[demo] Fix stage alpha transitions in story view. Release Build 11576.

master
sigonasr2 1 month ago
parent 2b0c1c070a
commit 8c3dd0f071
  1. 2
      Adventures in Lestoria/VisualNovel.cpp

@ -257,7 +257,7 @@ void VisualNovel::Draw(const uint8_t backgroundAlpha){
if(backgroundFilename!=""){ if(backgroundFilename!=""){
float alpha=backgroundAlpha/255.f; float alpha=backgroundAlpha/255.f;
if(transitionTime>0){ if(transitionTime>0){
alpha=alpha*util::lerp(0,1,1-(transitionTime/maxTransitionTime)); alpha=alpha*util::lerp(0.f,1.f,1.f-(transitionTime/maxTransitionTime));
} }
if(prevBackgroundFilename!=""){ if(prevBackgroundFilename!=""){
game->DrawDecal({0,-prevBackgroundScrollAmt},GFX["story_background_image_location"_S+prevBackgroundFilename].Decal(),{1.f,1.f},{255,255,255,backgroundAlpha}); game->DrawDecal({0,-prevBackgroundScrollAmt},GFX["story_background_image_location"_S+prevBackgroundFilename].Decal(),{1.f,1.f},{255,255,255,backgroundAlpha});

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