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203290c94a
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Added static tileset world optimization and generation features.
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2023-10-04 04:22:04 -05:00 |
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ee5f6f9598
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Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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2023-10-04 03:00:02 -05:00 |
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2f302f7370
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Convert all world size positions to use the map's direct map width and height values instead. Fix a bug where using teleport outside the map crashed the game.
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2023-10-04 02:02:10 -05:00 |
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9246852c25
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Theme keys are now sorted when loading so they appear in the right order down the line.
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2023-10-04 01:14:50 -05:00 |
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10cfb009f7
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Added scaling/tiling capabilities for themes. Safe maps have unordered version.
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2023-10-03 04:09:42 -05:00 |
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999855c6e8
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Proper theming controls added, attributes are now an inheritable interface for anything.
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2023-10-03 02:34:26 -05:00 |
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bff7eabef5
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Debug map toggle configuration paramater added. Added in tiled and scaled versions of interface 9-patch patterning.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-10-02 19:54:21 +00:00 |
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17838ffb8b
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9-patch interface code added
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-10-02 16:50:53 +00:00 |
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3723835cc7
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Switched menu button system to component inheritance system.
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2023-10-01 01:48:27 -05:00 |
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03f2738ead
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Windowing System button controls, stack system, and custom functions implemented.
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2023-09-29 00:03:20 -05:00 |
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099e464e2f
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Build 1576. Timer fixed.
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2023-09-26 06:47:02 -05:00 |
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f0169b06ab
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Display DPS tracker + encounter timer
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2023-09-26 06:35:21 -05:00 |
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c4db27a78d
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Boss name overlays added to map editor and game.
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2023-09-26 05:22:04 -05:00 |
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9d08c2547f
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Added Warrior HUD ability icons
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2023-09-26 03:23:07 -05:00 |
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b9e1352288
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Keybind system redone, display keybinds and mana costs on HUD.
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2023-09-26 02:40:38 -05:00 |
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388cf0ba2d
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Mana costs and ability short names are now displayed on the HUD.
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2023-09-26 00:32:54 -05:00 |
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b80d791578
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Differentiate between player damage indicators and enemy damage indicators.
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2023-09-25 23:51:56 -05:00 |
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c68bdcc673
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Cooldown icon indicators.
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2023-09-24 05:55:13 -05:00 |
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f48a6a89b2
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Added DrawPie function, fix up invisible foreground tiles (was not rendering).
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2023-09-24 05:23:49 -05:00 |
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1cabb34b94
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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2023-09-24 04:01:04 -05:00 |
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bc23188d60
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Hitbox fade hints implemented for colliding terrain.
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2023-09-24 02:23:15 -05:00 |
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0d6b6584d5
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Fix bullet collision and movement code yet again... On slower frame rates bullets were speeding up.
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2023-09-19 05:01:42 -05:00 |
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74a31dda2e
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Monster spawning now adds to a queue to prevent memory adjustment corruption while inside of monster update functions.
Monster spawning on phase transition now occurs.
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2023-09-19 03:30:18 -05:00 |
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cb600c8ea4
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Fix Damage Number flickering, add in extra projectile ring when king slime lands for phase 1. Phase 1 complete.
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2023-09-19 02:51:52 -05:00 |
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465fb0b6c2
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2023-09-16 07:00:38 -05:00 |
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ba8a1bd091
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Monster water reflections implemented.
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2023-09-16 04:38:38 -05:00 |
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dbc68b8c4b
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Redundant collision tile error handling. And allow a flag for abilities to cancel casts (Wizard Teleport)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-15 17:07:14 +00:00 |
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5140b92317
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Water tile reflections implemented.
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2023-09-15 01:02:10 -05:00 |
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4cdb73333d
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Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
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2023-09-13 20:06:59 -05:00 |
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195364e0ab
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Tile animations implemented. Fix off-by-one error with tileset identification.
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2023-09-13 18:57:46 -05:00 |
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d8a1e99d74
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-09-13 16:28:52 -05:00 |
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d6ef557a1c
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Comment on why we need overlapping collision rectangles.
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2023-09-13 16:28:51 -05:00 |
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11742b61f9
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Populate animation data into map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-13 18:54:24 +00:00 |
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7941e22aa8
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Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off.
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2023-09-12 16:48:28 -05:00 |
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596d4122b4
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Added display configuration parameter for debugging pathfinding. Reduced distance threshold for Wizard teleport to prevent jarring returns to previous position.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-12 19:36:25 +00:00 |
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8aba4dfc5b
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Prep animated tile structures.
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2023-09-12 05:07:12 -05:00 |
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e8f6d972ad
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Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
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2023-09-12 04:54:58 -05:00 |
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ee16393f85
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Fix incorrect ordering of fade layers.
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2023-09-12 03:09:21 -05:00 |
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100a3ece57
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Finished slime king jump attack, account for Z axis when determining damage validity.
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2023-09-11 05:27:36 -05:00 |
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942e8e0ef7
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Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented.
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2023-09-09 07:10:31 -05:00 |
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244ac80d2a
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Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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2023-09-09 04:43:52 -05:00 |
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3ee066bb88
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Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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2023-09-08 19:45:00 -05:00 |
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a69be08a1a
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Size reduction on slime king per phase. Add in size transition amounts based on time.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-09-07 20:20:21 +00:00 |
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46ead6262b
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Condense lambda.
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2023-09-07 05:37:05 -05:00 |
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b35aacae03
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Release build 1093. Finally took care of multiple tiles on multiple layers foreground rendering.
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2023-09-07 05:32:35 -05:00 |
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fccca64493
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Fix sprites being indexed funky. Consolidated tile group code, broke some of the overlapping tiles functionality.
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2023-09-07 04:41:23 -05:00 |
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d601f0945a
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Scuffed lambda function passing for tile group handling. Need to prep multi-layer rendering for tile groups.
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2023-09-07 03:28:37 -05:00 |
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c75e56d642
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Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
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2023-09-07 01:35:23 -05:00 |
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c9fa25a823
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Slime King Graphics prepared.
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2023-09-06 23:57:14 -05:00 |
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6dcc7e736d
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Stupid bullet. Also fixed WIZARD_IDLE animations missing.
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2023-09-04 18:24:21 -05:00 |
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