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sigonasr2
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AdventuresInLestoria
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demo
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Commit Graph
9 Commits (2640477f898db3432ef3d8d567b15d0b8e3a726d)
Author
SHA1
Message
Date
sigonasr2
4d3b3b4930
Phase 1 and 2 implemented.
10 months ago
sigonasr2
7a557fe5fc
Add overlay sprite feature, extra animations for second boss.
10 months ago
sigonasr2
0e4dbfd9f7
Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
10 months ago
sigonasr2
9dc2a0a4c2
Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
10 months ago
sigonasr2
6b2f4f7bf9
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
11 months ago
sigonasr2
86925ef031
Bear strategy implemented. Release Build 5823.
11 months ago
sigonasr2
1655fe7b51
Frog animations setup. Frog tongue bullet setup.
11 months ago
sigonasr2
1e3a2ecabb
Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
6412f34dce
Implemented Merchant Selling Screen
11 months ago
sigonasr2
cb09825455
Added money display to inventory GUI. Corrected inventory amounts displaying incorrectly in inventory menus (references to other items fixed). Added MenuIconButton appearance flags to disable outlines/backgrounds
12 months ago
sigonasr2
5ba83cad95
Add in Wizard full render images and incorporate image in engine.
1 year ago
sigonasr2
933fc16cce
Add in item drop overlays to HUD.
1 year ago
sigonasr2
88b8f17edb
Added square skill overlay icons, item drop magnet speed massively increased for the lazy players, and added a draw square pie cooldown function.
1 year ago
sigonasr2
5b28478596
Inactive/Active ring status based on being in/out of combat.
1 year ago
sigonasr2
eeb24934a3
Added an end zone ring graphic.
1 year ago
sigonasr2
800a5767f2
Add destructors for all menu components and sub components. Finish menu navigation for class selection window and class info window.
1 year ago
sigonasr2
3ee6d03728
Add in Rotating character display component
1 year ago
sigonasr2
10cfb009f7
Added scaling/tiling capabilities for themes. Safe maps have unordered version.
1 year ago
sigonasr2
999855c6e8
Proper theming controls added, attributes are now an inheritable interface for anything.
1 year ago
sigonasr2, Sig, Sigo
17838ffb8b
9-patch interface code added
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
1 year ago
sigonasr2
13c20abc1c
Add in ranger ability icons
1 year ago
sigonasr2
66f182ac38
Implemented Wizard HUD ability icons.
1 year ago
sigonasr2
9d08c2547f
Added Warrior HUD ability icons
1 year ago
sigonasr2
388cf0ba2d
Mana costs and ability short names are now displayed on the HUD.
1 year ago
sigonasr2
c68bdcc673
Cooldown icon indicators.
1 year ago
sigonasr2
adf7820093
Projectile shot Phase 2 attack and casting animation implemented.
1 year ago
sigonasr2
465fb0b6c2
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
1 year ago
sigonasr2
942e8e0ef7
Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
1 year ago
sigonasr2
6a12a45cb2
Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
1 year ago
sigonasr2
f7f29196c5
Graphics configuration file and initial configuration layout setup.
1 year ago