadFile instead of recursively calling LoadGame. 2024-01-27 03:24:05 -06:00
e036302b58 Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed. 2024-01-26 16:15:49 -06:00
9163eecd4a Add in a run towards phase after a certain number of stomps for second boss. 2024-01-26 12:54:03 -06:00
Nic0Nic0Nii
1046557ac0 Update sprites for second boss, add config parameters for new behavior.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-26 18:21:01 +00:00
Nic0Nic0Nii
4f6d9b09e3 Add Settings menu and an Unlocck All button
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-26 15:29:42 +00:00
fed07eddd6 Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 2024-01-26 00:48:32 -06:00
Nic0Nic0Nii
5a16f7757b Implement indexeddb storage for emscripten version. Double running speed of bear charge attack
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-25 21:12:34 +00:00
8a1689cb07 Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 2024-01-22 02:40:26 -06:00
965d0afdb1 Incorporate dynamic pointer cast fix
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-16 21:03:46 +00:00
e669968bc3 [BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224 2024-01-16 00:53:29 -06:00
c0ae0697b7 Move to smart pointers for menu component system. 2024-01-16 00:20:30 -06:00
705bb9b9fb Added quotes for linux build script. Automatically create metadata file if missing when hitting Load Game
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-12 13:22:24 -06:00
15ea25fe71 Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present. 2024-01-06 04:26:01 -06:00
296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 2024-01-04 05:21:56 -06:00