Ranger should be the only one updating the ranger-specific shooting animation

pull/28/head
Nic0Nic0Nii 2 years ago
parent 97e2804a6a
commit bcbc10cb7c
  1. 2
      Crawler/Player.cpp

@ -544,6 +544,7 @@ void Player::SetVelocity(vf2d vel){
}
void Player::SetAnimationBasedOnTargetingDirection(float targetDirection){
if(GetClass()==Class::RANGER){
if(targetDirection<=PI/4&&targetDirection>-PI/4){
UpdateAnimation(AnimationState::RANGER_SHOOT_E);
} else
@ -556,4 +557,5 @@ void Player::SetAnimationBasedOnTargetingDirection(float targetDirection){
if(targetDirection>=-3*PI/4&&targetDirection<-PI/4){
UpdateAnimation(AnimationState::RANGER_SHOOT_N);
}
}
}
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