Parse enhancement stats of equipment items.

pull/28/head
sigonasr2 12 months ago
parent 694a82701e
commit 2cf48c53f9
  1. 1
      Crawler/Animation.cpp
  2. 21
      Crawler/CharacterMenuWindow.cpp
  3. 27
      Crawler/Item.cpp
  4. 1
      Crawler/Item.h
  5. 2
      Crawler/Version.h

@ -46,7 +46,6 @@ INCLUDE_DATA
INCLUDE_GFX
void sig::Animation::InitializeAnimations(){
auto CreateStillAnimation=[&](std::string imgName,vf2d size,AnimationData data={}){
Animate2D::FrameSequence anim(data.frameDuration,data.style);
anim.AddFrame({&GFX[imgName],{{0,0},size}});

@ -84,6 +84,16 @@ void Menu::InitializeCharacterMenuWindow(){
characterMenuWindow->AddComponent("Equip Selection Bottom Outline",equipSelectionBottomOutline);
characterMenuWindow->AddComponent("Equip Selection Select Button",equipSelectionSelectButton);
const std::array<ItemAttribute,7>displayAttrs{
ItemAttribute::health,
ItemAttribute::attack,
ItemAttribute::defense,
ItemAttribute::moveSpdPct,
ItemAttribute::cdrPct,
ItemAttribute::critPct,
ItemAttribute::critDmgPct,
};
int equipSlot=1;
for(int i=0;i<8;i++){
float x=31+(i%2)*33;
@ -98,7 +108,7 @@ void Menu::InitializeCharacterMenuWindow(){
EquipSlot slot=EquipSlot(equipSlot);
MenuItemItemButton*equipmentSlot=NEW MenuItemItemButton(CHARACTER_MENU,{{x,y+36},{24,24}},Item::BLANK,MenuType::ENUM_END,
[](MenuFuncData data){
[&](MenuFuncData data){
EquipSlot slot=EquipSlot(data.component->I(Attribute::EQUIP_TYPE));
std::vector<Item>&equips=Inventory::get("Equipment");
@ -142,15 +152,6 @@ void Menu::InitializeCharacterMenuWindow(){
}
MenuComponent*statDisplayOutline=NEW MenuComponent(CHARACTER_MENU,{{245,36},{62,windowSize.y-37}},"",DO_NOTHING,ButtonAttr::UNSELECTABLE);
const std::array<ItemAttribute,7>displayAttrs{
ItemAttribute::health,
ItemAttribute::attack,
ItemAttribute::defense,
ItemAttribute::moveSpdPct,
ItemAttribute::cdrPct,
ItemAttribute::critPct,
ItemAttribute::critDmgPct,
};
characterMenuWindow->AddComponent("Stat Display Outline",statDisplayOutline);

@ -91,6 +91,7 @@ void ItemInfo::InitializeItems(){
float castTime=0;
std::vector<std::string> slot;
float cooldownTime="Item.Item Cooldown Time"_F;
bool hasStatValues=false;
for(auto&itemKey:data[key.first].GetKeys()){
std::string keyName=itemKey.first;
if(keyName=="Description"){
@ -112,17 +113,34 @@ void ItemInfo::InitializeItems(){
for(auto&val:data[key.first][keyName].GetValues()){
slot.push_back(val);
}
}else
if(keyName.starts_with("StatValues")){
hasStatValues=true;
}else{ //THis is a custom override modifier for a script. NO-OP
}
}
ItemInfo&it=ITEM_DATA[key.first];
if(hasStatValues){
EnhancementInfo enhancementStats;
for(int i=0;i<=10;i++){
datafile&dat=data[key.first]["StatValues["+std::to_string(i)+"]"];
int armor=dat.GetValueCount()>0?dat.GetInt(0):0;
int health=dat.GetValueCount()>1?dat.GetInt(1):0;
int attack=dat.GetValueCount()>2?dat.GetInt(2):0;
enhancementStats.SetAttribute(i,ItemAttribute::defense,armor);
enhancementStats.SetAttribute(i,ItemAttribute::health,health);
enhancementStats.SetAttribute(i,ItemAttribute::attack,attack);
}
it.enhancement=enhancementStats;
}
if(scriptName!=""){
if(!ITEM_SCRIPTS.count(scriptName)){
ERR("Could not load script "<<scriptName<<" for Item "<<key.first<<"!")
}
}
ItemInfo&it=ITEM_DATA[key.first];
it.name=key.first;
it.description=description;
it.category=category;
@ -486,3 +504,10 @@ EquipSlot Item::GetEquipSlot(){
EquipSlot ItemInfo::Slot(){
return slot;
}
void EnhancementInfo::SetAttribute(int enhanceLevel,ItemAttribute attribute,int value){
while(enhancementStats.size()<=enhanceLevel){
enhancementStats.push_back({});
}
enhancementStats[enhanceLevel].A(attribute)=value;
}

@ -79,6 +79,7 @@ struct EnhancementInfo{
private:
std::vector<Stats>enhancementStats;
public:
void SetAttribute(int enhanceLevel,ItemAttribute attribute,int value);
const Stats&operator[](int level)const;
};

@ -39,7 +39,7 @@ All rights reserved.
#define VERSION_MAJOR 0
#define VERSION_MINOR 2
#define VERSION_PATCH 1
#define VERSION_BUILD 3457
#define VERSION_BUILD 3458
#define stringify(a) stringify_(a)
#define stringify_(a) #a

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