Setup class config file directory structure
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
1e08589403
commit
3cb8c43da1
@ -14,6 +14,7 @@
|
|||||||
#include <set>
|
#include <set>
|
||||||
#include <queue>
|
#include <queue>
|
||||||
#include "Emitter.h"
|
#include "Emitter.h"
|
||||||
|
#include "config.h"
|
||||||
|
|
||||||
INCLUDE_EMITTER_LIST
|
INCLUDE_EMITTER_LIST
|
||||||
|
|
||||||
@ -50,6 +51,13 @@ Crawler::Crawler()
|
|||||||
|
|
||||||
std::string MAP_CONFIG = CONFIG_PATH + "map_config"_S;
|
std::string MAP_CONFIG = CONFIG_PATH + "map_config"_S;
|
||||||
utils::datafile::Read(DATA,MAP_CONFIG);
|
utils::datafile::Read(DATA,MAP_CONFIG);
|
||||||
|
|
||||||
|
for(std::string&cl:DATA.GetProperty("class_list").GetValues()){
|
||||||
|
std::cout<<cl<<std::endl;
|
||||||
|
utils::datafile::Read(DATA,CONFIG_PATH + "class_directory"_S + cl + ".txt");
|
||||||
|
}
|
||||||
|
|
||||||
|
std::cout<<"Warrior.Right Click Ability.testNumber"_I<<std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Crawler::OnUserCreate(){
|
bool Crawler::OnUserCreate(){
|
||||||
@ -115,7 +123,7 @@ bool Crawler::OnUserCreate(){
|
|||||||
view=TileTransformedView{GetScreenSize(),{1,1}};
|
view=TileTransformedView{GetScreenSize(),{1,1}};
|
||||||
|
|
||||||
LoadLevel(CAMPAIGN_1_1);
|
LoadLevel(CAMPAIGN_1_1);
|
||||||
InitializeClassAbilities();
|
InitializeClasses();
|
||||||
ChangePlayerClass(WARRIOR);
|
ChangePlayerClass(WARRIOR);
|
||||||
Warrior::ability4=Ranger::ability1; //Class ability swapping demonstration.
|
Warrior::ability4=Ranger::ability1; //Class ability swapping demonstration.
|
||||||
|
|
||||||
@ -1098,7 +1106,13 @@ void Crawler::ChangePlayerClass(Class cl){
|
|||||||
GetPlayer()->UpdateIdleAnimation(DOWN);
|
GetPlayer()->UpdateIdleAnimation(DOWN);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Crawler::InitializeClassAbilities(){
|
void Crawler::InitializeClasses(){
|
||||||
|
Warrior::Initialize();
|
||||||
|
Thief::Initialize();
|
||||||
|
Ranger::Initialize();
|
||||||
|
Trapper::Initialize();
|
||||||
|
Wizard::Initialize();
|
||||||
|
Witch::Initialize();
|
||||||
Warrior::InitializeClassAbilities();
|
Warrior::InitializeClassAbilities();
|
||||||
Thief::InitializeClassAbilities();
|
Thief::InitializeClassAbilities();
|
||||||
Ranger::InitializeClassAbilities();
|
Ranger::InitializeClassAbilities();
|
||||||
|
|||||||
@ -51,7 +51,7 @@ private:
|
|||||||
std::vector<TileGroup>upperForegroundTileGroups;
|
std::vector<TileGroup>upperForegroundTileGroups;
|
||||||
int bridgeLayerIndex=-1;
|
int bridgeLayerIndex=-1;
|
||||||
float bridgeFadeFactor=0.f;
|
float bridgeFadeFactor=0.f;
|
||||||
void InitializeClassAbilities();
|
void InitializeClasses();
|
||||||
public:
|
public:
|
||||||
Crawler();
|
Crawler();
|
||||||
bool OnUserCreate() override;
|
bool OnUserCreate() override;
|
||||||
@ -108,20 +108,3 @@ public:
|
|||||||
double GetDouble(std::string key);
|
double GetDouble(std::string key);
|
||||||
datafiledoubledata GetDoubleList(std::string key);
|
datafiledoubledata GetDoubleList(std::string key);
|
||||||
};
|
};
|
||||||
|
|
||||||
//Read a string array from the config.
