12 Commits

Author SHA1 Message Date
aae5726f3d Finish implementing Pirate Captain and Parrot behaviors. Refactor monster phase system to be per-strategy instead of a global phase for all strategies. Release Build 11666. 2024-10-08 21:54:16 -05:00
ddf761b6b2 Boars should not keep changing facing direction once locked in by scratching the ground. Removed the Upper flag from all Second Chapter end zones in the stage (accidentally copy-pasted). Added a check that crashes the game if these are detected. Release Build 10186. 2024-07-19 20:16:52 -05:00
fa5031a50b Fix buff items so stat ups for zero intensity values are not applied. Add Move Spd % stat up buff to move speed multiplier calculation function. Boars now lock-on their position when they scratch the ground to prevent surprise turnarounds last second, and make them slightly easier to dodge. Fix bugged pathfinding for Thief Deadly Dash when pointing the cursor at a solid collision tile. Was just absolutely utterly stupidly broken. Fixed of course. Release Build 10183. 2024-07-19 19:49:20 -05:00
c4a3a6f915 Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146. 2024-04-28 21:31:18 -05:00
33d81125df Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 2024-04-28 18:00:13 -05:00
c03f87aefd Goblin Dagger AI basic behaviors implemented. Release Build 9027. 2024-04-21 19:22:01 -05:00
5ff64da26a Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019. 2024-04-19 04:05:51 -05:00
64dc8bcf10 Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990. 2024-04-19 02:45:43 -05:00
e2101d5da0 Fix backpedal logic to use move run towards strategy instead. Attacked by Player trigger added. 2024-04-17 09:43:50 -05:00
ed0d5e2507 Boar test behaviors and general AI implemented. Release Build 8958. 2024-04-17 00:30:20 -05:00
c15fc769e1 Add animation utilities for getting current animation frame index and total animation duration. 2024-04-16 14:14:08 -05:00
7330697806 First half of Boar AI completed. 2024-04-15 20:58:51 -05:00