diff --git a/Adventures in Lestoria/TODO.txt b/Adventures in Lestoria/TODO.txt index 381c1830..9a5cffc2 100644 --- a/Adventures in Lestoria/TODO.txt +++ b/Adventures in Lestoria/TODO.txt @@ -2,10 +2,8 @@ February 28th -> Begin Internal Game Playtesting March 6th -> Discord/Friend Playtesting March 30th -> Public Demo Release -1_7 green slime spawn = one of the slimes is stuck in an object on spawn end of worldmap is visible. needs to be extended a little bit distance on 1_1 between first and second Enemy spawn feels to empty -battle shout slow range and effectivity needs a buff Materials for initial craft seems to be wrong? need to recheck do we need a minimap? (maybe with fog of war?) Maybe polling that once testing with more people. should gemstones dropp from boss stages aswell? (Maybe lower droprate?) diff --git a/Adventures in Lestoria/assets/Campaigns/1_1_v2.tmx b/Adventures in Lestoria/assets/Campaigns/1_1_v2.tmx index 7e528db5..cb1f5d66 100644 --- a/Adventures in Lestoria/assets/Campaigns/1_1_v2.tmx +++ b/Adventures in Lestoria/assets/Campaigns/1_1_v2.tmx @@ -1586,7 +1586,7 @@ - + diff --git a/Adventures in Lestoria/assets/Campaigns/1_7.tmx b/Adventures in Lestoria/assets/Campaigns/1_7.tmx index 6b2bd942..6e6646b3 100644 --- a/Adventures in Lestoria/assets/Campaigns/1_7.tmx +++ b/Adventures in Lestoria/assets/Campaigns/1_7.tmx @@ -831,7 +831,7 @@ - +