[demo] Remove hash verification functions from the game. See Issue #68. Release Build 11565.

demo
sigonasr2 2 months ago
parent b9ea6d1432
commit 63ba75400c
  1. 4
      Adventures in Lestoria Tests/Adventures in Lestoria Tests.vcxproj
  2. 3
      Adventures in Lestoria Tests/Adventures in Lestoria Tests.vcxproj.filters
  3. 113
      Adventures in Lestoria Tests/FileTests.cpp
  4. 91
      Adventures in Lestoria/SaveFile.cpp
  5. 4
      Adventures in Lestoria/SaveFile.h
  6. 2
      Adventures in Lestoria/Version.h
  7. BIN
      x64/Release/Adventures in Lestoria.exe

@ -112,6 +112,10 @@
<SubType> <SubType>
</SubType> </SubType>
</ClCompile> </ClCompile>
<ClCompile Include="FileTests.cpp">
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="GeometryTests.cpp" /> <ClCompile Include="GeometryTests.cpp" />
<ClCompile Include="ItemTests.cpp"> <ClCompile Include="ItemTests.cpp">
<SubType> <SubType>

@ -78,6 +78,9 @@
<ClCompile Include="BuffTests.cpp"> <ClCompile Include="BuffTests.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="FileTests.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="GameHelper.h"> <ClInclude Include="GameHelper.h">

@ -0,0 +1,113 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "CppUnitTest.h"
#include "AdventuresInLestoria.h"
#include "config.h"
#include "ItemDrop.h"
#include "Tutorial.h"
#include "DamageNumber.h"
#include "GameHelper.h"
#include "SaveFile.h"
#include <ranges>
using namespace Microsoft::VisualStudio::CppUnitTestFramework;
using namespace olc::utils;
INCLUDE_MONSTER_DATA
INCLUDE_game
INCLUDE_GFX
INCLUDE_DAMAGENUMBER_LIST
INCLUDE_MONSTER_LIST
INCLUDE_INITIALIZEGAMECONFIGURATIONS
namespace FileTests
{
TEST_CLASS(FileTest)
{
public:
std::unique_ptr<AiL>testGame;
#pragma region Setup Functions
void SetupTest(){
InitializeGameConfigurations();
testGame.reset(new AiL(true));
ItemAttribute::Initialize();
ItemInfo::InitializeItems();
testGame->InitializeGraphics();
testGame->InitializeClasses();
sig::Animation::InitializeAnimations();
testGame->InitializeDefaultKeybinds();
testGame->InitializePlayer();
sig::Animation::SetupPlayerAnimations();
Menu::InitializeMenus();
Tutorial::Initialize();
Stats::InitializeDamageReductionTable();
GameState::Initialize();
GameState::STATE=GameState::states.at(States::State::GAME_RUN);
testGame->ResetLevelStates();
#pragma region Setup a fake test map
game->MAP_DATA["CAMPAIGN_1_1"];
game->_SetCurrentLevel("CAMPAIGN_1_1");
ItemDrop::ClearDrops();
#pragma endregion
MonsterData testMonsterData{"TestName","Test Monster",30,10,5,{MonsterDropData{"Health Potion",100.f,1,1}},200.f};
MONSTER_DATA["TestName"]=testMonsterData;
Menu::themes.SetInitialized();
GFX.SetInitialized();
DAMAGENUMBER_LIST.clear();
}
void SetupMockMap(){
game->MAP_DATA["CAMPAIGN_1_1"];
ItemDrop::ClearDrops();
}
#pragma endregion
TEST_METHOD_INITIALIZE(FileTestInitialize){
SetupTest();
SetupMockMap();
}
TEST_METHOD_CLEANUP(CleanupFileTests){
testGame->EndGame();
testGame->OnUserUpdate(0.f);
testGame.reset();
}
};
}

