Commit Graph

365 Commits (25a2879929287742d1b7866d14d096c8a73bcc6e)

Author SHA1 Message Date
sigonasr2 c4ac37af76 Fix crash when the game attempts to spawn item drops. Release Build 9125. 7 months ago
sigonasr2 33d81125df Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 7 months ago
Quapsel a9bb2c62eb changes at 2_1 & tilepresets. 7 months ago
sigonasr2 593180c730 Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091. 7 months ago
sigonasr2 96a8ba56c8 Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037. 7 months ago
sigonasr2 b694535812 Add slight knockback effect on goblin dagger stabs. Release Build 9035. 7 months ago
sigonasr2 270d70a387 Goblin (Dagger) dagger stab attack implemented. Release Build 9033. 7 months ago
sigonasr2 c03f87aefd Goblin Dagger AI basic behaviors implemented. Release Build 9027. 7 months ago
sigonasr2 e40f7dccd5 Use smaller images for class character/visual novel sprites. Release Build 9020. 7 months ago
Quapsel 578011d394 2_2 added. 7 months ago
sigonasr2 5ff64da26a Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019. 7 months ago
sigonasr2 ed0d5e2507 Boar test behaviors and general AI implemented. Release Build 8958. 7 months ago
sigonasr2 c15fc769e1 Add animation utilities for getting current animation frame index and total animation duration. 7 months ago
sigonasr2 7330697806 First half of Boar AI completed. 8 months ago
Quapsel 4d01e983f1 added exp values for new Monsters. 8 months ago
Quapsel 2da1e111f5 added wall for start of 1_4. 8 months ago
sigonasr2 483fe6b32d Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947. 8 months ago
sigonasr2 05439de383 Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies. 8 months ago
sigonasr2 171cc49d46 Add back in connections for Chapter 2. 8 months ago
sigonasr2 4557138662 Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster. 8 months ago
sigonasr2 1d1c12004e Updated all maps to utilize monster template system. 8 months ago
sigonasr2 d98d127861 Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925. 8 months ago
sigonasr2 31ccdee2f5 Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923. 8 months ago
sigonasr2 7aa455a890 Add in breadcrumb re-exploration for minimaps. Release Build 8921. 8 months ago
sigonasr2 188f2f28b2 Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917. 8 months ago
sigonasr2 5b35ca5c52 Remove Infinite Map setting from 1-B1 and 2-1 8 months ago
sigonasr2 3215414e11 1-5. Fix a missed tile near waterfall area. 8 months ago
sigonasr2 eb9114406e Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901. 8 months ago
sigonasr2 77e2a654f4 Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875. 8 months ago
Quapsel f899995c49 added Walls at beginning and end of every Map. 8 months ago
sigonasr2 0b25bf1d1b Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851. 8 months ago
sigonasr2 a37a7d41ce Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825. 8 months ago
sigonasr2 2b2ce710e0 World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817. 8 months ago
sigonasr2 3871d9f085 Rebuild master branch build. Release Build 8667. 8 months ago
Quapsel 468bf9e4b6 small Tileset change for map start/end 8 months ago
sigonasr2 e59ace87f3 Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815. 8 months ago
sigonasr2 205a974a7b Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767. 8 months ago
sigonasr2 a81169cd7f Color mode sampling on tiles to determine minimap colors. Release Build 8703. 8 months ago
sigonasr2 914b55e4c1 Minimap generation implemented. Release Build 8675. 8 months ago
sigonasr2 84c8ceb898 Save file hash failing should log, not error. Release Build 8655. 8 months ago
sigonasr2 5cc7139025 Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630. 8 months ago
Nic0Nic0Nii c5f7cc1887 Issue#43 resolved. Steel weapons removed from blacksmith crafting list. 8 months ago
sigonasr2 b35d58f9bd Added noise to grass/ground tiles of maps. 8 months ago
sigonasr2 92da000b13 Added vignette effect when taking damage. Release Build 8614. 8 months ago
sigonasr2 962ee84da9 Changed Bandages item description to include casting info. 8 months ago
sigonasr2 21b6334a2a Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601. 8 months ago
Quapsel 0e9d1b391d Details added to Chapter 2 Presets & v1 of 2_1 finished. 8 months ago
Quapsel 2c29912a3a start of 2_1 & some more basic shapes for the chapter 2 presets. 8 months ago
sigonasr2 f47aa88e2e Auto-aim should lead slightly. Auto-retreat should attempt max distance retreat. Release Build 8598. 8 months ago
sigonasr2 b8790c16b6 Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577. 8 months ago