From ad4549cc5d3ee78f6eb38eaa3c975be1cbdd03c3 Mon Sep 17 00:00:00 2001 From: Quapsel Date: Mon, 1 Jul 2024 15:12:33 -0500 Subject: [PATCH] =?UTF-8?q?=E2=80=9EAdventures=20in=20Lestoria/assets/conf?= =?UTF-8?q?ig/Monsters.txt=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Chapter 2 Monsters loot table adjusted. --- .../assets/config/Monsters.txt | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/Adventures in Lestoria/assets/config/Monsters.txt b/Adventures in Lestoria/assets/config/Monsters.txt index 648dc22a..5defb2e7 100644 --- a/Adventures in Lestoria/assets/config/Monsters.txt +++ b/Adventures in Lestoria/assets/config/Monsters.txt @@ -520,7 +520,7 @@ Monsters } # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + DROP[0] = Boar Meat,20%,1,1 Hurt Sound = Monster Hurt Death Sound = Slime Dead @@ -564,7 +564,7 @@ Monsters } # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + DROP[0] = Broken Dagger,30%,1,1 Hurt Sound = Monster Hurt Death Sound = Slime Dead @@ -606,7 +606,7 @@ Monsters Walk Sound = Slime Walk # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + # DROP[0] = Broken Bow,30%,1,1 } Goblin (Bombs) { @@ -644,7 +644,7 @@ Monsters Walk Sound = Slime Walk # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + # DROP[0] = Blackpowder,30%,1,1 } Goblin Boar Rider { @@ -697,7 +697,7 @@ Monsters Walk Sound = Slime Walk # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + DROP[0] = Boar Meat,20%,1,1 } Hawk { @@ -738,7 +738,7 @@ Monsters Walk Sound = Wing Flap # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + DROP[0] = Hawk Feather,30%,1,1 } Stone Elemental { @@ -781,7 +781,7 @@ Monsters Walk Sound = Slime Walk # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + DROP[0] = Stone Heart,30%,1,1 } Stone Pillar { @@ -934,7 +934,7 @@ Monsters Walk Sound = Wing Flap # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + DROP[0] = Bird's Treasure,100%,1,1 } Hawk_NOXP { # A version of the Hawk that does not provide any XP. All other features remain identical. @@ -1050,7 +1050,7 @@ Monsters Walk Sound = Slime Walk # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity - # DROP[0] = Ring of the Bear,100%,1,1 + DROP[0] = Stone Ring,100%,1,1 } Stone Golem Pillar { # Has three lives and breaks once all three health is lost. Changes sprite based on health.