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@ -276,4 +276,72 @@ Levels |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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# Loot[0] = Stone, 1, 3, 100% |
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} |
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CAMPAIGN_4_1 |
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{ |
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Map File = 4_1.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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Loot[0] = Damaged Animal Bones, 2, 5, 100% |
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Loot[1] = Purple Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_4_2 |
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{ |
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Map File = 4_2.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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Loot[0] = Damaged Animal Bones, 2, 6, 100% |
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Loot[1] = Purple Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_4_3 |
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{ |
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Map File = 4_3.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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Loot[0] = Damaged Animal Bones, 2, 6, 100% |
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Loot[1] = Preserved Animal Bones, 1, 1, 50% |
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Loot[2] = Purple Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_4_4 |
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{ |
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Map File = 4_4.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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Loot[0] = Damaged Animal Bones, 3, 6, 100% |
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Loot[1] = Preserved Animal Bones, 1, 1, 50% |
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Loot[2] = Purple Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_4_5 |
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{ |
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Map File = 4_5.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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Loot[0] = Damaged Animal Bones, 1, 2, 100% |
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Loot[1] = Preserved Animal Bones, 1, 3, 100% |
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Loot[2] = Purple Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_4_6 |
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{ |
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Map File = 4_6.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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Loot[0] = Damaged Animal Bones, 1, 2, 100% |
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Loot[1] = Preserved Animal Bones, 1, 3, 100% |
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Loot[2] = Purple Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_4_7 |
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{ |
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Map File = 4_7.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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Loot[0] = Preserved Animal Bones, 2, 5, 100% |
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Loot[1] = Purple Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_4_8 |
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{ |
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Map File = 4_8.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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Loot[0] = Preserved Animal Bones, 2, 5, 100% |
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Loot[1] = Purple Gemstone, 1, 1, 5% |
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} |
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CAMPAIGN_4_B1 |
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{ |
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Map File = Boss_4_B.tmx |
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. |
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Loot[0] = Damaged Animal Bones, 1, 3, 100% |
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Loot[1] = Preserved Animal Bones, 1, 3, 100% |
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Loot[2] = Purple Gemstone, 1, 1, 5% |
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} |
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} |