„Adventures in Lestoria/assets/config/Monsters.txt“ ändern

Chapter 2 Monsters loot table adjusted.
removeExposedPackKey
Quapsel 5 months ago
parent 48718453df
commit ad4549cc5d
  1. 18
      Adventures in Lestoria/assets/config/Monsters.txt

@ -520,7 +520,7 @@ Monsters
} }
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
# DROP[0] = Ring of the Bear,100%,1,1 DROP[0] = Boar Meat,20%,1,1
Hurt Sound = Monster Hurt Hurt Sound = Monster Hurt
Death Sound = Slime Dead Death Sound = Slime Dead
@ -564,7 +564,7 @@ Monsters
} }
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
# DROP[0] = Ring of the Bear,100%,1,1 DROP[0] = Broken Dagger,30%,1,1
Hurt Sound = Monster Hurt Hurt Sound = Monster Hurt
Death Sound = Slime Dead Death Sound = Slime Dead
@ -606,7 +606,7 @@ Monsters
Walk Sound = Slime Walk Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
# DROP[0] = Ring of the Bear,100%,1,1 # DROP[0] = Broken Bow,30%,1,1
} }
Goblin (Bombs) Goblin (Bombs)
{ {
@ -644,7 +644,7 @@ Monsters
Walk Sound = Slime Walk Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
# DROP[0] = Ring of the Bear,100%,1,1 # DROP[0] = Blackpowder,30%,1,1
} }
Goblin Boar Rider Goblin Boar Rider
{ {
@ -697,7 +697,7 @@ Monsters
Walk Sound = Slime Walk Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
# DROP[0] = Ring of the Bear,100%,1,1 DROP[0] = Boar Meat,20%,1,1
} }
Hawk Hawk
{ {
@ -738,7 +738,7 @@ Monsters
Walk Sound = Wing Flap Walk Sound = Wing Flap
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
# DROP[0] = Ring of the Bear,100%,1,1 DROP[0] = Hawk Feather,30%,1,1
} }
Stone Elemental Stone Elemental
{ {
@ -781,7 +781,7 @@ Monsters
Walk Sound = Slime Walk Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
# DROP[0] = Ring of the Bear,100%,1,1 DROP[0] = Stone Heart,30%,1,1
} }
Stone Pillar Stone Pillar
{ {
@ -934,7 +934,7 @@ Monsters
Walk Sound = Wing Flap Walk Sound = Wing Flap
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
# DROP[0] = Ring of the Bear,100%,1,1 DROP[0] = Bird's Treasure,100%,1,1
} }
Hawk_NOXP Hawk_NOXP
{ # A version of the Hawk that does not provide any XP. All other features remain identical. { # A version of the Hawk that does not provide any XP. All other features remain identical.
@ -1050,7 +1050,7 @@ Monsters
Walk Sound = Slime Walk Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
# DROP[0] = Ring of the Bear,100%,1,1 DROP[0] = Stone Ring,100%,1,1
} }
Stone Golem Pillar Stone Golem Pillar
{ # Has three lives and breaks once all three health is lost. Changes sprite based on health. { # Has three lives and breaks once all three health is lost. Changes sprite based on health.

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