Changed Slime King jump Behaviour in Phase 2 and 3 of the Boss fight. Jumps are now way easier to dodge. It should be possible on every class to win this fight without getting hit.

pull/35/head
Quapsel 9 months ago
parent f8408dc530
commit ff01195c01
  1. 11
      Adventures in Lestoria/assets/config/MonsterStrategies.txt

@ -114,9 +114,10 @@ MonsterStrategy
# Argument 0 is jump time. # Argument 0 is jump time.
# Argument 1 is move speed. # Argument 1 is move speed.
Jump[1] = 2.0, 75
Jump[2] = 0.3, 850 Jump[1] = 1.8, 45
Jump[3] = 1.2, 70 Jump[2] = 1.2, 70
Jump[3] = 0.6, 400
} }
Phase3 Phase3
{ {
@ -130,8 +131,8 @@ MonsterStrategy
ShootRate = 0.5 ShootRate = 0.5
ShootProjectileCount = 3 ShootProjectileCount = 3
ShootAngleSpread = 45 ShootAngleSpread = 45
JumpMoveSpd = 140 JumpMoveSpd = 80
JumpDelayTime = 0.5 JumpDelayTime = 1.2
JumpRecoveryTime = 2.0 JumpRecoveryTime = 2.0
} }
Phase4 Phase4

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