|
|
@ -166,6 +166,7 @@ struct Warrior:Player{ |
|
|
|
static Class cl; |
|
|
|
static Class cl; |
|
|
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
|
|
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
|
|
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
|
|
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
|
|
|
|
|
|
|
static void Initialize(); |
|
|
|
Warrior(); |
|
|
|
Warrior(); |
|
|
|
Warrior(Player*player); |
|
|
|
Warrior(Player*player); |
|
|
|
Class GetClass()override; |
|
|
|
Class GetClass()override; |
|
|
@ -194,6 +195,7 @@ struct Thief:Player{ |
|
|
|
static Class cl; |
|
|
|
static Class cl; |
|
|
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
|
|
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
|
|
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
|
|
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
|
|
|
|
|
|
|
static void Initialize(); |
|
|
|
Thief(); |
|
|
|
Thief(); |
|
|
|
Thief(Player*player); |
|
|
|
Thief(Player*player); |
|
|
|
Class GetClass()override; |
|
|
|
Class GetClass()override; |
|
|
@ -222,6 +224,7 @@ struct Ranger:Player{ |
|
|
|
static Class cl; |
|
|
|
static Class cl; |
|
|
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
|
|
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
|
|
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
|
|
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
|
|
|
|
|
|
|
static void Initialize(); |
|
|
|
Ranger(); |
|
|
|
Ranger(); |
|
|
|
Ranger(Player*player); |
|
|
|
Ranger(Player*player); |
|
|
|
Class GetClass()override; |
|
|
|
Class GetClass()override; |
|
|
@ -250,6 +253,7 @@ struct Trapper:Player{ |
|
|
|
static Class cl; |
|
|
|
static Class cl; |
|
|
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
|
|
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
|
|
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
|
|
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
|
|
|
|
|
|
|
static void Initialize(); |
|
|
|
Trapper(); |
|
|
|
Trapper(); |
|
|
|
Trapper(Player*player); |
|
|
|
Trapper(Player*player); |
|
|
|
Class GetClass()override; |
|
|
|
Class GetClass()override; |
|
|
@ -278,6 +282,7 @@ struct Wizard:Player{ |
|
|
|
static Class cl; |
|
|
|
static Class cl; |
|
|
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
|
|
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
|
|
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
|
|
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
|
|
|
|
|
|
|
static void Initialize(); |
|
|
|
Wizard(); |
|
|
|
Wizard(); |
|
|
|
Wizard(Player*player); |
|
|
|
Wizard(Player*player); |
|
|
|
Class GetClass()override; |
|
|
|
Class GetClass()override; |
|
|
@ -306,6 +311,7 @@ struct Witch:Player{ |
|
|
|
static Class cl; |
|
|
|
static Class cl; |
|
|
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
|
|
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4; |
|
|
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
|
|
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w; |
|
|
|
|
|
|
|
static void Initialize(); |
|
|
|
Witch(); |
|
|
|
Witch(); |
|
|
|
Witch(Player*player); |
|
|
|
Witch(Player*player); |
|
|
|
Class GetClass()override; |
|
|
|
Class GetClass()override; |
|
|
|