„Adventures in Lestoria/assets/config/levels.txt“ ändern
Chapter 2 Stage loot added & Chapter 1 Bonus Stage Stage loot added.
This commit is contained in:
parent
21d4cbcaae
commit
2f6c6f5c96
@ -104,7 +104,10 @@ Levels
|
|||||||
{
|
{
|
||||||
Map File = 1_B1.tmx
|
Map File = 1_B1.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Logs, 1, 3, 100%
|
||||||
|
Loot[1] = High-Quality Logs, 1, 3, 100%
|
||||||
|
Loot[2] = Berries, 1, 2, 25%
|
||||||
|
Loot[3] = Green Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
BOSS_1_B
|
BOSS_1_B
|
||||||
{
|
{
|
||||||
@ -120,49 +123,61 @@ Levels
|
|||||||
{
|
{
|
||||||
Map File = 2_1.tmx
|
Map File = 2_1.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Stone, 2, 5, 100%
|
||||||
|
Loot[1] = Yellow Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
CAMPAIGN_2_2
|
CAMPAIGN_2_2
|
||||||
{
|
{
|
||||||
Map File = 2_2.tmx
|
Map File = 2_2.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Stone, 2, 6, 100%
|
||||||
|
Loot[1] = Yellow Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
CAMPAIGN_2_3
|
CAMPAIGN_2_3
|
||||||
{
|
{
|
||||||
Map File = 2_3.tmx
|
Map File = 2_3.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Stone, 2, 6, 100%
|
||||||
|
Loot[1] = Iron Ore, 1, 1, 50%
|
||||||
|
Loot[2] = Yellow Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
CAMPAIGN_2_4
|
CAMPAIGN_2_4
|
||||||
{
|
{
|
||||||
Map File = 2_4.tmx
|
Map File = 2_4.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Stone, 3, 6, 100%
|
||||||
|
Loot[1] = Iron Ore, 1, 1, 50%
|
||||||
|
Loot[2] = Yellow Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
CAMPAIGN_2_5
|
CAMPAIGN_2_5
|
||||||
{
|
{
|
||||||
Map File = 2_5.tmx
|
Map File = 2_5.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Stone, 1, 2, 100%
|
||||||
|
Loot[1] = Iron Ore, 1, 3, 100%
|
||||||
|
Loot[2] = Yellow Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
CAMPAIGN_2_6
|
CAMPAIGN_2_6
|
||||||
{
|
{
|
||||||
Map File = 2_6.tmx
|
Map File = 2_6.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Stone, 1, 2, 100%
|
||||||
|
Loot[1] = Iron Ore, 1, 3, 100%
|
||||||
|
Loot[2] = Yellow Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
CAMPAIGN_2_7
|
CAMPAIGN_2_7
|
||||||
{
|
{
|
||||||
Map File = 2_7.tmx
|
Map File = 2_7.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Iron Ore, 2, 5, 100%
|
||||||
|
Loot[1] = Yellow Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
CAMPAIGN_2_8
|
CAMPAIGN_2_8
|
||||||
{
|
{
|
||||||
Map File = 2_8.tmx
|
Map File = 2_8.tmx
|
||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
Loot[0] = Iron Ore, 2, 5, 100%
|
||||||
|
Loot[1] = Yellow Gemstone, 1, 1, 5%
|
||||||
}
|
}
|
||||||
BOSS_2_B
|
BOSS_2_B
|
||||||
{
|
{
|
||||||
@ -176,4 +191,12 @@ Levels
|
|||||||
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
# Loot[0] = Berries, 1, 5, 100%
|
# Loot[0] = Berries, 1, 5, 100%
|
||||||
}
|
}
|
||||||
|
CAMPAIGN_2_B1
|
||||||
|
{
|
||||||
|
Map File = 2_B1.tmx
|
||||||
|
# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
|
||||||
|
Loot[0] = Stone, 1, 3, 100%
|
||||||
|
Loot[1] = Iron Ore, 1, 3, 100%
|
||||||
|
Loot[2] = Yellow Gemstone, 1, 1, 5%
|
||||||
|
}
|
||||||
}
|
}
|
Loading…
x
Reference in New Issue
Block a user