|
|
||||||
datafilestringdata operator ""_s(const char*key,std::size_t len);
|
|
||||||
//Read an int array from the config.
|
|
||||||
datafileintdata operator ""_i(const char*key,std::size_t len);
|
|
||||||
//Read a float array from the config.
|
|
||||||
datafilefloatdata operator ""_f(const char*key,std::size_t len);
|
|
||||||
//Read a double array from the config.
|
|
||||||
datafiledoubledata operator ""_d(const char*key,std::size_t len);
|
|
||||||
//Read a string key from the config.
|
|
||||||
std::string operator ""_S(const char*key,std::size_t len);
|
|
||||||
//Read an integer key from the config.
|
|
||||||
int operator ""_I(const char*key,std::size_t len);
|
|
||||||
//Read a float key from the config.
|
|
||||||
float operator ""_F(const char*key,std::size_t len);
|
|
||||||
//Read a double key from the config.
|
|
||||||
double operator ""_D(const char*key,std::size_t len);
|
|
||||||
@ -166,6 +166,7 @@ struct Warrior:Player{
|
|||||||
static Class cl;
|
static Class cl;
|
||||||
static Ability rightClickAbility,ability1,ability2,ability3,ability4;
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4;
|
||||||
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w;
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w;
|
||||||
|
static void Initialize();
|
||||||
Warrior();
|
Warrior();
|
||||||
Warrior(Player*player);
|
Warrior(Player*player);
|
||||||
Class GetClass()override;
|
Class GetClass()override;
|
||||||
@ -194,6 +195,7 @@ struct Thief:Player{
|
|||||||
static Class cl;
|
static Class cl;
|
||||||
static Ability rightClickAbility,ability1,ability2,ability3,ability4;
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4;
|
||||||
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w;
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w;
|
||||||
|
static void Initialize();
|
||||||
Thief();
|
Thief();
|
||||||
Thief(Player*player);
|
Thief(Player*player);
|
||||||
Class GetClass()override;
|
Class GetClass()override;
|
||||||
@ -222,6 +224,7 @@ struct Ranger:Player{
|
|||||||
static Class cl;
|
static Class cl;
|
||||||
static Ability rightClickAbility,ability1,ability2,ability3,ability4;
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4;
|
||||||
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w;
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w;
|
||||||
|
static void Initialize();
|
||||||
Ranger();
|
Ranger();
|
||||||
Ranger(Player*player);
|
Ranger(Player*player);
|
||||||
Class GetClass()override;
|
Class GetClass()override;
|
||||||
@ -250,6 +253,7 @@ struct Trapper:Player{
|
|||||||
static Class cl;
|
static Class cl;
|
||||||
static Ability rightClickAbility,ability1,ability2,ability3,ability4;
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4;
|
||||||
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w;
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w;
