[demo] Fix stage alpha transitions in story view. Release Build 11576.
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@ -257,7 +257,7 @@ void VisualNovel::Draw(const uint8_t backgroundAlpha){
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if(backgroundFilename!=""){
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if(backgroundFilename!=""){
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float alpha=backgroundAlpha/255.f;
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float alpha=backgroundAlpha/255.f;
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if(transitionTime>0){
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if(transitionTime>0){
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alpha=alpha*util::lerp(0,1,1-(transitionTime/maxTransitionTime));
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alpha=alpha*util::lerp(0.f,1.f,1.f-(transitionTime/maxTransitionTime));
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}
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}
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if(prevBackgroundFilename!=""){
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if(prevBackgroundFilename!=""){
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game->DrawDecal({0,-prevBackgroundScrollAmt},GFX["story_background_image_location"_S+prevBackgroundFilename].Decal(),{1.f,1.f},{255,255,255,backgroundAlpha});
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game->DrawDecal({0,-prevBackgroundScrollAmt},GFX["story_background_image_location"_S+prevBackgroundFilename].Decal(),{1.f,1.f},{255,255,255,backgroundAlpha});
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