Ranger should be the only one updating the ranger-specific shooting animation
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@ -544,6 +544,7 @@ void Player::SetVelocity(vf2d vel){
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}
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void Player::SetAnimationBasedOnTargetingDirection(float targetDirection){
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if(GetClass()==Class::RANGER){
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if(targetDirection<=PI/4&&targetDirection>-PI/4){
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UpdateAnimation(AnimationState::RANGER_SHOOT_E);
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} else
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@ -557,3 +558,4 @@ void Player::SetAnimationBasedOnTargetingDirection(float targetDirection){
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UpdateAnimation(AnimationState::RANGER_SHOOT_N);
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}
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}
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}
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