|
||||||
|
static void Initialize();
|
||||||
Trapper();
|
Trapper();
|
||||||
Trapper(Player*player);
|
Trapper(Player*player);
|
||||||
Class GetClass()override;
|
Class GetClass()override;
|
||||||
@ -278,6 +282,7 @@ struct Wizard:Player{
|
|||||||
static Class cl;
|
static Class cl;
|
||||||
static Ability rightClickAbility,ability1,ability2,ability3,ability4;
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4;
|
||||||
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w;
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w;
|
||||||
|
static void Initialize();
|
||||||
Wizard();
|
Wizard();
|
||||||
Wizard(Player*player);
|
Wizard(Player*player);
|
||||||
Class GetClass()override;
|
Class GetClass()override;
|
||||||
@ -306,6 +311,7 @@ struct Witch:Player{
|
|||||||
static Class cl;
|
static Class cl;
|
||||||
static Ability rightClickAbility,ability1,ability2,ability3,ability4;
|
static Ability rightClickAbility,ability1,ability2,ability3,ability4;
|
||||||
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w;
|
static AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w;
|
||||||
|
static void Initialize();
|
||||||
Witch();
|
Witch();
|
||||||
Witch(Player*player);
|
Witch(Player*player);
|
||||||
Class GetClass()override;
|
Class GetClass()override;
|
||||||
|
|||||||
@ -11,21 +11,23 @@ INCLUDE_MONSTER_LIST
|
|||||||
INCLUDE_BULLET_LIST
|
INCLUDE_BULLET_LIST
|
||||||
INCLUDE_game
|
INCLUDE_game
|
||||||
|
|
||||||
std::string Ranger::name="Ranger";
|
void Ranger::Initialize(){
|
||||||
Class Ranger::cl=RANGER;
|
Ranger::name="Ranger";
|
||||||
Ability Ranger::rightClickAbility=Ability("Retreat",7,0,VERY_DARK_BLUE,DARK_BLUE);
|
Ranger::cl=RANGER;
|
||||||
Ability Ranger::ability1=Ability("Rapid Fire",12,35);
|
Ranger::rightClickAbility=Ability("Retreat",7,0,VERY_DARK_BLUE,DARK_BLUE);
|
||||||
Ability Ranger::ability2=Ability("Charged Shot",15,40,VERY_DARK_RED,DARK_RED,PrecastData(0.3));
|
Ranger::ability1=Ability("Rapid Fire",12,35);
|
||||||
Ability Ranger::ability3=Ability("Multishot",25,50);
|
Ranger::ability2=Ability("Charged Shot",15,40,VERY_DARK_RED,DARK_RED,PrecastData(0.3));
|
||||||
Ability Ranger::ability4=Ability("???",0,0);
|
Ranger::ability3=Ability("Multishot",25,50);
|
||||||
AnimationState Ranger::idle_n=RANGER_IDLE_N;
|
Ranger::ability4=Ability("???",0,0);
|
||||||
AnimationState Ranger::idle_e=RANGER_IDLE_E;
|
Ranger::idle_n=RANGER_IDLE_N;
|
||||||
AnimationState Ranger::idle_s=RANGER_IDLE_S;
|
Ranger::idle_e=RANGER_IDLE_E;
|
||||||
AnimationState Ranger::idle_w=RANGER_IDLE_W;
|
Ranger::idle_s=RANGER_IDLE_S;
|
||||||
AnimationState Ranger::walk_n=RANGER_WALK_N;
|
Ranger::idle_w=RANGER_IDLE_W;
|
||||||
AnimationState Ranger::walk_e=RANGER_WALK_E;
|
Ranger::walk_n=RANGER_WALK_N;
|
||||||
AnimationState Ranger::walk_s=RANGER_WALK_S;
|
Ranger::walk_e=RANGER_WALK_E;
