Fix mob spawns in 1-1 and 1-7 for mobs that were spawning inside of map hitboxes.
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@ -2,10 +2,8 @@ February 28th -> Begin Internal Game Playtesting
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March 6th -> Discord/Friend Playtesting
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March 30th -> Public Demo Release
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1_7 green slime spawn = one of the slimes is stuck in an object on spawn
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end of worldmap is visible. needs to be extended a little bit
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distance on 1_1 between first and second Enemy spawn feels to empty
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battle shout slow range and effectivity needs a buff
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Materials for initial craft seems to be wrong? need to recheck
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do we need a minimap? (maybe with fog of war?) Maybe polling that once testing with more people.
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should gemstones dropp from boss stages aswell? (Maybe lower droprate?)
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@ -1586,7 +1586,7 @@
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</properties>
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<point/>
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</object>
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<object id="59" name="Green Slime" type="Monster" x="3150" y="606">
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<object id="59" name="Green Slime" type="Monster" x="3139" y="617">
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<properties>
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<property name="Type" propertytype="MonsterName" value="Green Slime"/>
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<property name="spawner" type="object" value="47"/>
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@ -831,7 +831,7 @@
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</properties>
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<point/>
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</object>
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<object id="43" name="Green Slime" type="Monster" x="2604" y="2361.33">
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<object id="43" name="Green Slime" type="Monster" x="2608" y="2333">
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<properties>
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<property name="Type" propertytype="MonsterName" value="Green Slime"/>
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<property name="spawner" type="object" value="11"/>
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