Pirate Marauder/Pirate Captain data added.

master
sigonasr2 6 months ago
parent 07f431a5aa
commit 612cda41c3
  1. 91
      Adventures in Lestoria/assets/config/Monsters.txt

@ -1260,6 +1260,50 @@ Monsters
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST # Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = True 4-Way Spritesheet = True
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
IDLE = 4, 0.6, Repeat
WALK = 4, 0.15, Repeat
DEATH = 4, 0.25, OneShot
SLASHING = 4, 0.1, OneShot
STABBING = 3, 0.1, OneShot
STAB = 1, 0.1, OneShot
SLASH = 1, 0.1, OneShot
}
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
#DROP[0] = Broken Dagger,30%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
}
Pirate Marauder
{
Health = 500
Attack = 43
CollisionDmg = 10
MoveSpd = 125%
Size = 100%
XP = 39
Strategy = Pirate Buccaneer
# Wait time override for Run Towards strategy.
WaitTime = 0
#Size of each animation frame
SheetFrameSize = 48,48
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = True
Animations Animations
{ {
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot) # Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
@ -1277,6 +1321,53 @@ Monsters
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity # Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
#DROP[0] = Broken Dagger,30%,1,1 #DROP[0] = Broken Dagger,30%,1,1
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
}
Pirate Captain
{
Health = 1050
Attack = 55
CollisionDmg = 20
MoveSpd = 95%
Size = 120%
XP = 59
Strategy = Pirate Captain
# Wait time override for Run Towards strategy.
WaitTime = 0
#Size of each animation frame
SheetFrameSize = 36,36
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = True
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
IDLE = 4, 0.6, Repeat
WALK = 4, 0.15, Repeat
DEATH = 4, 0.25, OneShot
SLASHING = 4, 0.1, OneShot
STABBING = 3, 0.1, OneShot
SLASH = 1, 0.1, OneShot
STAB = 1, 0.1, OneShot
SHOOTING = 3, 0.2, OneShot
SHOOT = 1, 0.1, OneShot
DRINK = 3, 0.5, PingPong
}
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
#DROP[0] = Broken Dagger,30%,1,1
Hurt Sound = Monster Hurt Hurt Sound = Monster Hurt
Death Sound = Slime Dead Death Sound = Slime Dead
Walk Sound = Slime Walk Walk Sound = Slime Walk

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