|
||||||
AnimationState Ranger::walk_w=RANGER_WALK_W;
|
Ranger::walk_s=RANGER_WALK_S;
|
||||||
|
Ranger::walk_w=RANGER_WALK_W;
|
||||||
|
}
|
||||||
|
|
||||||
SETUP_CLASS(Ranger)
|
SETUP_CLASS(Ranger)
|
||||||
|
|
||||||
|
|||||||
@ -9,21 +9,23 @@ INCLUDE_MONSTER_LIST
|
|||||||
INCLUDE_BULLET_LIST
|
INCLUDE_BULLET_LIST
|
||||||
INCLUDE_game
|
INCLUDE_game
|
||||||
|
|
||||||
std::string Thief::name="Thief";
|
void Thief::Initialize(){
|
||||||
Class Thief::cl=THIEF;
|
Thief::name="Thief";
|
||||||
Ability Thief::rightClickAbility={"???",15,0,VERY_DARK_BLUE,DARK_BLUE};
|
Thief::cl=THIEF;
|
||||||
Ability Thief::ability1={"???",12,40};
|
Thief::rightClickAbility={"???",15,0,VERY_DARK_BLUE,DARK_BLUE};
|
||||||
Ability Thief::ability2={"???",15,50};
|
Thief::ability1={"???",12,40};
|
||||||
Ability Thief::ability3={"???",40,60};
|
Thief::ability2={"???",15,50};
|
||||||
Ability Thief::ability4={"???",0,0};
|
Thief::ability3={"???",40,60};
|
||||||
AnimationState Thief::idle_n=WARRIOR_IDLE_N;
|
Thief::ability4={"???",0,0};
|
||||||
AnimationState Thief::idle_e=WARRIOR_IDLE_E;
|
Thief::idle_n=WARRIOR_IDLE_N;
|
||||||
AnimationState Thief::idle_s=WARRIOR_IDLE_S;
|
Thief::idle_e=WARRIOR_IDLE_E;
|
||||||
AnimationState Thief::idle_w=WARRIOR_IDLE_W;
|
Thief::idle_s=WARRIOR_IDLE_S;
|
||||||
AnimationState Thief::walk_n=WARRIOR_WALK_N;
|
Thief::idle_w=WARRIOR_IDLE_W;
|
||||||
AnimationState Thief::walk_e=WARRIOR_WALK_E;
|
Thief::walk_n=WARRIOR_WALK_N;
|
||||||
AnimationState Thief::walk_s=WARRIOR_WALK_S;
|
Thief::walk_e=WARRIOR_WALK_E;
|
||||||
AnimationState Thief::walk_w=WARRIOR_WALK_W;
|
Thief::walk_s=WARRIOR_WALK_S;
|
||||||
|
Thief::walk_w=WARRIOR_WALK_W;
|
||||||
|
}
|
||||||
|
|
||||||
SETUP_CLASS(Thief)
|
SETUP_CLASS(Thief)
|
||||||
|
|
||||||
|
|||||||
@ -9,21 +9,23 @@ INCLUDE_MONSTER_LIST
|
|||||||
INCLUDE_BULLET_LIST
|
INCLUDE_BULLET_LIST
|
||||||
INCLUDE_game
|
INCLUDE_game
|
||||||
|
|
||||||
std::string Trapper::name="Trapper";
|
void Trapper::Initialize(){
|
||||||
Class Trapper::cl=TRAPPER;
|
Trapper::name="Trapper";
|
||||||
Ability Trapper::rightClickAbility={"???",15,0,VERY_DARK_BLUE,DARK_BLUE};
|
Trapper::cl=TRAPPER;
|
||||||
Ability Trapper::ability1={"???",12,40};
|
Trapper::rightClickAbility={"???",15,0,VERY_DARK_BLUE,DARK_BLUE};
|
||||||
Ability Trapper::ability2={"???",15,50};
|
Trapper::ability1={"???",12,40};
|
||||||
Ability Trapper::ability3={"???",40,60};
|
Trapper::ability2={"???",15,50};
|
||||||
Ability Trapper::ability4={"???",0,0};
|
Trapper::ability3={"???",40,60};
|
||||||
AnimationState Trapper::idle_n=WARRIOR_IDLE_N;
|
Trapper::ability4={"???",0,0};
|
||||||
AnimationState Trapper::idle_e=WARRIOR_IDLE_E;
|
Trapper::idle_n=WARRIOR_IDLE_N;
|
||||||
AnimationState Trapper::idle_s=WARRIOR_IDLE_S;
|
Trapper::idle_e=WARRIOR_IDLE_E;
|
||||||
AnimationState Trapper::idle_w=WARRIOR_IDLE_W;
