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51a3feb5b6
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Add Ghost Saber attack. Release Build 12016.
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2025-02-12 23:18:26 -06:00 |
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8eb1878074
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Add additive blending property to bullets. Ink bubble explosion. Ink Bubble bullet behavior added. Add Ink Slowdown debuff property. Release Build 11900.
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2025-01-02 23:05:46 -06:00 |
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dbeb9fbee7
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Add burst bullet functionality, add generalized Entity connector helper class. Burst bullet explode sound effect. Burst Bullet extra bullets on explosion. Damage through Damage Data modification will cancel if set to zero if damage resolution is modified. RotatingBullet class and functionality added. Release Build 11878.
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2024-12-13 02:06:54 -06:00 |
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3a3d405272
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Implemented lingering effect item script capabilities. Added Molotov item and item graphic. Added burning sound effect. Release Build 11755.
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2024-10-18 16:33:13 -05:00 |
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868a089666
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Separate ThrowingProjectiles from PoisonBottle class to create generic throwable item bullets. Added throwable projectile item script. Made Bomb item functional. Release Build 11748.
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2024-10-18 00:16:55 -05:00 |
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e0644fe809
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Sandworm implementation + Monster collision radius changing implemented.
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2024-10-15 19:18:58 -05:00 |
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5f63f23635
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Add missing item icons (placeholders). Add mounted parrot to Pirate Captain. Release Build 11649.
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2024-09-29 15:00:00 -05:00 |
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94b324e7a2
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Restructure Effect class. Add in black hole and portal graphics. Added custom code analysis ruleset. Implemented Blink Portal enchant. Release Build 11230.
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2024-09-04 00:28:55 -05:00 |
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a90c7d3c5d
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Fix Firebolt and Lightning bolt crashing the game. Implemented cat animation override for Nine Lives enchant. Implemented Nine Lives Enchant. Release Build 11130.
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2024-08-29 18:17:18 -05:00 |
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45e6027c9e
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Move the player outline repeating timer into a new OnLevelStart() callback for the player. Fixes a bug where the player outline will no longer update after the initial stage. Added more player timer helper functions for better control. Release Build 11031.
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2024-08-14 23:18:29 -07:00 |
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9a65b731e9
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Implement Reaper of Souls Enchant. Fix text rendering bug with really small pixel values getting clamped by integer scaling causing the cached text to be cut off. Release Build 10683.
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2024-08-06 06:20:24 -05:00 |
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21579b7bdf
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Add cat transform sprite. Added Witch Transform ability parameters. Implemented Transform ability. Fix Trapper Mark unit test since lock on target delays were added. Release Build 10354.
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2024-07-27 09:10:40 -05:00 |
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4a7ad23196
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Make knockups pause monster strategies. Fix Effect drawing code being invisible if their fadein timer was zero. Add explosion sound effect to Trapper's Explosive Trap ability. Add knockup and 100% temporary slowdown to Trapper's Bear Trap ability. Release Build 10324.
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2024-07-25 17:51:14 -05:00 |
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NicoNicoNii
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a3495d6c16
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[Compiler Error] Implement delayed lock-on targeting when multiple targets get marks at the same time (for more dramatic effect)
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2024-07-24 21:33:58 -05:00 |
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f5ecc20339
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Prepare Witch class animations and spritesheet.
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2024-07-24 14:08:39 -05:00 |
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3850cbaef9
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Implemented Trapper's Explosive Trap ability. Release Build 10304.
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2024-07-23 14:34:15 -05:00 |
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2420d02f24
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Make player dot damage numbers fall instead of rise as well. Remove unused originalRiseSpd damage number member. Refactor buff repeat action system to instead use internal hard-coded restoration functions. Include the target of buffs inside the buff classes themselves so they know what to interact with. Updated Player and Monster AddBuff functions to represent new buff constructor requirements. Implemented Bear Trap ability. Refactored Monster Hit callback for bullets to send the amount of stacks a monster had before getting hit which is used as getting hurt removed a mark stack. Release Build 10300.
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2024-07-23 04:07:43 -05:00 |
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60b45cf6b1
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Add visual indicator/graphics for Trapper Mark on targets. Added TriggerMark and ApplyMark helper functions. Release Build 10264.
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2024-07-22 12:53:47 -05:00 |
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2907fc9865
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Add Trapper class new animation sheet. Change XP data size from holding 32 bit integers to 64 bit integers due to higher level EXP numbers overflowing the XP counter. Release Build 10172.
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2024-07-19 16:34:30 -05:00 |
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c62f24cdcd
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Add in Deadly Dash state. Change zoom out effect to zoom in when loading into a map. Dramatically decrease effect, too much motion sickness. Add deadly dash animation state. Release Build 10109.
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2024-07-17 18:25:12 -05:00 |
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10f5521ec2
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Adjust sword slash effect to accept config values. Add DrawPartialSquishedRotatedDecal to PGE. Performs rotation transform before scale transformation. Add thief animations to animation databases. Setup thief's auto attack ability. Release Build 10053.
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2024-07-16 03:58:33 -05:00 |
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c879cafe1e
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Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835.
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2024-06-25 02:46:27 -05:00 |
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a1e04d38d9
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Refactor redundant deactivation variable to now be tied to the fade out time. Make collision checks for bullets with radii of 0 no longer occur. Add mid phase tornado. Release Build 9546.
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2024-06-02 15:51:35 -05:00 |
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b7372ec283
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Define tornado bullet type and attack. Release Build 9451.
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2024-05-28 01:26:10 -05:00 |
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b8e1006901
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Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
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2024-05-05 23:57:02 -05:00 |
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3fafcd39f3
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Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.
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2024-05-04 00:37:03 -05:00 |
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2fed323770
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Setup framework for the goblin boar rider.
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2024-05-03 16:58:56 -05:00 |
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96a8ba56c8
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Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
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2024-04-24 00:47:16 -05:00 |
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270d70a387
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Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
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2024-04-22 00:35:25 -05:00 |
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b8790c16b6
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Added analog controller precision movement for controllers. Fixed bugs with animation system involving movement velocities not being consistent nor updating correctly for up/down directions. New Steam Controller Configurations. Release Build 8577.
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2024-03-29 19:38:53 -05:00 |
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412a88d294
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Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413.
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2024-03-25 14:15:37 -05:00 |
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e1088e9696
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Warrior slash animation now extends based on actual attack range. Release Build 7997.
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2024-03-07 05:29:02 -06:00 |
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Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-30 14:48:49 +00:00 |
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86925ef031
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Bear strategy implemented. Release Build 5823.
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2024-01-15 01:30:06 -06:00 |
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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2024-01-04 05:21:56 -06:00 |
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