diff --git a/Adventures in Lestoria/TODO.txt b/Adventures in Lestoria/TODO.txt
index 381c1830..9a5cffc2 100644
--- a/Adventures in Lestoria/TODO.txt
+++ b/Adventures in Lestoria/TODO.txt
@@ -2,10 +2,8 @@ February 28th -> Begin Internal Game Playtesting
March 6th -> Discord/Friend Playtesting
March 30th -> Public Demo Release
-1_7 green slime spawn = one of the slimes is stuck in an object on spawn
end of worldmap is visible. needs to be extended a little bit
distance on 1_1 between first and second Enemy spawn feels to empty
-battle shout slow range and effectivity needs a buff
Materials for initial craft seems to be wrong? need to recheck
do we need a minimap? (maybe with fog of war?) Maybe polling that once testing with more people.
should gemstones dropp from boss stages aswell? (Maybe lower droprate?)
diff --git a/Adventures in Lestoria/assets/Campaigns/1_1_v2.tmx b/Adventures in Lestoria/assets/Campaigns/1_1_v2.tmx
index 7e528db5..cb1f5d66 100644
--- a/Adventures in Lestoria/assets/Campaigns/1_1_v2.tmx
+++ b/Adventures in Lestoria/assets/Campaigns/1_1_v2.tmx
@@ -1586,7 +1586,7 @@
-