sigonasr2 2 weeks ago
commit a7308f4ac5
  1. 78
      Adventures in Lestoria/assets/config/items/ItemDatabase.txt
  2. 68
      Adventures in Lestoria/assets/config/levels.txt

@ -498,4 +498,82 @@ ItemDatabase
Description = Delicious cooked balls of delicacy filled with scraps from an Octopus.
ItemCategory = Materials
}
Skeleton Bone
{
Description = Bones of a skeleton.
ItemCategory = Materials
SellValue = 25
}
Broken Bone Axe
{
Description = The Axe of a Skelett Babarian. Broken in Battle.
ItemCategory = Materials
SellValue = 32
}
Broken Bone Bow
{
Description = A bow crafted out of Bones. The bowstring snapped.
ItemCategory = Materials
SellValue = 31
}
Pieces of Horse Armor
{
Description = Some piece of metal that once was a part of the armor of a horse.
ItemCategory = Materials
SellValue = 51
}
Glowing Bones
{
Description = Bones of a skeleton with an ominous glow.
ItemCategory = Materials
SellValue = 49
}
Snake Skin
{
Description = The skin of a Snake.
ItemCategory = Materials
SellValue = 20
}
Spider Legs
{
Description = Legs of a Spider
ItemCategory = Materials
SellValue = 19
}
Purple Slime Remains
{
Description = The remains of a purple slime. It stares at you intently.
ItemCategory = Materials
SellValue = 19
}
Giant Purple Slime Remains
{
Description = The remains of a giant purple slime. It stares at you intently.
ItemCategory = Materials
SellValue = 34
}
Swamp Frog Skin
{
Description = The skin of a swamp frog.
ItemCategory = Materials
SellValue = 24
}
Damaged Animal Bones
{
Description = Bones of an animal that are heavily damaged.
ItemCategory = Materials
SellValue = 8
}
Preserved Animal Bones
{
Description = Perfectly preserved bones of an animal.
ItemCategory = Materials
SellValue = 13
}
Purple Gemstone
{
Description = Radiating with energy from the Swamp, it is used to refine stronger equipment.
ItemCategory = Materials
SellValue = 390
}
}

@ -276,4 +276,72 @@ Levels
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Stone, 1, 3, 100%
}
CAMPAIGN_4_1
{
Map File = 4_1.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Damaged Animal Bones, 2, 5, 100%
Loot[1] = Purple Gemstone, 1, 1, 5%
}
CAMPAIGN_4_2
{
Map File = 4_2.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Damaged Animal Bones, 2, 6, 100%
Loot[1] = Purple Gemstone, 1, 1, 5%
}
CAMPAIGN_4_3
{
Map File = 4_3.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Damaged Animal Bones, 2, 6, 100%
Loot[1] = Preserved Animal Bones, 1, 1, 50%
Loot[2] = Purple Gemstone, 1, 1, 5%
}
CAMPAIGN_4_4
{
Map File = 4_4.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Damaged Animal Bones, 3, 6, 100%
Loot[1] = Preserved Animal Bones, 1, 1, 50%
Loot[2] = Purple Gemstone, 1, 1, 5%
}
CAMPAIGN_4_5
{
Map File = 4_5.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Damaged Animal Bones, 1, 2, 100%
Loot[1] = Preserved Animal Bones, 1, 3, 100%
Loot[2] = Purple Gemstone, 1, 1, 5%
}
CAMPAIGN_4_6
{
Map File = 4_6.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Damaged Animal Bones, 1, 2, 100%
Loot[1] = Preserved Animal Bones, 1, 3, 100%
Loot[2] = Purple Gemstone, 1, 1, 5%
}
CAMPAIGN_4_7
{
Map File = 4_7.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Preserved Animal Bones, 2, 5, 100%
Loot[1] = Purple Gemstone, 1, 1, 5%
}
CAMPAIGN_4_8
{
Map File = 4_8.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Preserved Animal Bones, 2, 5, 100%
Loot[1] = Purple Gemstone, 1, 1, 5%
}
CAMPAIGN_4_B1
{
Map File = Boss_4_B.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Damaged Animal Bones, 1, 3, 100%
Loot[1] = Preserved Animal Bones, 1, 3, 100%
Loot[2] = Purple Gemstone, 1, 1, 5%
}
}
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