Quapsel
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075fe53f38
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some progress on 1-1
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2023-06-26 14:52:22 +02:00 |
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db7744dad3
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Wizard energy bolt attack implemented.
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2023-06-24 02:14:11 -07:00 |
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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2023-06-24 01:18:21 -07:00 |
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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2023-06-24 00:00:14 -07:00 |
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2023-06-23 20:42:55 -07:00 |
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d9e8c6ddbd
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Add line to rectangle collision detection in geom2d header.
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2023-06-23 01:34:26 -07:00 |
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5a8527f51b
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Add line collision checking to geom2d functions.
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2023-06-23 01:08:09 -07:00 |
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60c8317b20
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Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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2023-06-22 23:28:16 -07:00 |
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5ffcf3126a
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Basic foreground layer hiding code implementation.
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2023-06-22 22:09:11 -07:00 |
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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2023-06-22 17:44:51 -07:00 |
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d254e169c4
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Added ellipse contains function to Geometry2D.
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2023-06-22 16:42:23 -07:00 |
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e6268b0edc
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Can now load maps from other directories.
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2023-06-22 05:38:44 -07:00 |
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0294fdb8bc
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Flipped logic for firstgid checking with multiple tile layers.
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2023-06-22 04:42:55 -07:00 |
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2613a9ea33
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Load a level using its tileset instead.
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2023-06-22 04:34:23 -07:00 |
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d6e9ade54e
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Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
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2023-06-22 02:46:38 -07:00 |
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2ec484206d
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Added commit script
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2023-06-22 02:27:07 -07:00 |
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73e3b5a18e
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Included new potential object types.
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2023-06-22 02:09:00 -07:00 |
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cf87c25f63
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Parse TSX files and link map data to map tilesets in Tiled.
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2023-06-22 01:30:26 -07:00 |
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8d5d509c7c
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Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps.
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2023-06-21 22:59:06 -07:00 |
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9247ecb528
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Add run game script (runs last release build) to root directory.
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2023-06-21 21:52:20 -07:00 |
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e162e564d7
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Remove offending tileset from 1_1 campaign map.
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2023-06-21 21:40:23 -07:00 |
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e19bed30ce
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Add tiled-session files to gitignore. Remove offending tileset from 1_1 campain map.
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2023-06-21 21:40:02 -07:00 |
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ed66c83259
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-06-21 21:33:25 -07:00 |
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b4d6d1cd09
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Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
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2023-06-21 21:33:23 -07:00 |
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Quapsel
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21b3e5339d
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added Tileset and started with map for Stage 1 - 1
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2023-06-22 02:11:43 +02:00 |
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1d3b07eb98
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Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support.
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2023-06-21 14:30:14 -07:00 |
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66d8b9050c
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Parse spawn groups from tiled map data.
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2023-06-21 01:50:28 -07:00 |
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89473d417c
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We no longer read invalid tags or lone tags.
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2023-06-21 01:07:14 -07:00 |
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635f580ba6
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Proper handling of names with spaces in parsing.
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2023-06-21 00:58:10 -07:00 |
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b0cdab41f5
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Include second level updates.
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2023-06-21 00:35:55 -07:00 |
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5967b1823f
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Fix up TMXParser. Make the map levels not as buggy to edit.
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2023-06-21 00:34:09 -07:00 |
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f5bc7ee824
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Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files.
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2023-06-20 22:55:19 -07:00 |
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ccfeae19d4
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Sonic Slash implemented for Warrior. Build updated w/new features.
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2023-06-20 19:13:45 -07:00 |
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dd75b5b52d
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Tested build for correction to Issue #8
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2023-06-20 16:56:56 -07:00 |
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ca151cedd9
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Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
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2023-06-20 16:50:56 -07:00 |
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77bd085908
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2023-06-19 04:03:04 -05:00 |
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2023-06-19 03:25:01 -05:00 |
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7598578890
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Added emscripten auto-compile capabilities to Release builds.
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2023-06-18 07:54:42 -05:00 |
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8fb407c3f1
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File description, project properties, company name, and other meta fields all applied to game executables on build.
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2023-06-18 06:35:49 -05:00 |
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e68d310034
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Shrink the version numbers down a little bit more.
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2023-06-18 02:32:25 -07:00 |
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26aeb8d440
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Implemented auto-incrementing project version numbers.
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2023-06-18 02:05:50 -07:00 |
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d099bdde84
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Include game icon in executable and game window (such a PITA)
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2023-06-18 01:24:28 -07:00 |
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c81040494c
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Fix Player::Hurt not having a return value. Web build created.
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2023-06-17 23:29:04 -05:00 |
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2023-06-17 23:07:26 -05:00 |
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21368f6f95
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Define and setup internal class attributes.
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2023-06-17 22:03:20 -05:00 |
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e090bc775d
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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2023-06-17 21:19:08 -05:00 |
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75b763e87b
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Implement Iframes for the player when performing a Ground Slam.
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2023-06-17 19:51:56 -05:00 |
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4b98518fcf
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Added Warrior swing sword animation
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2023-06-17 19:34:16 -05:00 |
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5be3d2679c
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Add new class sprites
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2023-06-17 18:49:27 -05:00 |
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ae50e6631f
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Test a webhook commit.
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2023-06-16 09:52:49 -05:00 |
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