diff --git a/Adventures in Lestoria/assets/config/items/ItemDatabase.txt b/Adventures in Lestoria/assets/config/items/ItemDatabase.txt index 91a8531b..6c173185 100644 --- a/Adventures in Lestoria/assets/config/items/ItemDatabase.txt +++ b/Adventures in Lestoria/assets/config/items/ItemDatabase.txt @@ -498,4 +498,82 @@ ItemDatabase Description = Delicious cooked balls of delicacy filled with scraps from an Octopus. ItemCategory = Materials } + Skeleton Bone + { + Description = Bones of a skeleton. + ItemCategory = Materials + SellValue = 25 + } + Broken Bone Axe + { + Description = The Axe of a Skelett Babarian. Broken in Battle. + ItemCategory = Materials + SellValue = 32 + } + Broken Bone Bow + { + Description = A bow crafted out of Bones. The bowstring snapped. + ItemCategory = Materials + SellValue = 31 + } + Pieces of Horse Armor + { + Description = Some piece of metal that once was a part of the armor of a horse. + ItemCategory = Materials + SellValue = 51 + } + Glowing Bones + { + Description = Bones of a skeleton with an ominous glow. + ItemCategory = Materials + SellValue = 49 + } + Snake Skin + { + Description = The skin of a Snake. + ItemCategory = Materials + SellValue = 20 + } + Spider Legs + { + Description = Legs of a Spider + ItemCategory = Materials + SellValue = 19 + } + Purple Slime Remains + { + Description = The remains of a purple slime. It stares at you intently. + ItemCategory = Materials + SellValue = 19 + } + Giant Purple Slime Remains + { + Description = The remains of a giant purple slime. It stares at you intently. + ItemCategory = Materials + SellValue = 34 + } + Swamp Frog Skin + { + Description = The skin of a swamp frog. + ItemCategory = Materials + SellValue = 24 + } + Damaged Animal Bones + { + Description = Bones of an animal that are heavily damaged. + ItemCategory = Materials + SellValue = 8 + } + Preserved Animal Bones + { + Description = Perfectly preserved bones of an animal. + ItemCategory = Materials + SellValue = 13 + } + Purple Gemstone + { + Description = Radiating with energy from the Swamp, it is used to refine stronger equipment. + ItemCategory = Materials + SellValue = 390 + } } diff --git a/Adventures in Lestoria/assets/config/levels.txt b/Adventures in Lestoria/assets/config/levels.txt index 5950259a..9c1e5249 100644 --- a/Adventures in Lestoria/assets/config/levels.txt +++ b/Adventures in Lestoria/assets/config/levels.txt @@ -276,4 +276,72 @@ Levels # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Stone, 1, 3, 100% } + CAMPAIGN_4_1 + { + Map File = 4_1.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Damaged Animal Bones, 2, 5, 100% + Loot[1] = Purple Gemstone, 1, 1, 5% + } + CAMPAIGN_4_2 + { + Map File = 4_2.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Damaged Animal Bones, 2, 6, 100% + Loot[1] = Purple Gemstone, 1, 1, 5% + } + CAMPAIGN_4_3 + { + Map File = 4_3.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Damaged Animal Bones, 2, 6, 100% + Loot[1] = Preserved Animal Bones, 1, 1, 50% + Loot[2] = Purple Gemstone, 1, 1, 5% + } + CAMPAIGN_4_4 + { + Map File = 4_4.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Damaged Animal Bones, 3, 6, 100% + Loot[1] = Preserved Animal Bones, 1, 1, 50% + Loot[2] = Purple Gemstone, 1, 1, 5% + } + CAMPAIGN_4_5 + { + Map File = 4_5.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Damaged Animal Bones, 1, 2, 100% + Loot[1] = Preserved Animal Bones, 1, 3, 100% + Loot[2] = Purple Gemstone, 1, 1, 5% + } + CAMPAIGN_4_6 + { + Map File = 4_6.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Damaged Animal Bones, 1, 2, 100% + Loot[1] = Preserved Animal Bones, 1, 3, 100% + Loot[2] = Purple Gemstone, 1, 1, 5% + } + CAMPAIGN_4_7 + { + Map File = 4_7.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Preserved Animal Bones, 2, 5, 100% + Loot[1] = Purple Gemstone, 1, 1, 5% + } + CAMPAIGN_4_8 + { + Map File = 4_8.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Preserved Animal Bones, 2, 5, 100% + Loot[1] = Purple Gemstone, 1, 1, 5% + } + CAMPAIGN_4_B1 + { + Map File = Boss_4_B.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Damaged Animal Bones, 1, 3, 100% + Loot[1] = Preserved Animal Bones, 1, 3, 100% + Loot[2] = Purple Gemstone, 1, 1, 5% + } } \ No newline at end of file