|
Trapper::idle_s=WARRIOR_IDLE_S;
|
||||||
AnimationState Trapper::walk_n=WARRIOR_WALK_N;
|
Trapper::idle_w=WARRIOR_IDLE_W;
|
||||||
AnimationState Trapper::walk_e=WARRIOR_WALK_E;
|
Trapper::walk_n=WARRIOR_WALK_N;
|
||||||
AnimationState Trapper::walk_s=WARRIOR_WALK_S;
|
Trapper::walk_e=WARRIOR_WALK_E;
|
||||||
AnimationState Trapper::walk_w=WARRIOR_WALK_W;
|
Trapper::walk_s=WARRIOR_WALK_S;
|
||||||
|
Trapper::walk_w=WARRIOR_WALK_W;
|
||||||
|
}
|
||||||
|
|
||||||
SETUP_CLASS(Trapper)
|
SETUP_CLASS(Trapper)
|
||||||
|
|
||||||
|
|||||||
@ -9,21 +9,23 @@ INCLUDE_MONSTER_LIST
|
|||||||
INCLUDE_BULLET_LIST
|
INCLUDE_BULLET_LIST
|
||||||
INCLUDE_game
|
INCLUDE_game
|
||||||
|
|
||||||
std::string Warrior::name="Warrior";
|
void Warrior::Initialize(){
|
||||||
Class Warrior::cl=WARRIOR;
|
Warrior::name="Warrior";
|
||||||
Ability Warrior::rightClickAbility={"Block",15,0,VERY_DARK_BLUE,DARK_BLUE};
|
Warrior::cl=WARRIOR;
|
||||||
Ability Warrior::ability1={"Battlecry",12,40};
|
Warrior::rightClickAbility={"Block",15,0,VERY_DARK_BLUE,DARK_BLUE};
|
||||||
Ability Warrior::ability2={"Ground Slam",15,50};
|
Warrior::ability1={"Battlecry",12,40};
|
||||||
Ability Warrior::ability3={"Sonic Slash",40,60};
|
Warrior::ability2={"Ground Slam",15,50};
|
||||||
Ability Warrior::ability4={"???",0,0};
|
Warrior::ability3={"Sonic Slash",40,60};
|
||||||
AnimationState Warrior::idle_n=WARRIOR_IDLE_N;
|
Warrior::ability4={"???",0,0};
|
||||||
AnimationState Warrior::idle_e=WARRIOR_IDLE_E;
|
Warrior::idle_n=WARRIOR_IDLE_N;
|
||||||
AnimationState Warrior::idle_s=WARRIOR_IDLE_S;
|
Warrior::idle_e=WARRIOR_IDLE_E;
|
||||||
AnimationState Warrior::idle_w=WARRIOR_IDLE_W;
|
Warrior::idle_s=WARRIOR_IDLE_S;
|
||||||
AnimationState Warrior::walk_n=WARRIOR_WALK_N;
|
Warrior::idle_w=WARRIOR_IDLE_W;
|
||||||
AnimationState Warrior::walk_e=WARRIOR_WALK_E;
|
Warrior::walk_n=WARRIOR_WALK_N;
|
||||||
AnimationState Warrior::walk_s=WARRIOR_WALK_S;
|
Warrior::walk_e=WARRIOR_WALK_E;
|
||||||
AnimationState Warrior::walk_w=WARRIOR_WALK_W;
|
Warrior::walk_s=WARRIOR_WALK_S;
|
||||||
|
Warrior::walk_w=WARRIOR_WALK_W;
|
||||||
|
}
|
||||||
|
|
||||||
SETUP_CLASS(Warrior)
|
SETUP_CLASS(Warrior)
|
||||||
|
|
||||||
|
|||||||
@ -9,21 +9,23 @@ INCLUDE_MONSTER_LIST
|
|||||||
INCLUDE_BULLET_LIST
|
INCLUDE_BULLET_LIST
|
||||||
INCLUDE_game
|
INCLUDE_game
|
||||||
|
|
||||||
std::string Witch::name="Witch";
|
void Witch::Initialize(){
|
||||||
Class Witch::cl=WITCH;
|
Witch::name="Witch";
|
||||||
Ability Witch::rightClickAbility={"???",15,0,VERY_DARK_BLUE,DARK_BLUE};
|
Witch::cl=WITCH;
|
||||||
Ability Witch::ability1={"???",12,40};
|
Witch::rightClickAbility={"???",15,0,VERY_DARK_BLUE,DARK_BLUE};
|
||||||
Ability Witch::ability2={"???",15,50};
|
Witch::ability1={"???",12,40};
|
||||||
Ability Witch::ability3={"???",40,60};
|
Witch::ability2={"???",15,50};
