463 Commits

Author SHA1 Message Date
e5ace36a60 Added locked item sound effect. Fixed label member being protected accessible, now private requiring all children to access through SetLabel. Fix reversed logic check for locked craftable items. Added controller compatibility for consumable item crafting selection window. Release Build 7291. 2024-02-17 00:32:38 -06:00
e67c233aaa Added controller compatibility for player inventory window. Release Build 7198. 2024-02-14 20:36:05 -06:00
783428dfa1 Added full controller compatibility for the character menu window. Release Build 7187. 2024-02-14 05:15:27 -06:00
48ba282fa5 Implemented equipment menu navigation (partially). 2024-02-13 06:43:29 -06:00
5788123ab5 Linux build fixes. Public declaration for game controllers array, properly initialize dynamic counters and their display values, fix story script to have capital I's, renamed images to be uppercase for case-sensitivity in Linux. 2024-02-11 21:48:03 -06:00
bacd879e12 Added dynamic labels for gamepad controls input helper. Fixed wrapping bug for pressing right on monster loot scrollable container. Added XP gain sound effect. Release Build 7112. 2024-02-11 20:25:24 -06:00
8afd66632a Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095. 2024-02-11 18:31:30 -06:00
22b1557c05 Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041. 2024-02-10 18:56:22 -06:00
116c3c1a51 Fix Overworld Menu encounters scrolling for keyboard-only controls. Remove redundant rendering for display text on key DrawInput popups. Make sure mouse-displayed inputs don't render the primary mouse icon twice. Release Build 6993. 2024-02-10 05:23:34 -06:00
f5bcd4f869 Resized renders to fit class info window. Class info window controller compatibility added. Release Build 6961. 2024-02-10 03:20:33 -06:00
0a9136e6c4 Handle mouse buttons for rebinding controls. Release Build 6956. 2024-02-10 03:06:30 -06:00
35cc847671 Add in shoulder button navigation to consumables window. Fix down navigation when reaching a partially filled row in the inventory consumables window. Added arrows navigation input helper icon. 2024-02-10 00:01:24 -06:00
6a5b74b3e6 Added in shoulder button navigation schemes, related icons, and DAS press input handling for menu navigation. Added in button visibility settings for input helper. Added Confirm input display for load game window. 2024-02-09 23:41:39 -06:00
ce46a1d3d7 Refactored analog control system to use digital DAS input system with directional input support. 2024-02-09 22:48:49 -06:00
Nic0Nic0Nii
cbc4fa5470 Add DAs input functions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-02-09 18:03:23 +00:00
6121c72152 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-02-02 20:31:35 -06:00
cd599b73e0 Add in keyboard mapping display settings window. Add in keybind display buttons. 2024-02-02 20:31:34 -06:00
Nic0Nic0Nii
b32ebb3b63 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-02-02 17:57:30 +00:00
Nic0Nic0Nii
e1294dd9ce Chapter 1 script revisions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-02-02 17:53:12 +00:00
2b34cbbeac Added bgm and sfx sliders. 2024-02-01 18:56:01 -06:00
Nic0Nic0Nii
2bbd5e9ee4 Traveling merchant randomized data is now saved
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-02-01 20:38:53 +00:00
689eaa6d10 Implemented chapter limits for equipment upgrades. 2024-01-31 17:15:40 -06:00
Nic0Nic0Nii
32bec29f61 Add available chapter to individual crafting requirements and item dattabase
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-31 21:17:37 +00:00
2b7ebb32cc Visual Novel character sizing now scales based on image size instead. 2024-01-30 23:47:29 -06:00
fc7e135aa4 Fix bug where the player would craft up to N^2 requested consumable items instead of the amount requested. Made Sound Effect for crafting a consumable play only once, instead of layer per quantity of item crafted. Added crafting sound effect to equipment that is crafted. Fix enhancement [+] display not updating on blacksmith enhancing window (visual bug), only show "MAX" on stats when the gear is at +10. Clear any scattered/remaining item drops after completing a stage. Fix menus crashing when enhanced gear reach +10 (array overflow). Added a Stay here button for Sherman. 2024-01-30 22:31:49 -06:00
0aea7beb83 Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 2024-01-30 21:55:32 -06:00
Nic0Nic0Nii
00e7a01ab1 Add labels for items that can be crafted or enhanced at the blacksmith
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-30 17:43:21 +00:00
Nic0Nic0Nii
8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2024-01-30 14:48:49 +00:00
b7cd3caab6 Stage plate for hub area renamed properly. TODO now updated. 2024-01-30 06:50:09 -06:00
a6e8ec872c Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604. 2024-01-29 23:55:40 -06:00
db93e05afc Sherman's menu integrated. Added NPC display names above the characters. 2024-01-29 22:45:06 -06:00
390e7fefbf Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions. 2024-01-29 22:25:32 -06:00
7a41361710 Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range. 2024-01-29 20:52:44 -06:00
82b2b83007 Mark new terrain tileset as terrain class. 2024-01-29 19:41:07 -06:00
111f29e51d Remote Merge 2024-01-29 19:36:40 -06:00
545cbac5d8 Add in NPC spawn locations. 2024-01-29 19:33:15 -06:00
Quapsel
e7b2897098 added Player spawn for Hub_v2. 2024-01-30 02:32:29 +01:00
Quapsel
bc70985eef Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-30 02:29:28 +01:00
cc0b16daa6 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-01-29 19:29:40 -06:00
dcabc05702 Creating a new character in the desktop build is now fixed. Added NPC interact functionality. 2024-01-29 19:29:38 -06:00
Quapsel
c0ef634aa5 added more Tiled parameters to Hub_v2 that where missing. 2024-01-30 02:29:03 +01:00
Quapsel
f67537f13d Hub_v2 is now a Map. 2024-01-30 02:27:15 +01:00
Quapsel
736a04a83e changed hub_v2 to a finite map. 2024-01-30 02:26:02 +01:00
Quapsel
9cffb7c1ec hub map changed in levels.txt 2024-01-30 02:24:03 +01:00
Quapsel
dd7daec103 recreated Hub as 12x12 and added 12x12 tilesets. 2024-01-30 02:15:30 +01:00
0f8801546c Fix image case-sensitivity for NPCs in the Hub. 2024-01-29 17:07:39 -06:00
1814c52763 Add in maximum ranges for energy bolt, fire bolt, and lightning bolt. 2024-01-29 17:02:20 -06:00
ebf7fcf395 Added NPC structures and new NPCs to the hub map. 2024-01-29 00:27:16 -06:00
18810875a5 Fix tile animations. Add in game hub state. 2024-01-28 21:17:06 -06:00
5c83a41a86 Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory. 2024-01-28 19:39:01 -06:00