Commit Graph

273 Commits (21579b7bdf5c86902cc28aa88737bef8342cc92c)

Author SHA1 Message Date
sigonasr2 fc7e135aa4 Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman. 10 months ago
sigonasr2 0aea7beb83 Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 10 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 10 months ago
sigonasr2 a6e8ec872c Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604. 10 months ago
sigonasr2 db93e05afc Sherman's menu integrated. Added NPC display names above the characters. 10 months ago
sigonasr2 390e7fefbf Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions. 10 months ago
sigonasr2 7a41361710 Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range. 10 months ago
sigonasr2 dcabc05702 Creating a new character in the desktop build is now fixed. Added NPC interact functionality. 10 months ago
sigonasr2 1814c52763 Add in maximum ranges for energy bolt, fire bolt, and lightning bolt. 10 months ago
Nic0Nic0Nii bc2b980947 Damage numbers now clamp to view edges. 10 months ago
Nic0Nic0Nii 2e3e8dd910 Add debug flag when building emscripten in debug mode. 10 months ago
sigonasr2 ebf7fcf395 Added NPC structures and new NPCs to the hub map. 10 months ago
sigonasr2 51e838de24 Items should be unuseable in the hub area. Reset ability cooldowns at the start of a stage. 10 months ago
sigonasr2 18810875a5 Fix tile animations. Add in game hub state. 10 months ago
sigonasr2 b1cdc78a87 Boss region map check. 10 months ago
sigonasr2 5c83a41a86 Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory. 10 months ago
sigonasr2 15990152c7 Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs. 10 months ago
sigonasr2 fed07eddd6 Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380. 10 months ago
Nic0Nic0Nii 5a16f7757b Implement indexeddb storage for emscripten version. Double running speed of bear charge attack 10 months ago
sigonasr2 9f5bb212f8 Added tile environment color manipulation. 10 months ago
sigonasr2 7705a64624 Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets. 10 months ago
sigonasr2 4d3b3b4930 Phase 1 and 2 implemented. 10 months ago
Nic0Nic0Nii 7b0c83824d Implement min/max quantity rolling for stage loot configuration 10 months ago
sigonasr2 934019e84e Add dynamic color and incrementing/decrementing counters for health/mana. 10 months ago
sigonasr2 7af67b25b6 Fixes for Linux builds and cmake compiling! 10 months ago
sigonasr2 b8da4fbbbe Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 10 months ago
sigonasr2 c021c531f7 Added stage loot to levels configuration, and implemented stage loot upon level completion. 10 months ago
sigonasr2 8a1689cb07 Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 10 months ago
sigonasr2 7c87766bc5 Update release build to version 6216. 10 months ago
sigonasr2 4eec0ce337 Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button. 10 months ago
sigonasr2 a97bc7b2f0 Add HUD input display button images. 10 months ago
Nic0Nic0Nii df08aa9936 Add in analog stick control handling. Add interface configuration file. 10 months ago
sigonasr2 a5abe82594 Move spawn debug report code to after all initialization. 10 months ago
sigonasr2 3ba7d0519b Include code to analyze monster spawns 10 months ago
sigonasr2 8512ccf51a Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window. 10 months ago
sigonasr2 c972b33c56 Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation. 10 months ago
sigonasr2, Sig, Sigo 21965b3c90 Save File Window navigation controls 10 months ago
sigonasr2, Sig, Sigo 790a1f7181 Fix Issue #32 for emscripten/linux builds 10 months ago
sigonasr2 4aaa954d05 Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again? 11 months ago
sigonasr2 cbb277cab2 Add in structures to deal with custom menu navigation setups. 11 months ago
sigonasr2 e669968bc3 [BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224 11 months ago
sigonasr2 c0ae0697b7 Move to smart pointers for menu component system. 11 months ago
sigonasr2 6b2f4f7bf9 Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller. 11 months ago
sigonasr2 1fd37bbd51 Added controller vibration for world shake events/player hurt events. 11 months ago
sigonasr2 c4ee2608f2 Added basic controller keybind support. 11 months ago
sigonasr2 86925ef031 Bear strategy implemented. Release Build 5823. 11 months ago
sigonasr2 db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 11 months ago
sigonasr2 b97afb24bd Frog tongue should only hit each entity one time. 11 months ago
sigonasr2 1655fe7b51 Frog animations setup. Frog tongue bullet setup. 11 months ago
sigonasr2 2c54e9a9c7 Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util. 11 months ago