|
||||||
Ability Witch::ability4={"???",0,0};
|
Witch::ability3={"???",40,60};
|
||||||
AnimationState Witch::idle_n=WARRIOR_IDLE_N;
|
Witch::ability4={"???",0,0};
|
||||||
AnimationState Witch::idle_e=WARRIOR_IDLE_E;
|
Witch::idle_n=WARRIOR_IDLE_N;
|
||||||
AnimationState Witch::idle_s=WARRIOR_IDLE_S;
|
Witch::idle_e=WARRIOR_IDLE_E;
|
||||||
AnimationState Witch::idle_w=WARRIOR_IDLE_W;
|
Witch::idle_s=WARRIOR_IDLE_S;
|
||||||
AnimationState Witch::walk_n=WARRIOR_WALK_N;
|
Witch::idle_w=WARRIOR_IDLE_W;
|
||||||
AnimationState Witch::walk_e=WARRIOR_WALK_E;
|
Witch::walk_n=WARRIOR_WALK_N;
|
||||||
AnimationState Witch::walk_s=WARRIOR_WALK_S;
|
Witch::walk_e=WARRIOR_WALK_E;
|
||||||
AnimationState Witch::walk_w=WARRIOR_WALK_W;
|
Witch::walk_s=WARRIOR_WALK_S;
|
||||||
|
Witch::walk_w=WARRIOR_WALK_W;
|
||||||
|
}
|
||||||
|
|
||||||
SETUP_CLASS(Witch)
|
SETUP_CLASS(Witch)
|
||||||
|
|
||||||
|
|||||||
@ -10,21 +10,23 @@ INCLUDE_MONSTER_LIST
|
|||||||
INCLUDE_BULLET_LIST
|
INCLUDE_BULLET_LIST
|
||||||
INCLUDE_game
|
INCLUDE_game
|
||||||
|
|
||||||
std::string Wizard::name="Wizard";
|
void Wizard::Initialize(){
|
||||||
Class Wizard::cl=WIZARD;
|
Wizard::name="Wizard";
|
||||||
Ability Wizard::rightClickAbility={"Teleport",8,5,VERY_DARK_BLUE,DARK_BLUE};
|
Wizard::cl=WIZARD;
|
||||||
Ability Wizard::ability1={"Firebolt",6,30};
|
Wizard::rightClickAbility={"Teleport",8,5,VERY_DARK_BLUE,DARK_BLUE};
|
||||||
Ability Wizard::ability2={"Lightning Bolt",6,25};
|
Wizard::ability1={"Firebolt",6,30};
|
||||||
Ability Wizard::ability3={"Meteor",40,75,VERY_DARK_RED,VERY_DARK_RED,PrecastData(1.5,9*24,4*24)};
|
Wizard::ability2={"Lightning Bolt",6,25};
|
||||||
Ability Wizard::ability4={"???",0,0};
|
Wizard::ability3={"Meteor",40,75,VERY_DARK_RED,VERY_DARK_RED,PrecastData(1.5,9*24,4*24)};
|
||||||
AnimationState Wizard::idle_n=WIZARD_IDLE_N;
|
Wizard::ability4={"???",0,0};
|
||||||
AnimationState Wizard::idle_e=WIZARD_IDLE_E;
|
Wizard::idle_n=WIZARD_IDLE_N;
|
||||||
AnimationState Wizard::idle_s=WIZARD_IDLE_S;
|
Wizard::idle_e=WIZARD_IDLE_E;
|
||||||
AnimationState Wizard::idle_w=WIZARD_IDLE_W;
|
Wizard::idle_s=WIZARD_IDLE_S;
|
||||||
AnimationState Wizard::walk_n=WIZARD_WALK_N;
|
Wizard::idle_w=WIZARD_IDLE_W;
|
||||||
AnimationState Wizard::walk_e=WIZARD_WALK_E;
|
Wizard::walk_n=WIZARD_WALK_N;
|
||||||
AnimationState Wizard::walk_s=WIZARD_WALK_S;
|
Wizard::walk_e=WIZARD_WALK_E;
|
||||||
AnimationState Wizard::walk_w=WIZARD_WALK_W;
|
Wizard::walk_s=WIZARD_WALK_S;
|
||||||
|
Wizard::walk_w=WIZARD_WALK_W;
|
||||||
|
}
|
||||||
|
|
||||||
SETUP_CLASS(Wizard)
|
SETUP_CLASS(Wizard)
|
||||||
|
|
||||||
|
|||||||
4
Crawler/assets/config/classes/Ranger.txt
Normal file
4
Crawler/assets/config/classes/Ranger.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
Ranger
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
4
