sigonasr2
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719ed53923
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Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084.
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7 months ago |
sigonasr2
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4557138662
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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11 months ago |
sigonasr2
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1d1c12004e
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Updated all maps to utilize monster template system.
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11 months ago |
sigonasr2
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bd4bb4d822
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Fix outer boundary tile transitions in Intro setpieces.
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1 year ago |
sigonasr2
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e205fe9806
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Restore item loadout quantities on level restarts. Release Build 7674.
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1 year ago |
sigonasr2
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305131d7db
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Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
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1 year ago |
sigonasr2
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57bad057ed
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Added intro camera movement and transition changing. Release Build 7603.
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1 year ago |
sigonasr2
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99049d6fa0
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Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587.
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1 year ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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1 year ago |
sigonasr2
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a0916cfe9b
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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2 years ago |
sigonasr2
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c7f09d9513
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Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
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2 years ago |
sigonasr2
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228a3caa0e
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Upper level and lower level spawning now distinguished in map editor.
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2 years ago |
sigonasr2
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0349e5d16e
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Tidy up map zones, fix upper and lower level collision interactions.
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2 years ago |
sigonasr2
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a6c818b179
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Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
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2 years ago |
sigonasr2, Sig, Sigo
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36005ec0b3
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Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Quapsel
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cb24484dfe
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small positions changes for 1-1 objects.
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2 years ago |
Quapsel
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d804112460
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placed Monsters for 1-1
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2 years ago |
sigonasr2
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57d7f3344b
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Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2 years ago |
sigonasr2
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9a2af45245
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Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2 years ago |
sigonasr2
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85af67fa60
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Example prototype for monster spawning management added in 1-1.
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2 years ago |
Quapsel
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4a18722f93
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added Spawn Group Locations for 1-1. Spawn Groups still empty.
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2 years ago |
Quapsel
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b2a5f3fbfe
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finished 1-1 part before bridge
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2 years ago |
sigonasr2
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ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
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2 years ago |
Quapsel
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560a0bd624
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first steps for 1-2
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2 years ago |
Quapsel
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ad8644b3e1
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1-1 Terrain almost done
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2 years ago |
sigonasr2
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22729c3928
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Fix map path so it's not pointing to a Quapsel directory
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2 years ago |
Quapsel
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fc4d16a2a7
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Added new Tileset (grass_tiles_modded) and small 1-1 edited
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2 years ago |
Quapsel
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075fe53f38
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some progress on 1-1
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2 years ago |
sigonasr2
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e162e564d7
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Remove offending tileset from 1_1 campaign map.
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2 years ago |
Quapsel
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21b3e5339d
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added Tileset and started with map for Stage 1 - 1
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2 years ago |