From 2f6c6f5c96073c5665eb67a26a2c4e44abe14021 Mon Sep 17 00:00:00 2001 From: Quapsel Date: Sun, 7 Jul 2024 04:19:07 -0500 Subject: [PATCH] =?UTF-8?q?=E2=80=9EAdventures=20in=20Lestoria/assets/conf?= =?UTF-8?q?ig/levels.txt=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Chapter 2 Stage loot added & Chapter 1 Bonus Stage Stage loot added. --- .../assets/config/levels.txt | 41 +++++++++++++++---- 1 file changed, 32 insertions(+), 9 deletions(-) diff --git a/Adventures in Lestoria/assets/config/levels.txt b/Adventures in Lestoria/assets/config/levels.txt index 369a2ddc..af152980 100644 --- a/Adventures in Lestoria/assets/config/levels.txt +++ b/Adventures in Lestoria/assets/config/levels.txt @@ -104,7 +104,10 @@ Levels { Map File = 1_B1.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Logs, 1, 3, 100% + Loot[1] = High-Quality Logs, 1, 3, 100% + Loot[2] = Berries, 1, 2, 25% + Loot[3] = Green Gemstone, 1, 1, 5% } BOSS_1_B { @@ -120,49 +123,61 @@ Levels { Map File = 2_1.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Stone, 2, 5, 100% + Loot[1] = Yellow Gemstone, 1, 1, 5% } CAMPAIGN_2_2 { Map File = 2_2.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Stone, 2, 6, 100% + Loot[1] = Yellow Gemstone, 1, 1, 5% } CAMPAIGN_2_3 { Map File = 2_3.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Stone, 2, 6, 100% + Loot[1] = Iron Ore, 1, 1, 50% + Loot[2] = Yellow Gemstone, 1, 1, 5% } CAMPAIGN_2_4 { Map File = 2_4.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Stone, 3, 6, 100% + Loot[1] = Iron Ore, 1, 1, 50% + Loot[2] = Yellow Gemstone, 1, 1, 5% } CAMPAIGN_2_5 { Map File = 2_5.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Stone, 1, 2, 100% + Loot[1] = Iron Ore, 1, 3, 100% + Loot[2] = Yellow Gemstone, 1, 1, 5% } CAMPAIGN_2_6 { Map File = 2_6.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Stone, 1, 2, 100% + Loot[1] = Iron Ore, 1, 3, 100% + Loot[2] = Yellow Gemstone, 1, 1, 5% } CAMPAIGN_2_7 { Map File = 2_7.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Iron Ore, 2, 5, 100% + Loot[1] = Yellow Gemstone, 1, 1, 5% } CAMPAIGN_2_8 { Map File = 2_8.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Berries, 1, 5, 100% + Loot[0] = Iron Ore, 2, 5, 100% + Loot[1] = Yellow Gemstone, 1, 1, 5% } BOSS_2_B { @@ -176,4 +191,12 @@ Levels # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. # Loot[0] = Berries, 1, 5, 100% } + CAMPAIGN_2_B1 + { + Map File = 2_B1.tmx + # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. + Loot[0] = Stone, 1, 3, 100% + Loot[1] = Iron Ore, 1, 3, 100% + Loot[2] = Yellow Gemstone, 1, 1, 5% + } } \ No newline at end of file