@ -81,7 +81,7 @@ const size_t SaveFile::GetOnlineSaveFileCount(){
return count; return count;
} }
const void SaveFile::SaveGame(){ const bool SaveFile::SaveGame(){
game->saveGameDisplayTime=6.f; game->saveGameDisplayTime=6.f;
game->SetQuitAllowed(false); game->SetQuitAllowed(false);
@ -206,41 +206,7 @@ const void SaveFile::SaveGame(){
} }
} }
#pragma region Save save file and prep File Hash utils::datafile::Write(saveFile,"save_file_path"_S+std::format("save.{:04}",saveFileID));
bool fileNoHashWrittenSuccessfully{false};
bool fileHashWrittenSuccessfully{false};
while(!fileNoHashWrittenSuccessfully||!fileHashWrittenSuccessfully){
fileNoHashWrittenSuccessfully=false;
fileHashWrittenSuccessfully=false;
saveFile["Hash"].SetString("");
fileNoHashWrittenSuccessfully=utils::datafile::Write(saveFile,"save_file_path"_S+std::format("save.{:04}",saveFileID)+".tmp");
auto trim = [](std::string& s)
{
s.erase(0, s.find_first_not_of(" \\\t\n\r\f\v"));
s.erase(s.find_last_not_of(" \\\t\n\r\f\v") + 1);
for(int marker=0;marker<s.length();marker++){
char&c{s[marker]};
if(c=='\\'){
s.erase(marker,1U);
marker--;
}
}
};
std::string fileHash=util::GetHash("save_file_path"_S+std::format("save.{:04}",saveFileID)+".tmp");
trim(fileHash); //It's possible the expected file hash has a space at the end/beginning that gets stripped out. We want to trim and match that string.
saveFile["Hash"].SetString(fileHash);
fileHashWrittenSuccessfully=utils::datafile::Write(saveFile,"save_file_path"_S+std::format("save.{:04}",saveFileID)); //Once the hash has been computed and added, save the file a second time.
}
std::error_code result;
const bool succeeded{std::filesystem::remove("save_file_path"_S+std::format("save.{:04}",saveFileID)+".tmp",result)};
if(!succeeded)LOG(std::format("WARNING! Could not delete temporary save file. Error: {}",result.message()));
#pragma endregion
//WARNING! DO NOT WRITE ANY CODE BELOW HERE!!!!! THE HASH HAS ALREADY BEEN WRITTEN.
//FILES BECOME CORRUPTED IF THE SAVE FILE IS MODIFIED FROM HERE ONWARDS.
} }
while(!utils::datafile::Write(saveSystemFile,"save_file_path"_S+"system.conf")); while(!utils::datafile::Write(saveSystemFile,"save_file_path"_S+"system.conf"));
utils::datafile metadata; utils::datafile metadata;
@ -338,63 +304,16 @@ const void SaveFile::SaveGame(){
#else #else
game->SetQuitAllowed(true); game->SetQuitAllowed(true);
#endif #endif
return true;
} }
#define HASH_VERIFICATION_REQUIRED true const bool SaveFile::LoadFile(){
void SaveFile::LoadFile(){
utils::datafile loadFile; utils::datafile loadFile;
std::string loadFilename="save_file_path"_S+std::format("save.{:04}",saveFileID); std::string loadFilename="save_file_path"_S+std::format("save.{:04}",saveFileID);
if(std::filesystem::exists(loadFilename)){ if(std::filesystem::exists(loadFilename)){
utils::datafile::Read(loadFile,"save_file_path"_S+std::format("save.{:04}",saveFileID)); utils::datafile::Read(loadFile,"save_file_path"_S+std::format("save.{:04}",saveFileID));
if(!ADMIN_MODE&&HASH_VERIFICATION_REQUIRED){
if(!loadFile.HasProperty("Hash")){
LOG(std::format("WARNING! Filehash for file {} does not exist!","save_file_path"_S+std::format("save.{:04}",saveFileID)));
return;
}
if(loadFile.HasProperty("Hash")){
std::string expectedFileHash=loadFile["Hash"].GetString();
bool fileNoHashWrittenSuccessfully{false};
bool fileHashWrittenSuccessfully{false};
while(!fileNoHashWrittenSuccessfully||!fileHashWrittenSuccessfully){