Crawler/assets/config/classes/Thief.txt
Normal file
4
Crawler/assets/config/classes/Thief.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
Thief
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
4
Crawler/assets/config/classes/Trapper.txt
Normal file
4
Crawler/assets/config/classes/Trapper.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
Trapper
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
9
Crawler/assets/config/classes/Warrior.txt
Normal file
9
Crawler/assets/config/classes/Warrior.txt
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
Warrior
|
||||||
|
{
|
||||||
|
ClassName = Warrior
|
||||||
|
|
||||||
|
Right Click Ability
|
||||||
|
{
|
||||||
|
testNumber = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
4
Crawler/assets/config/classes/Witch.txt
Normal file
4
Crawler/assets/config/classes/Witch.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
Witch
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
4
Crawler/assets/config/classes/Wizard.txt
Normal file
4
Crawler/assets/config/classes/Wizard.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
Wizard
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
@ -7,4 +7,10 @@ WINDOW_SIZE = 360,240
|
|||||||
gfx_config = gfx/gfx.txt
|
gfx_config = gfx/gfx.txt
|
||||||
|
|
||||||
# Map Files Loading Config
|
# Map Files Loading Config
|
||||||
map_config = levels.txt
|
map_config = levels.txt
|
||||||
|
|
||||||
|
# Path to class configuration files
|
||||||
|
class_directory = classes/
|
||||||
|
|
||||||
|
# Class list to be loaded into the game.
|
||||||
|
class_list = Warrior, Thief, Ranger, Trapper, Wizard, Witch
|
||||||
20
Crawler/config.h
Normal file
20
Crawler/config.h
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
#include "olcUTIL_DataFile.h"
|
||||||
|
|
||||||
|
using namespace olc;
|
||||||
|
|
||||||
|
//Read a string array from the config.
|
||||||
|
utils::datafilestringdata operator ""_s(const char*key,std::size_t len);
|
||||||
|
//Read an int array from the config.
|
||||||
|
utils::datafileintdata operator ""_i(const char*key,std::size_t len);
|
||||||
|
//Read a float array from the config.
|
||||||
|
utils::datafilefloatdata operator ""_f(const char*key,std::size_t len);
|
||||||
|
//Read a double array from the config.
|
||||||
|
utils::datafiledoubledata operator ""_d(const char*key,std::size_t len);
|
||||||
|
//Read a string key from the config.
|
||||||
|
std::string operator ""_S(const char*key,std::size_t len);
|
||||||
|
//Read an integer key from the config.
|
||||||
|
int operator ""_I(const char*key,std::size_t len);
|
||||||
|
//Read a float key from the config.
|
||||||
|
float operator ""_F(const char*key,std::size_t len);
|
||||||
|
//Read a double key from the config.
|
||||||
|
double operator ""_D(const char*key,std::size_t len);
|
||||||
Loading…
x
Reference in New Issue
Block a user