Commit Graph

101 Commits (15a24a42a6da791dc8d1ebafb45c9223f8c5b56c)

Author SHA1 Message Date
sigonasr2 15a24a42a6 Code analysis suggestions implemented. 2 years ago
sigonasr2 6dcf13cfb8 Windows and emscripten mouse handling outside window now works! 2 years ago
sigonasr2 934bf5be79 Stupid bullet. Also fixed WIZARD_IDLE animations missing. 2 years ago
sigonasr2 34f44f0f6f Player animations now load dynamically from configuration files. 2 years ago
sigonasr2 8f644e7375 Implement Z axis for monster rendering. Fix up shadow sizing for the player. 2 years ago
sigonasr2 3a4f6c8b18 Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it. 2 years ago
sigonasr2 b7402b2bfa Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy. 2 years ago
sigonasr2 1a98597b7f Add custom monster strategy properties for monster config files. 2 years ago
sigonasr2 6e37993261 Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file. 2 years ago
sigonasr2 2fca13a6a2 Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident. 2 years ago
sigonasr2 1aaf6cbd9e Super big refactor of the animation storage and monster storage system using configuration files. 2 years ago
sigonasr2 548bf3696e Player configuration file implemented. 2 years ago
sigonasr2 dffca2cb5d Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup. 2 years ago
sigonasr2 23d1d800d5 Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935. 2 years ago
sigonasr2 2486627adf Add configuration parameters for Wizard Meteor ability. 2 years ago
sigonasr2 75c3b67d9c Added in Wizard Lightning Bolt Configuration Parameters 2 years ago
sigonasr2 f1ddf94871 Fix Warrior Auto attack damage multiplier config value not being adjustable. 2 years ago
sigonasr2 13546015ce Implement Wizard Ability 1 (Firebolt) configuration parameters. 2 years ago
sigonasr2 6e2238664b Add an updated release build to appease the Quapsel gods. 2 years ago
sigonasr2 205092a3aa Fix line break when temporarily debugging from earlier. 2 years ago
sigonasr2 08dd776595 Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options. 2 years ago
sigonasr2 8862c3eb08 Warrior ability custom parameters implemented. 2 years ago
sigonasr2 89d98a3c53 Update to latest release build. 2 years ago
sigonasr2 82f51cadb8 Include error handling to make detecting bugs or typos easier due to missing configuration items. 2 years ago
sigonasr2 2c183a5481 Added casting time parameters to ability configuration files. 2 years ago
sigonasr2 bf25a11c32 Read all basic skill data from class configuration files. 2 years ago
sigonasr2 7cfcb384c1 Refactored class initializations so reading into class list data from config files works properly. 2 years ago
sigonasr2 c17ff42a23 Graphics configuration file and initial configuration layout setup. 2 years ago
sigonasr2 649e7f62f4 Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 2 years ago
sigonasr2 72421b538b Multishot Ranger ability implemented. 2 years ago
sigonasr2 62ed2dfda6 Add in Charged Shot ability and allow precasting without the targeting indicator. 2 years ago
sigonasr2 a29bb9bb0a Rapid fire reimplemented because I goofed? 2 years ago
sigonasr2 9860a12498 Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over) 2 years ago
sigonasr2 4c43eb7757 Meteor shadow is now following the world~ 2 years ago
sigonasr2 a8f83dfec8 Added ghost fading images for retreat ability and facing direction implemented. 2 years ago
sigonasr2 82d58a6dd1 Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate 2 years ago
sigonasr2 2a7c9582cd Implemented Ranger auto attack plus animations. 2 years ago
sigonasr2 fad343bde3 Refactor Animation loading to reduce repetition. 2 years ago
sigonasr2 405cd32a4b Class abilities are statically set so they are initialized on load to allow for proper swapping. 2 years ago
sigonasr2 4fa797fad9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2 years ago
sigonasr2 2cf02aa19b Added lingering field effect. 2 years ago
sigonasr2 cdb60ac5c8 Effect particles realigned and particles that are behind the center move to the back. 2 years ago
sigonasr2 3986754176 Move class-specific animation update functions into their own class update functions. 2 years ago
sigonasr2 c4b0f78881 Add in inherited class structure for effects, so effects can have customized behaviors. 2 years ago
sigonasr2 d66e780504 Added lightning bolt attack, added emitter system 2 years ago
sigonasr2 cd3ebd4fc0 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2 years ago
sigonasr2 794fb92534 Upper level and lower level spawning now distinguished in map editor. 2 years ago
sigonasr2 90680af4ba Tidy up map zones, fix upper and lower level collision interactions. 2 years ago
sigonasr2 0e26a9a090 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 2 years ago
sigonasr2 a6dbc81b78 Include executable in build. 2 years ago