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25dd39b60a
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Setup Sell Layout for merchant screen.
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2023-12-25 21:25:22 -06:00 |
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eae8239501
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Traveling Merchant Purchase Window and systems implemented.
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2023-12-19 18:46:59 -06:00 |
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71fe49162d
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Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications.
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2023-12-19 17:10:04 -06:00 |
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025a89788e
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Fix border display drawing for menus. Fix scrollable window components that went outside to use proper scrolling offsets. Fix issue with same-frame clicking and releasing causing a different button to be selected.
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2023-12-15 23:57:09 -06:00 |
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469bea4c5e
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Inventory display window tabs are implemented, inventory component is displayed. Ranger Backstep cancels casts. Casts are forced to be channeled for 0.2 seconds before walking can cancel them,
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2023-12-10 20:14:32 -06:00 |
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54677e9263
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Incorporated stat differences to equip menu display.
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2023-12-06 20:52:48 -06:00 |
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808cc32418
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Implemented color code text in PGE.
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2023-12-06 18:55:18 -06:00 |
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e615831ded
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Equipment window shows equip stat changes on mouseover.
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2023-12-05 23:07:49 -06:00 |
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b51d6f571a
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Refactored window removing components for scrollable components.
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2023-12-02 00:40:07 -06:00 |
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2af830d400
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FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
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2023-11-29 00:50:00 -06:00 |
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3ff558d44e
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Added pragma regions to all license comment fields in files and collapsed them.
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2023-11-20 23:25:36 -06:00 |
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2bf45dacef
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It's 2023 btw
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2023-11-14 18:12:54 -06:00 |
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dd531d1fd7
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Apply OLC-3 License to all source files.
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2023-11-14 18:11:32 -06:00 |
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1bf30f4392
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Added ability to select a loadout item from the inventory menu screen.
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2023-11-13 21:26:34 -06:00 |
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e189d4b516
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Class ability descriptions added. Full render image paths now defined. Moved some class information around.
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2023-10-22 02:07:03 -05:00 |
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be0225aa97
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Change scrollable window component's offset to be an attribute instead.
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2023-10-12 21:12:10 -05:00 |
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99c24b9c37
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Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
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2023-10-07 15:47:26 -05:00 |
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fe6737117d
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Inventory Add,Remove,Use Management functions implemented.
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2023-10-07 13:33:27 -05:00 |
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999855c6e8
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Proper theming controls added, attributes are now an inheritable interface for anything.
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2023-10-03 02:34:26 -05:00 |
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3f60180b68
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Build 1418. Slime King fight is fully implemented.
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2023-09-23 16:27:10 -05:00 |
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caddaefb02
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Remove dependency of MonsterAttribute in Monster header to avoid long recompiles. Fix distance snapping on slime king jumps.
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2023-09-23 15:28:21 -05:00 |
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de04905983
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Phase 4 implemented.
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2023-09-23 15:10:59 -05:00 |
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cf782c29bb
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Tuned jump delays and values for phase 2.
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2023-09-23 13:12:00 -05:00 |
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1bb87eab23
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Extra implementations in phase 2
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-23 17:35:37 +00:00 |
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adf7820093
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Projectile shot Phase 2 attack and casting animation implemented.
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2023-09-19 05:58:55 -05:00 |
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49b597bfe7
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Corrected web build linux script and fixed animations on Turret flower. Issue #19
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-12 17:52:47 +00:00 |
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942e8e0ef7
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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2023-09-09 07:10:31 -05:00 |
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efdf696d2c
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Phase 1 Bullet shot pattern for Slime King implemented.
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2023-09-09 05:51:15 -05:00 |
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54e72d088e
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Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues.
Moved all slime kind related stuff out of global monster update loop.
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2023-09-09 05:38:37 -05:00 |
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244ac80d2a
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Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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2023-09-09 04:43:52 -05:00 |
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3ee066bb88
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Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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2023-09-08 19:45:00 -05:00 |
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a1a35fabd0
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Emscripten build seems to refuse
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-08 17:19:42 +00:00 |
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b39bed3958
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Implement custom attributes for monsters.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-08 14:36:31 +00:00 |
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