Commit Graph

1402 Commits (21dee760ddea58568191ba548cff12b40d00ca4d)
 

Author SHA1 Message Date
sigonasr2 5ff64da26a Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019. 8 months ago
sigonasr2 64dc8bcf10 Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990. 8 months ago
sigonasr2 e2101d5da0 Fix backpedal logic to use move run towards strategy instead. Attacked by Player trigger added. 8 months ago
sigonasr2 ed0d5e2507 Boar test behaviors and general AI implemented. Release Build 8958. 8 months ago
sigonasr2 c15fc769e1 Add animation utilities for getting current animation frame index and total animation duration. 8 months ago
sigonasr2 6a5dfa8e42 Merge upstream with demo branch. 8 months ago
sigonasr2 54c36d61fa Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947. 8 months ago
sigonasr2 a28f0706b3 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 8 months ago
sigonasr2 7330697806 First half of Boar AI completed. 8 months ago
Quapsel 4d01e983f1 added exp values for new Monsters. 8 months ago
Quapsel 2da1e111f5 added wall for start of 1_4. 8 months ago
sigonasr2 483fe6b32d Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947. 8 months ago
sigonasr2 05439de383 Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies. 8 months ago
sigonasr2 171cc49d46 Add back in connections for Chapter 2. 8 months ago
sigonasr2 4557138662 Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster. 8 months ago
sigonasr2 1d1c12004e Updated all maps to utilize monster template system. 8 months ago
sigonasr2 373ac8b94b Patch 1.2 8 months ago
sigonasr2 d98d127861 Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925. 8 months ago
sigonasr2 31ccdee2f5 Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923. 8 months ago
sigonasr2 7aa455a890 Add in breadcrumb re-exploration for minimaps. Release Build 8921. 8 months ago
sigonasr2 97030dd38f Upstream merge with master branch to update all chapter 1 levels to include boundaries on the stages. 8 months ago
sigonasr2 188f2f28b2 Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917. 8 months ago
sigonasr2 debe7054b0 Minimap shadow ring implemented. Release Build 8904. 8 months ago
sigonasr2 5b35ca5c52 Remove Infinite Map setting from 1-B1 and 2-1 8 months ago
NicoNicoNii 4c1e4f18e5 Update CMakeLists to use imported libs for Discord and Steam APIs 8 months ago
sigonasr2 ae72a05fe0 Minimap can only be toggled when it's actually visible (e.g. not during boss fights) 8 months ago
sigonasr2 3215414e11 1-5. Fix a missed tile near waterfall area. 8 months ago
sigonasr2 7cbdd0df76 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 8 months ago
sigonasr2 b042e879d1 Downstream merge with demo branch into master branch. 8 months ago
sigonasr2 eb9114406e Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901. 8 months ago
sigonasr2 3c65db545d When the game loses focus, the game will autopause during exploration. Release Build 8879. 8 months ago
sigonasr2 77e2a654f4 Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875. 8 months ago
sigonasr2 1680b37671 Add toggle between small,large, and hidden minimap. Release Build 8868. 8 months ago
Quapsel f899995c49 added Walls at beginning and end of every Map. 8 months ago
sigonasr2 70f8de33d8 Downstream merge with demo branch. 8 months ago
sigonasr2 0b25bf1d1b Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851. 8 months ago
sigonasr2 a37a7d41ce Minimap chunk revealing and updating is now stored in user save files. Fix minimap map alignment to match the tile size of the map (The camp has a different base tile size). Release Build 8825. 8 months ago
sigonasr2 581128002b Minimap is centered in frame, border is removed. Size is halved and positioned in upper-right corner of the HUD. Not visible during boss fights. Release Build 8819. 8 months ago
sigonasr2 2b2ce710e0 World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817. 8 months ago
sigonasr2 5494ab26e8 Downstream merge from demo branch. Fixes Steam crash when Steam is not installed. 8 months ago
sigonasr2 3871d9f085 Rebuild master branch build. Release Build 8667. 8 months ago
Quapsel 468bf9e4b6 small Tileset change for map start/end 8 months ago
sigonasr2 e59ace87f3 Implement a ViewPort for the minimap as a full circle. Fix a bug with ViewPort PGEX having hardcoded 4 sides for displaying decals. Release Build 8815. 8 months ago
sigonasr2 6dd032c6f6 Minimap chunk revealing implemented. Release Build 8781. 8 months ago
sigonasr2 205a974a7b Setup chunk data structure and move black minimap outline rendering to the sprite instead of doing it in the decal rendering. Release Build 8767. 8 months ago
sigonasr2 f9ffd026a9 Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734. 8 months ago
sigonasr2 d85946f034 Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723. 8 months ago
sigonasr2 b5d5e547d7 Minimap shadowing. 8 months ago
sigonasr2 a81169cd7f Color mode sampling on tiles to determine minimap colors. Release Build 8703. 8 months ago
sigonasr2 914b55e4c1 Minimap generation implemented. Release Build 8675. 8 months ago