„Adventures in Lestoria/assets/config/levels.txt“ ändern

Chapter 4 Stage Loot added.
master
Quapsel 2 weeks ago
parent f2681aebaf
commit 15b5b541e0
  1. 68
      Adventures in Lestoria/assets/config/levels.txt

@ -276,4 +276,72 @@ Levels
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
# Loot[0] = Stone, 1, 3, 100%
}
CAMPAIGN_4_1
{
Map File = 4_1.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Damaged Animal Bones, 2, 5, 100%
Loot[1] = Purple Gemstone, 1, 1, 5%
}
CAMPAIGN_4_2
{
Map File = 4_2.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Damaged Animal Bones, 2, 6, 100%
Loot[1] = Purple Gemstone, 1, 1, 5%
}
CAMPAIGN_4_3
{
Map File = 4_3.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Damaged Animal Bones, 2, 6, 100%
Loot[1] = Preserved Animal Bones, 1, 1, 50%
Loot[2] = Purple Gemstone, 1, 1, 5%
}
CAMPAIGN_4_4
{
Map File = 4_4.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Damaged Animal Bones, 3, 6, 100%
Loot[1] = Preserved Animal Bones, 1, 1, 50%
Loot[2] = Purple Gemstone, 1, 1, 5%
}
CAMPAIGN_4_5
{
Map File = 4_5.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Damaged Animal Bones, 1, 2, 100%
Loot[1] = Preserved Animal Bones, 1, 3, 100%
Loot[2] = Purple Gemstone, 1, 1, 5%
}
CAMPAIGN_4_6
{
Map File = 4_6.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Damaged Animal Bones, 1, 2, 100%
Loot[1] = Preserved Animal Bones, 1, 3, 100%
Loot[2] = Purple Gemstone, 1, 1, 5%
}
CAMPAIGN_4_7
{
Map File = 4_7.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Preserved Animal Bones, 2, 5, 100%
Loot[1] = Purple Gemstone, 1, 1, 5%
}
CAMPAIGN_4_8
{
Map File = 4_8.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Preserved Animal Bones, 2, 5, 100%
Loot[1] = Purple Gemstone, 1, 1, 5%
}
CAMPAIGN_4_B1
{
Map File = Boss_4_B.tmx
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
Loot[0] = Damaged Animal Bones, 1, 3, 100%
Loot[1] = Preserved Animal Bones, 1, 3, 100%
Loot[2] = Purple Gemstone, 1, 1, 5%
}
}
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