fileNoHashWrittenSuccessfully=false;
fileHashWrittenSuccessfully=false;
loadFile["Hash"].SetString("");
fileNoHashWrittenSuccessfully=utils::datafile::Write(loadFile,"save_file_path"_S+std::format("save.{:04}",saveFileID)+".tmp");
auto trim = [](std::string& s)
{
s.erase(0, s.find_first_not_of(" \t\n\r\f\v"));
s.erase(s.find_last_not_of(" \t\n\r\f\v") + 1);
for(int marker=0;marker<s.length();marker++){
char&c{s[marker]};
if(c=='\\'){
s.erase(marker,1U);
marker--;
}
}
};
std::string fileHash=util::GetHash("save_file_path"_S+std::format("save.{:04}",saveFileID)+".tmp");
trim(fileHash); //It's possible the expected file hash has a space at the end/beginning that gets stripped out. We want to trim and match that string.
if(!ADMIN_MODE&&expectedFileHash!=fileHash){
LOG(std::format("WARNING! Filehash for file {} was not identified as proper! Will not load this file!","save_file_path"_S+std::format("save.{:04}",saveFileID)));
return;
}
loadFile["Hash"].SetString(expectedFileHash); //Now write the hash back into the file since we tampered with it.
fileHashWrittenSuccessfully=utils::datafile::Write(loadFile,"save_file_path"_S+std::format("save.{:04}",saveFileID));
}
std::error_code result;
const bool succeeded{std::filesystem::remove("save_file_path"_S+std::format("save.{:04}",saveFileID)+".tmp",result)};
if(!succeeded)LOG(std::format("WARNING! Could not delete temporary save file. Error: {}",result.message()));
}
}
game->ResetGame(); game->ResetGame();
for(auto&[key,data]:loadFile["Items"].GetOrderedKeys()){ for(auto&[key,data]:loadFile["Items"].GetOrderedKeys()){
std::weak_ptr<Item>newItem=Inventory::AddItem(data["Item Name"].GetString(),data["Amt"].GetInt()); std::weak_ptr<Item>newItem=Inventory::AddItem(data["Item Name"].GetString(),data["Amt"].GetInt());
@ -503,8 +422,10 @@ void SaveFile::LoadFile(){
} }
GameState::ChangeState(States::OVERWORLD_MAP,0.5f); GameState::ChangeState(States::OVERWORLD_MAP,0.5f);
return true;
}else{ }else{
LOG(std::format("WARNING! File {} does not exist for loading!","save_file_path"_S+std::format("save.{:04}",saveFileID))); LOG(std::format("WARNING! File {} does not exist for loading!","save_file_path"_S+std::format("save.{:04}",saveFileID)));
return false;
} }
}; };

@ -63,9 +63,9 @@ public:
static void SetOnlineMode(bool online); static void SetOnlineMode(bool online);
static const std::string_view GetUserID(); static const std::string_view GetUserID();
static const void SetUserID(std::string_view userID); static const void SetUserID(std::string_view userID);
static const void SaveGame(); static const bool SaveGame();
static const void LoadGame(); static const void LoadGame();
static void LoadFile(); static const bool LoadFile();
static const void SetSaveFileID(size_t saveFileID); static const void SetSaveFileID(size_t saveFileID);
static const void SetSaveFileOfflineID_TransitionToOverworldMap(); static const void SetSaveFileOfflineID_TransitionToOverworldMap();
//Called whenever the save game data is updated. //Called whenever the save game data is updated.

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 1 #define VERSION_MAJOR 1
#define VERSION_MINOR 3 #define VERSION_MINOR 3
#define VERSION_PATCH 0 #define VERSION_PATCH 0
#define VERSION_BUILD 11563 #define VERSION_BUILD 11565
#define stringify(a) stringify_(a) #define stringify(a) stringify_(a)
#define stringify_(a) #a #define stringify_(a) #a

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